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[MSDN Blogs] Hardware accelerating everything: Windows 8 graphics

post #1 of 34
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With Windows 8 we set out to enable all applications to have the beautiful and high-performance graphics enabled by modern graphics hardware. This work builds on the well-established foundations of DirectX graphics, which have been providing an increasing breadth of APIs and capabilities. In Windows 7, we expanded the capabilities of DirectX to provide a common hardware-accelerated graphics platform for a broader range of applications. Whereas previously, DirectX mainly provided 3-D graphics, we added functionality for what we call “mainstream” graphics. Mainstream uses center on the typical desktop applications most people find themselves using every day, including web browsers, email, calendars, and productivity applications.

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post #2 of 34
I gotta admit, I get real exited when I hear big companies say "hardware acceleration."

This will definitely help AMD's sales team push APUs.
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post #3 of 34
Good effort on Microsoft's part, but I really wish they'd start to phase out DirectX for OpenGL. With so many developers moving towards mobile development, Microsoft is hurting itself by having the only hardware in the market that doesn't support OpenGL. It costs developers extra time and money to abstract their rendering system so that their apps will run on both DX and OpenGL, and seeing as Windows Phone isn't nearly the most profitable, there is little reason for developers to make that effort. If MS allowed OpenGL then you could have almost the same set of code for an iOS, Android, and Windows Phone application. This is less of an issue with the desktop OS, as it can run OpenGL, but what happens is that if the developer is sticking with OpenGL to make development easier for them, they will not see the benefits of these improvements Microsoft is making regarding DirectX. This even extends out into the console market with next-gen consoles, IMO. There's a reason why companies like iD have made their engine use OpenGL, because they're developing for multiple platforms, mobile, desktop, and not just Windows. I'll admit that DirectX is easier to use, and has good performance, but I'm not sure if that's enough of a reason these days in an industry that is shifting away from platform specific IDEs and APIs.
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post #4 of 34
That and/or Microsoft could loosen it's grip on DX or even make it open though I doubt that would ever happen.
    
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post #5 of 34
Quote:
Originally Posted by Licht View Post

I gotta admit, I get real exited when I hear big companies say "hardware acceleration."
This will definitely help AMD's sales team push APUs.

This.

Still hoping for parallel processing software for APUs though. That would still be exciting.
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post #6 of 34
Quote:
Originally Posted by HybridCore View Post

This.
Still hoping for parallel processing software for APUs though. That would still be exciting.

What do you mean?

Multi-threading has be implemented by the individual applications.
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post #7 of 34
Quote:
Originally Posted by lordikon View Post

Good effort on Microsoft's part, but I really wish they'd start to phase out DirectX for OpenGL. With so many developers moving towards mobile development, Microsoft is hurting itself by having the only hardware in the market that doesn't support OpenGL. It costs developers extra time and money to abstract their rendering system so that their apps will run on both DX and OpenGL, and seeing as Windows Phone isn't nearly the most profitable, there is little reason for developers to make that effort. If MS allowed OpenGL then you could have almost the same set of code for an iOS, Android, and Windows Phone application. This is less of an issue with the desktop OS, as it can run OpenGL, but what happens is that if the developer is sticking with OpenGL to make development easier for them, they will not see the benefits of these improvements Microsoft is making regarding DirectX. This even extends out into the console market with next-gen consoles, IMO. There's a reason why companies like iD have made their engine use OpenGL, because they're developing for multiple platforms, mobile, desktop, and not just Windows. I'll admit that DirectX is easier to use, and has good performance, but I'm not sure if that's enough of a reason these days in an industry that is shifting away from platform specific IDEs and APIs.
The would be a stupid business decision for multiple reasons.
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post #8 of 34
So if I understand correctly, having a 2Gb Vram card, my leaking firefox would take 1.5Gb of my available Vram, meaning I'll have to close firefox before even thinking of playing a game ?
post #9 of 34
B-B-BUT WINDOWS 8 IS BADDSSSTD!

But in all seriousness, I am glad for this change
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post #10 of 34
Is this going to even speed anything up? Windows is already so fast...
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