Quote:
Originally Posted by
Abs.exe 
Why on earth would you devellop mainly for PC when 85% of the market is console ?
Unless you know 90% of PC gamer will buy your game (À la blizzard), you may not create an awesome looking game and hope it is written down in history without having it on consoles. Consoles == $$$. If you can't publish on consoles, you won't make much money unless again, you are a big company pushing hard on marketing and advertising.
Until next gen console you won't see much much better than what we have actually, BF3 looks amazing, but we won't have the chance to see impressive stuff before next gen console are out and DX11 is used way more than for producing awesome looking shadows ...

A bold statement like "85%" requires proof.You haven't provided any...
Also,do you know the exact number of PC gamers worldwide?
Because if you don't,your statement about "90%" doesn't make any sense...
And NO game on any platform was ever purchased by the "90%" of its community...
The following info comes from
Wiki:
The 360 game that sold most copies is Kinect Adventures,with 18 million copies sold.Second and third place are taken by Black Ops,and Halo 3...
Xbox360 console sold 65+ million copies...
18 million is far from 90%
The PS3 game that sold most copies is Gran Turismo 5,with 7.43 million copies sold.Second and third place are taken by GT5:Prologue,and God of War 3...
PS3 console sold also aproximately 65 million copies...
7.43 million is even further than 90%
As you can see,your statement is totally unfounded,filled with overexaggerations,with no facts to back them up...
And just for reference,the most sold PC game is Sims 2,with 20 million copies.Second and third place are taken by The Sims and HL2...
We have no numbers about the exact amount of PC gamers wordlwide...
Another thing about "consoles=$$$"...
On consoles,only the proven IPs end up being succesful,and rake in big numbers.Smaller games without strong advertising never achieve signifficant success.For example,Demon's Souls and Dark Souls,two great console games both achieved very mediore results.Another example is Crysis 2,Crytek thought they'd get CoD sales,but in the end,Crysis 2 on all three platforms barely managed to match Crysis 1's sales on PC alone(3,5 million)...
Also,do keep in mind that a PC sale(especially a digital one) brings more money directly to the dev/pub,because on the PC,console vendors don't take a cut from each sale,also,a PC dev doesn't have to pay large publishing fees,because PC is an open platform.That's the reason why the indie marker is booming on the PC...
Even publishing on Steam is much more affordable than publishing on 360/PS3.I read an article recently that MS wants $40,000,if you want to release a patch for a 360 game...
Edited by Teh Bottleneck - 7/23/12 at 2:29pm