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[GS] Lack of next-gen hurting creativity, says Ubisoft - Page 3

post #21 of 128
highly watered down version, yeah
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post #22 of 128
Quote:
Originally Posted by Stealth Pyros View Post

Lack of next-gen hardware is hurting your creativity because you keep developing around the weaker platforms. It's why I have such few Ubisoft games and probably won't have any more for a long time.

This.

Sega Dreamcast had the most innovative games ever, and it only produced 2 million polygons / second.
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post #23 of 128
Quote:
Originally Posted by Lifeshield View Post

Crysis is on console, just so you know.

After how many years? it took releasing cryengine 3 to get a portable version of crysis 1 to xbox. And think of how many copies of crysis on pc sold before that port arrived?
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post #24 of 128
Quote:
Originally Posted by Lifeshield View Post

Crysis is on console, just so you know.

Oh right I forgot it got ported later on. Much later (Crysis 1 on PC 2007. Crysis on PS3/360 2011) rolleyes.gif

So this just goes to prove my last statement.
Quote:
Indeed if a developer where to make a PC exclusive game then we could see what DX11 really can do but sadly even if devs do make a PC only game it is usually made so that it is dx9 compatible just in case the game is a hit and needs to be ported for consoles later.

Though in the case of Crysis 1 you could argue that dx9 was kept in order to keep older PC hardware compatible even though it runs really badly on anything less then a 8800 GTS.
Edited by Bit_reaper - 7/23/12 at 2:21pm
    
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post #25 of 128
You guys seem to misunderstand the word "creativity" in this particular scenario. First of all, this is a CEO speaking who has some experience in gaming. CEOs understand that there's a better market for consoles, and you guys are criticizing him like you have never expected this from a businessman. Second of all, I'm sure you all are smarter than a 5th grader to understand that creativity isn't limited to just gameplay, yet you fail to realize this fact. Creativity applies to graphics as well; bringing the game world to life takes significant amount of hardware power, yet the artists are limited to outdated resources. And there are other things to consider as well. What I'm (and your mother) saying is that ... be more "open-minded." thumb.gif
post #26 of 128
Thread Starter 
Quote:
Originally Posted by Abs.exe View Post

Why on earth would you devellop mainly for PC when 85% of the market is console ?
Unless you know 90% of PC gamer will buy your game (À la blizzard), you may not create an awesome looking game and hope it is written down in history without having it on consoles. Consoles == $$$. If you can't publish on consoles, you won't make much money unless again, you are a big company pushing hard on marketing and advertising.
Until next gen console you won't see much much better than what we have actually, BF3 looks amazing, but we won't have the chance to see impressive stuff before next gen console are out and DX11 is used way more than for producing awesome looking shadows ...rolleyes.gif
A bold statement like "85%" requires proof.You haven't provided any...

Also,do you know the exact number of PC gamers worldwide?
Because if you don't,your statement about "90%" doesn't make any sense...

And NO game on any platform was ever purchased by the "90%" of its community...

The following info comes from Wiki:
The 360 game that sold most copies is Kinect Adventures,with 18 million copies sold.Second and third place are taken by Black Ops,and Halo 3...
Xbox360 console sold 65+ million copies...
18 million is far from 90%

The PS3 game that sold most copies is Gran Turismo 5,with 7.43 million copies sold.Second and third place are taken by GT5:Prologue,and God of War 3...
PS3 console sold also aproximately 65 million copies...
7.43 million is even further than 90%

As you can see,your statement is totally unfounded,filled with overexaggerations,with no facts to back them up...

And just for reference,the most sold PC game is Sims 2,with 20 million copies.Second and third place are taken by The Sims and HL2...
We have no numbers about the exact amount of PC gamers wordlwide...

Another thing about "consoles=$$$"...
On consoles,only the proven IPs end up being succesful,and rake in big numbers.Smaller games without strong advertising never achieve signifficant success.For example,Demon's Souls and Dark Souls,two great console games both achieved very mediore results.Another example is Crysis 2,Crytek thought they'd get CoD sales,but in the end,Crysis 2 on all three platforms barely managed to match Crysis 1's sales on PC alone(3,5 million)...

Also,do keep in mind that a PC sale(especially a digital one) brings more money directly to the dev/pub,because on the PC,console vendors don't take a cut from each sale,also,a PC dev doesn't have to pay large publishing fees,because PC is an open platform.That's the reason why the indie marker is booming on the PC...

Even publishing on Steam is much more affordable than publishing on 360/PS3.I read an article recently that MS wants $40,000,if you want to release a patch for a 360 game...
Edited by Teh Bottleneck - 7/23/12 at 2:29pm
It's a PC...
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It's a PC...
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post #27 of 128
Quote:
Second of all, I'm sure you all are smarter than a 5th grader to understand that creativity isn't limited to just gameplay, yet you fail to realize this fact. Creativity applies to graphics as well; bringing the game world to life takes significant amount of hardware power, yet the artists are limited to outdated resources.

....................................you do realize that THAT'S the reason creative gameplay is warranted more than graphics since we know that ubisoft mostly works on console ports and consoles dont' have the hardware for more "creative" art or graphics?
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post #28 of 128
Make something new, developers. Don't you get it? Stop making sequels beyond a trilogy, stop making spin-offs. Make new ideas. Many will fail, some will leave history. That's how it happened in the old days. For every 20 bad NES games, 5 were gems.

I know the argument "They give more money now for AAA titles", but tell you what. Give me a game that leaves me feeling even SOME emotion, and I will oversee bad graphics, stock animations etc. Get some voice actors with simple passion for what they're doing, even amateurs, they CAN deliver.

I don't know why I have to say all that. You don't need new platforms. You need to innovate gameplay and story. You have the means. Use them. People in the old days didn't even have the means. Remember the pre-rendered backgrounds of adventure games? It was a lack of graphical power. Yet, they gave the job to artists with passion, and they could make you feel you are there. No fancy graphics, nothing. Sometimes they even were real life pictures! How amazing is that?

Ubisoft, stop remaking Assassin's Creed. Stop hurting what you've accomplished. Watch Dogs is indeed a good move, but your bad marketing tactics hurt you.

Hell, I've seen more topics about DRM's and how to stop pirates, and less about ideas for new ways to play, new stories to tell. It seems that the fact that we, as children, shared our games with each other, loaned CD's, didn't hold back developers of past times. Nothing can hold you back, only greed, laziness and eagerness to get easy money with no work or love for the medium you are participating in.
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post #29 of 128
This guy is wrong: Developers rehashing the same old crap has little to do with hardware limitations. Most studios lack either creativity, or the courage to try something new at the risk it may not succeed.

This guy is right: Weaker hardware does stifle the creative process. Spending half the game's budget trying to get your vision to work within 256MB of RAM is going to impact the game, period. Imagine creating a game with the graphical quality of the current consoles, with almost no optimization, and you still get the same performance. Game development times shorten, games become cheaper to make.

The irony here on OCN: All of the people saying that hardware isn't an issue, are the same people saying consoles suck because of their hardware. A bunch of hypocrites on this forum. Here's the deal, a huge amount of developer's profits come from consoles, rather than PC. If you want better PC games you should be rooting for the best possible hardware in the next-gen consoles. There's a reason I haven't had to purchase a video card for my PC in 5 years, and why I had to purchase 3 video cards in the 5 years before that..., console hardware has stagnated and is hindering progress on PC games.
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post #30 of 128
consoles do suck, lol
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