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[GS] Lack of next-gen hurting creativity, says Ubisoft - Page 6

post #51 of 128
Coming from Ubisoft? That's funny
post #52 of 128
Quote:
Originally Posted by 7heMy7h View Post

It's not about the hardware at all.  I want to see the next gen of consoles sooner rather than later too, but new hardware isn't always going to mean more creative games.  Some of the most original games out there that I have played this generation have been smaller indie titles that could have even been done on previous gen hardware.  Some AAA titles innovate too, but the more a game costs to make the less likely the publisher is going to want to take a risk on it.  I see the trend continuing even more in the future.  If costs keep rising, creativity will suffer for it.  For proof, just look at Hollywood.

The only thing an indie game creator needs is a publisher. That's even bullox with today's world. Look at minecraft.... Indie games don't really require what a AAA game does, as you don't need the money backing for any of it. You could hack out an indie game right now on wndows, linux, or osx. You could publish it yourself, on various tech sites or other game sites out there. Do the work to advertise, make it happen. There is NO stopping for people to create indie games. The thing is, those are easy to make and a dime a dozen. How many indie games are on the xbox? How many are on steam, origin, a multitude of areas. Indie games are coming out our ears, our nose, hell we can breath indie games. The point of a console isn't an indie game, the point of a console is AAA titles. Go get steam, build a crap computer for indie games and have at it as nothing stops you.
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post #53 of 128
I see it from both sides. Yes, console development holds back PC graphics. Yes the games out now are rehashes of the same tired franchises. Yes, game buyers are more likely to try a new franchise when a new console comes out. But, if a developer tries to come out with a large scale, expensive IP that doesn't sell, it can literally bankrupt the company. Over the past 4-5 years, there have been a number of development companies that went broke, and are gone. I'm sure for a few sequels that it's a safe bet, but once you get past 3, it's time for a new series, or a vastly different direction for the series.

I don't agree with the rehashing assassins creed through multiple sequels, or COD for that matter, but to a developer it's safe. Even though 80% of us probably hate COD with a passion, think of the millions and millions of dollars it takes in, and still continues to do so through DLC. Newer, less known projects don't sell as well as more well known series. Most of the time, it's money in the bank to change a few things and release a "new" (think rock band) game.

I understand their need to make sure they make money, but I don't think the current consoles hardware are to blame for the lack of creativity. One of the most enjoyable games I played on my xbox in the past 6 months was Fez. Just plain great, with innovative gameplay, and 8 bit graphics. I don't even buy games for the xbox, unless it's Halo or a game I can't pass up that's not on any other platform. The reason; it doesn't look as good. Plus, I have the option to use a game pad or a keyboard, whichever suits the game better. Eye candy is catching on, and I think most people are ready for a new console though, and you can see that from the rise in PC gaming, and increase in PC component sales. (regardless of diablo 3 release) I think that new consoles are needed, so my PC games can keep looking phenomenal.

Hope all that makes sense, lol. It's late
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post #54 of 128
Quote:
Originally Posted by mushroomboy View Post

Sure, we have games that have content. It's called MUD, hundreds of people still play them... Or go even farther back, start to rally your own troops and play a bit of table top. It's fun isn't it, playing in a magical world where you have everything at your tips yet NO GRAPHICAL INTERFACE TO PLEASE THE EYES. Ahh yes, the reason why movies love CG, games love polygons, because we are a species with sight. Unfortunately those trends got old long ago, might it be we want that AND graphical quality? I for one am sick of the idea that one would settle for Q3 graphics just so you can get a more in depth world. We have MMO crap for that, which isn't on consoles because they lack the ability to expand by developers choice. So your stuck with developers who wish to release story based games, finite endings as well as world interaction. Unfortunately this requires a bit more creative to spice up, one of the big areas that are obvious is graphics.
Now we could talk about games like skyrim, where the graphical quality differs from the PC. You could make more games like that, nice full range RPG type games. Unfortunately even those games are reaching severe limits on the console. Look at Fallout3, in all honestly it isn't that graphically advanced. Not compared to anything on the PC, I actually hate playing it on the PC because the lack of visuals. I might as well play it on a console, unless I bother to download the mass amount of texture packs and such. Even with that, it looks like crap when you compare it to Skyrim on the PC, or even worse GTA IV with the ICEnhancer.
So now what do we do? Keep making the same crap that is obviously taxing the hardware? No, we want to make new crap. We want to make pretty crap, because that's exactly what the next gen is going to deliver. Prettier crap. There won't be major advancements in gameplay, not until somebody decides to build a complex enough game to remotely mirror life. Until that's one your going to see the same finite stories, the same sandboxed fps shooters. Basically, the same crap. The difference? At least with better graphics, nicer audio, we actually might feel more emerged in the games. Then maybe we'll get a new form of enjoyment from playing them. Honestly, what DO you expect? You think something like STALKER would work well on a console? Maybe if it looked like crap, I could see it. Next gens might get there, then we'll see more roaming FPS games. While on the other hand, the next gen PCs are going to be beastly beyond belief. It's always been this way, always will. I just wish they would keep to a regular cycle so we don't see 5 years of PC hashed BS because the devs focus on a console with hardware that runs like crap.


