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What do YOU think is the best game of ALL TIME and why? - Page 12

post #111 of 495
Dark Age of Camelot, if you know, then you know.
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post #112 of 495
I must say that some of the things you guys picked so far had me raise an eyebrow or two.
I guess there's no accounting for taste though, if you like a game that's your good right smile.gif

My top 3, in no particular order:
* Deus Ex (original)
* Diablo II: LoD
* Final Fantasy VII through X

Okay, I guess it's not strictly a top 3, but it's so hard to pick just one FF ^^
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post #113 of 495
Chrono Trigger love incoming!

Fantastic story, lovable characters, fun and unique battle system, decent graphics for the time. This game had it all and edged out its predecessors in all facets. Was the best of its time, and still has lasting mass appeal to this day.
post #114 of 495
Mass Effect Trilogy - Each one was better then the previous one...I didn't even mind the ending.

Mike Tyson's Punch Out! - Original NES

NFL2k5

Skyrim

I'm sure I'm forgetting others
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post #115 of 495
This is a tough one, but I am going to go with Kingdom Hearts 2. I just love the mash up of different worlds and characters. Combat and gameplay are colorful and fun for me; nothing too difficult and nothing too easy.
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post #116 of 495
Quote:
Originally Posted by boredgunner View Post

Best game of all time for me? Definitely S.T.A.L.K.E.R. Shadow of Chernobyl. It has the best combination of a great campaign, great story, atmosphere, difficulty, RPG elements, open world lasting appeal, and it is one of the best games when it comes to mod capabilities. I've been playing it lately with 3 mods + my own tweaks, no other game has been getting much playtime from me.
I loved Shadow of Chernobyl, but it was kind of hilarious how you had to shoot some enemies 20 times in the face to kill them.
Quote:
Originally Posted by Mbalmer View Post

Mass Effect Trilogy - Each one was better then the previous one...I didn't even mind the ending.
Really? I thought that they got progressively worse, and then that ending was so terrible; it basically made the second game pointless in the series.
post #117 of 495
It is almost impossible to say as there are so many great games over the years. For younger people who still haven't played the classics it's probably easier to answer this question for now, but for me it seems like there are so many categories and so much different kinds of enjoyment you can have that I'd have to split this into categories and historical times. Here it goes:



The Secret of Monkey Island and Monkey Island 2: It's always hard to try to pick one of these so I have decided to mention them both together. These two are part of the "official" story envisioned by Ron Gilbert and by now are also part of what you can consider true classics of adventure games, and for these Lucas Arts has its name engraved in the story of computer gaming with full merit. The story, the humour, the beautiful graphics, the beautiful music and innovative sound system, all contribute to making these two an experience you won't forget. There are two remakes now, but I still prefer playing the originals, which still have the best control system, although I have to say that it seems the remakes capture the spirit quite well, even if it can sometimes be a bit odd to hear the characters you voiced in your head now having real voices (but you can always switch to playing the original game within the remake).


Day of the Tentacle: although not the last in the series of Lucas Arts adventure games, it's probably it's pinnacle. This is the sequel to Maniac Mansion, which is also considered a classic (although it has a bit of a cumbersome control system for my taste), and let me tell you guys, it's absolutely brilliant. They pushed the control system to the edge and made it possible to play three characters in different times and the actions you perform in a time may affect the other and you can even exchange small objects through time. If it sounds confusing, then you have to play it because it's one of the best games ever made. They made a floppy version that only had the introduction with voice, while the CD-ROM version features voice in the whole game, and that is the one you should be playing. Again, the brilliance of Lucas Arts adventure games is all here: brilliant script filled with humour and wit, beautiful graphics, this time in a 'wonky' style that goes perfectly with the story, amazing sound as always, with the added benefit of the realism voice brings.

