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[RPS] Blizzard Acknowledges Diablo III Always-On Acts As DRM - Page 3

post #21 of 29
I am perfectly fine with Diablo 3 being always on DRM. Its not intrusive, their servers are quality enough that I've only had a handfull of issues in +150 hrs of playing and it has completely removed the hacker-trolls that usually take over other games. I don't have to worry about people duping items and then trading me garbage. The AH is easy to use.

The only thing I would suggest is that there be some type of penalty that would hit people who are flooding the AH with these ridiculously overpriced items.

Just remembered, the AH desperately needs a reminder and a follow option as well as an ability to bid while you play. I shouldn't have to leave a game just to up my bid.
Edited by FuNkDrSpOt - 7/19/12 at 3:07pm
    
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post #22 of 29
Quote:
Originally Posted by GrizzleBoy View Post

Except in this case, piracy is actually almost impossible due to the inability of players to actually be in posession of critical files.
Which means they actually won?

They didn't win, its only temporary. Within the year people are going to be hosting non-official servers for Diablo III, and possibly emulators that allow people to play offline. An experienced hacker doesn't need the critical files, they can fill in the blanks, but it just takes time is all. There are teams of hackers out there that will likely do it just to send a message to Blizzard.

I'm personally waiting for a D3 emulator. If I ever play D3 again, its definitely not going to be on Blizzard's server.
post #23 of 29
Quote:
Originally Posted by Abs.exe View Post

70+ hours played never been disconnected.
Tell me how hurt you are.
It's their choice to make it this way and you bought it this way.
coolstorybro 10 hours- played dc-d over 100 times, seriously... and couldnt log in for 90% of the time.
     
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post #24 of 29
Quote:
Originally Posted by FuNkDrSpOt View Post

I am perfectly fine with Diablo 3 being always on DRM. Its not intrusive, their servers are quality enough that I've only had a handfull of issues in +150 hrs of playing and it has completely removed the hacker-trolls that usually take over other games. I don't have to worry about people duping items and then trading me garbage. The AH is easy to use.
The only thing I would suggest is that there be some type of penalty that would hit people who are flooding the AH with these ridiculously overpriced items.
Just remembered, the AH desperately needs a reminder and a follow option as well as an ability to bid while you play. I shouldn't have to leave a game just to up my bid.

The problem isn't that players post overpriced items on the AH, it's that no one really has a good idea what any given item is worth because the AH doesn't provide enough information for players to accurately estimate a pricet the market will bear.

When someone finds a good item, they go to the AH and search for similar items to gauge what it may be worth. All they see are bid amounts and buyout amounts. There is no way to see bid history or completed auctions. Often, finding similar items requires more than 3 search parameters.

I have started pricing my decent items low so I can guarantee that they sell. However, when I find a very good item, the cost of pricing an item too low can be substantial, so I start high and come down over time. When people search for items with the intent of determining market value and they see my very good item, odds are they are seeing a price that the market will not bear.

The other dynamic is that people are spending a lot of time farming, which sets up an inherent expectation that a good item is worth more than market price because they spent so much time farming it.
     
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post #25 of 29
I think it's funny how in the next article they keep trying to shoehorn their own opinions into the same data, rather than the fact that Diablo 3 just doesn't have particularly compelling endgame. tongue.gif
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post #26 of 29
Quote:
Originally Posted by littledonny View Post

The other dynamic is that people are spending a lot of time farming, which sets up an inherent expectation that a good item is worth more than market price because they spent so much time farming it.

Honestly...what else is there to do in this game? Maybe when PVP goes live it will improve, but I have my doubts that with the rmah it will be pay to win.
Edited by Krahe - 7/20/12 at 9:32pm
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post #27 of 29
Quote:
Originally Posted by Xeio View Post

I think it's funny how in the next article they keep trying to shoehorn their own opinions into the same data, rather than the fact that Diablo 3 just doesn't have particularly compelling endgame. tongue.gif

Agreed, Diablo 3 was marketed to a very large group of people that will have no intention of either playing multiple difficulties after they beat the story or continously farm/grind after they hit 60 for the sole sake of farming. Hell a lot of people go on about how they played diablo 2 for years but in reality they are the minority of d2 players, the vast majority quit after a while and didn't stick around for years and years. So even if it has lost a lot of players, it was to be expected to a large degree. Now its very well possible they've lost more then Blizz expected but I definately think Blizz thought they would lose the majority, as mmo-esque as this game is, in others its not an mmo at all and won't keep such a large population around playing for no reason other then loot. I belive it why we see Blizz saying they need to more.
post #28 of 29
Quote:
Originally Posted by chaosblade02 View Post

They didn't win, its only temporary. Within the year people are going to be hosting non-official servers for Diablo III, and possibly emulators that allow people to play offline. An experienced hacker doesn't need the critical files, they can fill in the blanks, but it just takes time is all. There are teams of hackers out there that will likely do it just to send a message to Blizzard.
I'm personally waiting for a D3 emulator. If I ever play D3 again, its definitely not going to be on Blizzard's server.

lol at this... if 3rd party server is going to be better than bnet 2.0 you just crazy. I dough any one would wast there time and money setting up something like this.
it was done in d2 only because people wanted to player older patchs that were better. I my self played a lot of pre patch 10 server.
post #29 of 29
Well I'd say they are doing well.

Two months post release and the only "cracked" version is barely functional and hardly playable and requires constant upkeep of a main server to operate.

So...

Yes, it's effective as DRM. Blizzard got it right. ASC2 took a month to be cracked and that was a big deal.

But this is 2 months and counting.

To me, if by the end of the year, a crack isn't at least 80% functional for Diablo 3, then Blizzard has shown their DRM works.
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