Awesome post, +rep.
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post #55 of 128
It might be holding some developers back, but others will have some other excuse as to why they can't be more creative no matter the circumstances.
    
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post #56 of 128
Quote:
Originally Posted by mad0314 View Post

It might be holding some developers back, but others will have some other excuse as to why they can't be more creative no matter the circumstances.

That's the whole point of consoles. AAA titles that play amazing, look great, and can be had by everyone. The thing is, if you want a mediocre game you get an indie title. Indie tittles play on just about anything, I enjoy the HELL out of Trials HD. It's not really a AAA game, it's amazing. it can be played on any console, with relative ease. That's not the goal of the major publishers, they could push that crap out easily and without any work. Granted the money they would rake in might cause them to do a lot of re-modeling, aka firing people. In order to pay those people they need something, granted what we give them for re-hashed tittles and the likes is a bit obscene. That's the game, they are in it for the masses. They don't care about a niche game, or a style that might work wonders but really isn't bought by millions of people. The whole point we want those games is so we can have the full package. Outstanding physics, large worlds, great graphics, game play, the works. The more they have to focus on optimization the less time they get fore pure creativity.

I can't believe I'm standing up for consoles atm, it's just that the PC needs this as much as people getting screwed by the consoles. You don't make a AAA tittle for something that's lesser than the other publishers. Their competition is above all, it's the competition that drives the consoles in the first place. If it wasn't there, we could probably extend the life of the xbox to 15 or 20 years. Yeah sure, you'd be playing crappy games but your game play would be amazing. PC development would dwindle, as the money wouldn't be there because the fan base wants "amazing games for cheap". You'd get a lot more stagnation that way, then we'd have people outraged as to why things don't look good.

It's a balance, with AAA tittles and major publishers you have to have it all or none. Right now they want the hardware so they can have it all or none, eventually they will get their way. Cause once the next console comes out, they will jump on it's development so they can prove themselves to their equals (other high end publishers).

Or better yet, think of it this way. The people who pay them don't give a rats about dev time, game play, in depth stories. Most of them are probably not even gamers, if they are they have lives outside of gaming. If I had the money, I'd go camping, rock climbing, snowboarding, I'd have hobbies that didn't let me spend 40hrs a week gaming. I'd live, and when I saw a new game I'd base it off of being fun or not. Did it look good, was I emerged right away? I wouldn't want the game to have to "grow on me". Screw that, I want a game that I get sucked in off the bat. I'd want something that I'd put in and instantly be amazed at. I'd expect graphics to be amazing, I'd expect it to SELL. If the market isn't a major one, either an independent developer will cap on it or some indie dev. If not, a publisher that specializes in that game style will. It's why you don't see DICE making an MMORPG anytime soon, it's not their field.
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post #57 of 128
Nah the only thing hurting creativity is Ubisoft, EA, and Activision. Ubi killed Assassins Creed. EA killed Battlefield and Dead Space. Activision kills anything it touches.
post #58 of 128
Never really gave it much thought before, but it seems true. We do seem to see newer IP let alone brand new and different types of games with new consoles. But I don't believe that this lack of creativity is anyone but their own fault, just because COD 102 sells millions does not mean gamers don't want these new creative and different games. It's just easier to for them to slap on some new paint and throw another sequel out the door while blasting the marketing machine than to make something different and risky.
post #59 of 128
Quote:
Originally Posted by Boinz View Post

