Quote:
Originally Posted by
mav451 
And this is even with the nostalgic sounding Uelmen-made soundtrack.
Kinda pissed I missed the TL2 beta period, so I would be basically buying blind.
I'm going to go out on a limb here and say that you should not buy Torchlight 2.
The REASON is simply that I think you are just not going to like it and you will probably proceed to grump that you wasted $20 and got a game you are disappointed with along with another copy of a game you already own and don't like.
It's OK if you don't want the game. I don't want Battlefield 3, Max Payne 3, or Diablo 3. While I have expressed my disdain for Diablo 3 in spots -- no, not in every thread that has the word Diablo in it.

-- I realized what I want and what I don't want. I pretty much got over it. I encourage you to try something similar. If you found D-3 to be not just amazingly fantastic, but also fantastically amazing [1] to the point that no other game can touch what the master magicians at Blizzard North can provide, you are setting yourself up to be disappointed with Torchlight 2. Don't buy it. Save $20. Save the bandwidth downloading the game. Save even more bandwidth complaining about the game you downloaded.

I am excited about TL2 for the following reasons, even though I missed out on the beta(s):
. $20 is not what I consider a high-risk price tag.
. I enjoyed playing Torchlight 1 and while there were things I wished for, I did find what I played of the game to be enjoyable and reminded me a lot of my time playing Diablo 2. This previous experience was a major reason for my decision to pre-order.
. Hyper realism isn't critical to me. In fact the cartoony aspect is desirable. I'm sure there are other names for it, but I call it the "Layer of Unreality". The best example I have is I find The Simpsons funnier than Malcom in the Middle(I don't think Malcom was all that funny). They both contain dysfunctional families, and slapstick comedy. The difference: Reality. The Simpsons provide an abstract layer of 'unreality' that cannot be achieved easily in live action storytelling. Therefore things that would be disturbing in reality can be 'simplified' and made a little less shocking or threatening -- allowing me to enjoy the experience because it's clear: "What I'm experiencing isn't real, and that is okay."
. A solid "Kill things -- Get Stuff" model. This harks back to previous experience with Torchlight 1. There are a ton of games that are action-RPG clickfests and they can all be pretty well summarized with the model I just described. It's a nice 'low thinking' model that brings a welcome distraction from more 'involved' games. When I play Diablo 1/2, Sacred1/2, Torchlight1/2, Titan Quest, Arcanum, or any other ones that use a similar model. It's pretty obvious what to do. Those four words spell it out. If that does not appeal to you. Walk on...

. Blizzard has (unintentionally) managed to turn Diablo 3 into a wedge issue among action-RPG players. All runic has to do is not do anything glaringly stupid and they will do just fine. Will they outsell Blizzard? Eh... not anytime soon I'm sure. All they have to do is execute correctly -- in a reasonable time, and Runic will be just fine with their release. Some of the excitement is likely inflated hope that TLight2 will be what Diablo3 wasn't. I have a lot of hope placed in this manner as well. At the same time, I try to be rational about it. As long as Runic doesn't rush things out the door OR take forever and a day polishing everything twice, it is unlikely the game will gutterball. To me D3 was Blizzard's gutterball.
Hex.
[ [1] -- This is a Pinky and The Brain reference. Give yourself one Internet point, if you caught it without reading this. ]