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Microstutter problem with multiplayer only.

post #1 of 4
Thread Starter 
Basicaly, yesterday i thought i would go onto crysis 2 multiplayer just to check if it was still occouring. I went into a game with the lowest ping i could find. The game loads and i start playing..no microstutter. i finish playing the round and the next map loads. i spawn and the microstutter appears again.

this is the wierd thing

I usualy play single player (which runs fine btw) with an xbox controller. I thought i'd try it on multiplayer. looking around and moving - No Microstutter? then i switch to mouse and i get it back. on the 360 controler is has no microstutter?

i dont get how in the same server between map loads it can make it microstutter?
Also happends on just 1 card.

when i say microstutter i mean this, but at a much more noticable level.

http://www.youtube.com/watch?v=0oZklRD2KGc

It happends in many FPS games, basically all of them.
does not happen in RTS games.


I have tried almost every possible solution.
Updating drivers
Turning ht off
testing on stocks speeds
clean boot of windows
many more.

Never came accross anything like this before.
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h60 Windows 7 64  Novatech 1000w Black edition 
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post #2 of 4
It sounds like a internet problem, not sure why it wouldn't happen when you use a controller...
The Leviathan
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The Leviathan
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post #3 of 4
Thread Starter 
And 1 round its fine the next map loads, its on. its realy strange.

Never had it before and im on the exact same set up.
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h60 Windows 7 64  Novatech 1000w Black edition 
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h60 Windows 7 64  Novatech 1000w Black edition 
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post #4 of 4
Apparently this is common in multi-GPU systems. I have read that either limiting your FPS to 59 or 60 or using Windowed (Fullscreen) mode helps some users.

I have a single GPU and have never experienced micro stutter in games.
    
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