The amount of stupid coming out of guillemot's mouth is astounding. First of all, theres already been a "next gen" hardware thats come out, its called the PC, but your company keeps pusing crappy console ports. 2nd, New hardware does not dictate creativity, thats called innovation. You want creativity? Stop being part of the publishers that rehash and dumbdown franchises.

and 3rd
Quote:
Guillemot went on to explain that when new consoles launch, gamers are more likely to try something new, instead of picking up serialized franchises like Call of Duty or Assassin's Creed.

Ubisoft would have to end up probably working on 2 different versions of the same game for 2 different consoles due to the fragmentation that happens when a new console comes out.

Just to add, I think new consoles should come out already, but not for the reasons Guillemot says. I think they should arrive as the current hardware in consoles is really holding developers back in what they can do in games, in frames, in size, in loading, etc.

Wow. You call him stupid then make such great points; PC gaming is next-gen hardware already but it sure as hell doesn't have the amount of players (yet) as a next gen console will except maybe within the weeks of launch, it's not really worth taxing PCs unless you can be certain you'll be pulling SC2 like numbers, PC matching or beating one consoles sales for a particular game, but for two consoles? Not a chance.

As for it being like two different versions of the same game...You do realize most of the code in a game is exactly the same no matter what you play it on...Take for example Skyrim; if you mod the Xbox to play burnt games and then apply some of the PC mods to the 360 version and burn a new disc off, you can play Skyrim with mods on console, this wouldn't work if it was essentially two different versions of the same game..Not to mention, you'd also get way more exclusive bugs due to people writing the code differently to function on each different architecture.
Quote:
Originally Posted by Bit_reaper View Post

Quote:
Originally Posted by Abs.exe View Post

Why on earth would you devellop mainly for PC when 85% of the market is console ?
Unless you know 90% of PC gamer will buy your game (À la blizzard), you may not create an awesome looking game and hope it is written down in history without having it on consoles. Consoles == $$$. If you can't publish on consoles, you won't make much money unless again, you are a big company pushing hard on marketing and advertising.
Until next gen console you won't see much much better than what we have actually, BF3 looks amazing, but we won't have the chance to see impressive stuff before next gen console are out and DX11 is used way more than for producing awesome looking shadows ...rolleyes.gif

First of all what is your source that says 85% of all gamer's are on consoles? Second what does that 85% contain? Is it all consoles including hand held's? Is it the Wii, 360 and PS3 or just the Xbox and PS3? The Wii can't run PS3 or Xbox 360 games without very heavy porting or not at all so really when comparing markets it's only the question of PS3/360 player base vs PC player base.

Third you grossly underestimate the amount of players on PC. You don't need to have 90% of them buy your game to be successful and I would wager that in fact 90% of PC gamer's did not buy Diablo 3, Star Craft 2, WoW, what ever you meant with "À la blizzard". "you may not create an awesome looking game and hope it is written down in history without having it on consoles" This comment is just plain false as Crysis 1 is an awesome looking game and will most certainly go down i history and its not on the consoles.

Companies don't have to piss away huge amounts on advertising if they make a good game. Just look at the original Witcher or even the free to play League of Legends. Neither had big advertising campaigns but both where/are wildly successful and are raking in the cash.

Indeed if a developer where to make a PC exclusive game then we could see what DX11 really can do but sadly even if devs do make a PC only game it is usually made so that it is dx9 compatible just in case the game is a hit and needs to be ported for consoles later.

Compare the sales of say, Crysis (Which did actually come out on consoles late last year) which sold 86,633 units in the first two weeks of release; BF3 sold 5 million copies in its first week of release; both are "flagship" titles but you cannot come close to the money of porting to all 3 platforms on PC alone, it usually is the smallest (But not by that far) of the 3 platforms and often ends up equal with the "losing" console in terms of sales (PS3 and PC trade blows in terms of sales on games that are on both, with 360 sales outstripping both)
Quote:
Originally Posted by Bit_reaper View Post

Though in the case of Crysis 1 you could argue that dx9 was kept in order to keep older PC hardware compatible even though it runs really badly on anything less then a 8800 GTS.

