Quote:
Originally Posted by
mad0314 
It might be holding
some developers back, but others will have some other excuse as to why they can't be more creative no matter the circumstances.
That's the whole point of consoles. AAA titles that play amazing, look great, and can be had by everyone. The thing is, if you want a mediocre game you get an indie title. Indie tittles play on just about anything, I enjoy the HELL out of Trials HD. It's not really a AAA game, it's amazing. it can be played on any console, with relative ease. That's not the goal of the major publishers, they could push that crap out easily and without any work. Granted the money they would rake in might cause them to do a lot of re-modeling, aka firing people. In order to pay those people they need something, granted what we give them for re-hashed tittles and the likes is a bit obscene. That's the game, they are in it for the masses. They don't care about a niche game, or a style that might work wonders but really isn't bought by millions of people. The whole point we want those games is so we can have the full package. Outstanding physics, large worlds, great graphics, game play, the works. The more they have to focus on optimization the less time they get fore pure creativity.
I can't believe I'm standing up for consoles atm, it's just that the PC needs this as much as people getting screwed by the consoles. You don't make a AAA tittle for something that's lesser than the other publishers. Their competition is above all, it's the competition that drives the consoles in the first place. If it wasn't there, we could probably extend the life of the xbox to 15 or 20 years. Yeah sure, you'd be playing crappy games but your game play would be amazing. PC development would dwindle, as the money wouldn't be there because the fan base wants "amazing games for cheap". You'd get a lot more stagnation that way, then we'd have people outraged as to why things don't look good.
It's a balance, with AAA tittles and major publishers you have to have it all or none. Right now they want the hardware so they can have it all or none, eventually they will get their way. Cause once the next console comes out, they will jump on it's development so they can prove themselves to their equals (other high end publishers).
Or better yet, think of it this way. The people who pay them don't give a rats about dev time, game play, in depth stories. Most of them are probably not even gamers, if they are they have lives outside of gaming. If I had the money, I'd go camping, rock climbing, snowboarding, I'd have hobbies that didn't let me spend 40hrs a week gaming. I'd live, and when I saw a new game I'd base it off of being fun or not. Did it look good, was I emerged right away? I wouldn't want the game to have to "grow on me". Screw that, I want a game that I get sucked in off the bat. I'd want something that I'd put in and instantly be amazed at. I'd expect graphics to be amazing, I'd expect it to SELL. If the market isn't a major one, either an independent developer will cap on it or some indie dev. If not, a publisher that specializes in that game style will. It's why you don't see DICE making an MMORPG anytime soon, it's not their field.