DX8 was still by far the main DX back then, that's the only reason they kept it in; plus even a 6800GS runs it fine if you lower the settings.
Quote:
Originally Posted by PostalTwinkie View Post

Oh! The Indie Dev's would also like to have a word with you!

..Because an indie game usually has the graphical quality of a AAA game, right? rolleyes.gif There's usually a lot less going on in indie games.

I cant believe I'm defending Ubisoft, I hate Ubisoft after buying a bunch of games from them during the Steam Summer sale and having DRM break at least 3 of them.mad.gif
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post #60 of 128
Quote:
Originally Posted by mushroomboy View Post

Quote:
Originally Posted by mad0314 View Post

It might be holding some developers back, but others will have some other excuse as to why they can't be more creative no matter the circumstances.

That's the whole point of consoles. AAA titles that play amazing, look great, and can be had by everyone. The thing is, if you want a mediocre game you get an indie title. Indie tittles play on just about anything, I enjoy the HELL out of Trials HD. It's not really a AAA game, it's amazing. it can be played on any console, with relative ease. That's not the goal of the major publishers, they could push that crap out easily and without any work. Granted the money they would rake in might cause them to do a lot of re-modeling, aka firing people. In order to pay those people they need something, granted what we give them for re-hashed tittles and the likes is a bit obscene. That's the game, they are in it for the masses. They don't care about a niche game, or a style that might work wonders but really isn't bought by millions of people. The whole point we want those games is so we can have the full package. Outstanding physics, large worlds, great graphics, game play, the works. The more they have to focus on optimization the less time they get fore pure creativity.

I can't believe I'm standing up for consoles atm, it's just that the PC needs this as much as people getting screwed by the consoles. You don't make a AAA tittle for something that's lesser than the other publishers. Their competition is above all, it's the competition that drives the consoles in the first place. If it wasn't there, we could probably extend the life of the xbox to 15 or 20 years. Yeah sure, you'd be playing crappy games but your game play would be amazing. PC development would dwindle, as the money wouldn't be there because the fan base wants "amazing games for cheap". You'd get a lot more stagnation that way, then we'd have people outraged as to why things don't look good.

It's a balance, with AAA tittles and major publishers you have to have it all or none. Right now they want the hardware so they can have it all or none, eventually they will get their way. Cause once the next console comes out, they will jump on it's development so they can prove themselves to their equals (other high end publishers).

Or better yet, think of it this way. The people who pay them don't give a rats about dev time, game play, in depth stories. Most of them are probably not even gamers, if they are they have lives outside of gaming. If I had the money, I'd go camping, rock climbing, snowboarding, I'd have hobbies that didn't let me spend 40hrs a week gaming. I'd live, and when I saw a new game I'd base it off of being fun or not. Did it look good, was I emerged right away? I wouldn't want the game to have to "grow on me". Screw that, I want a game that I get sucked in off the bat. I'd want something that I'd put in and instantly be amazed at. I'd expect graphics to be amazing, I'd expect it to SELL. If the market isn't a major one, either an independent developer will cap on it or some indie dev. If not, a publisher that specializes in that game style will. It's why you don't see DICE making an MMORPG anytime soon, it's not their field.
I agree, but stand by my statement. Its not the hardware that is holding back AAA titles (as far as creativity goes). Creativity is near the bottom of the priority list simply because they are trying to make as much money as possible as fast as possible, which means pushing things out that have worked in the past over and over with minor tweaks. Its just a shame that is the way things are now.

Remember when the Final Fantasy series was pushing genre revolutionary features, huge worlds, immersive stories game after game, all while pushing some of the best graphics of their time? That is just one example. Granted those consoles were not used as long as this generation has been, but the only thing that seems to have been pushed this gen is graphics.

New hardware would certainly help, but I don't believe it is the reason games are not creative.
    
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