Prince of Persia: The game that started the Prince of Persia franchise is a work of art. Simple, yet beautiful, both graphically and from a game play mechanics point of view. This was one of the first games to employ rotoscoping in order to give you much more lifelike character movements compared to what had been done until then. Also, compared to the original Apple II release which had more limited sound hardware, the PC version had a beautiful rendition of the initial soundtrack if you had a soundcard to make it shine.

Sonic the Hedgehog:: I played this game on a Game Gear, and at that time there was nothing comparable to it in either Nintendo's consoles or on the PC. The sense of speed that you got out of a game like Sonic spoke modernity into my mind. All other platforms seemed slow in comparison, for the simple fact they didn't have something comparable to Sonic. Only three years later did the PC get something comparable, with Jazz Jackrabit. But Sonic didn't just get the speed right, the character was loveable, the graphics were beautiful, the level design and gameplay variety was great and the music was awesome.

One Must Fall: 2097: This is a personal favorite. Developed by Diversions Entertainment and published by Epic MegaGames, this game brought to the PC, along with Jazz Jackrabbit, but with more originality, the sense of fast action speed of fighting games from consoles, but in a game where the fighter is a robot. Each robot has different attacks and you can upgrade it with parts, bringing in a component of buying robots and managing your robot to the game, making it even more interesting. If you want to play it now, you can legally download it because it's been declared freeware by the developers in 1999.

Wolfenstein 3D, Doom, Quake and Quake 3 Arena: It's really impossible to leave either one of these out because each represented a fundamental mark on what we now call the FPS genre. Wolfenstein wasn't actually done, technically speaking, in real 3D, as Carmack once explained, because the hardware at the moment wasn't powerful enough to do that, so some programming trickery had to be implemented in order to make it look like 3D. Needless to say, apart from the technical marvel, the game was quite fun too. Then came Doom, which still wasn't full 3D (you couldn't have overlapping floors), but gave you a much bigger sense of being in a 3D world, with much better graphics. And then, of course, Quake, which was the first full 3D FPS. I'm a bit hesitant about Quake though, because as a game it doesn't stand apart, but the fact you were in a full 3D world for the first time made up for that. Quake 3 Arena on the other hand is a great game, and still a lot of fun today, along with its open source counterpart, Open Arena, with its all new maps, which extend the fun even more.

Half-Life 2: If I wanted to be a historian, I would have also added Half-Life, but the truth is I only got to play it last year (or was it in 2010 ?), and, while I can guess (and have read about it, of course) that it must have been a ground breaking game, the truth is that it didn't stand the test of time that well, especially the graphics, and when you play Half-Life 2, the departure and improvements in all domains is so big that, personally, Half-Life 2 is my favourite. HL2 is simply brilliant. I have played it countless times, and learned something new, every time I played it.

Portal 1 and 2: I played the first game in one go, for around 7 hours and absolutely loved it, from the first levels where you got the hang of the mechanics and familiarised yourself with the mystery setting and glaDOS' voice, to the last level that is almost as big as the rest of the entire game and really makes you fall in love with it, all the way to the cherry on top of the cake which is the music at the end, this game is a little gem. Portal 2 is even better. In a way Valve is continuing the legacy of Lucas Arts with both the Half-Life and Portal series. Portal 2 represents a major improvement in story telling, and there is even space for Greek mythology, making this game a classic. The attention to detail put into this game makes Valve one of my favourite game developers of today.

Crysis: This is the game that for years you would struggle to run. And probably its biggest asset was also its biggest problem. A lot of computers could run it in medium and high, and let's be honest, it looked awesome in high settings, better than all the competition, but people saw the "Very High" setting in there and just had to have it. This surely led to much frustration and saying the the game was very demanding, with the demo and the full game itself suddenly being used more as a benchmark tool than as a game. But in all honesty, the game as a game is very good. Of course you're not free to go everywhere, but the level design creates a sensation of freedom that is unparalleled and the different ways you can accomplish each given tasks, along with innovative suit modes, quickly accessed with the mouse's scroll wheel, give this game plenty of life. Facial animation does promise in the beginning of the game, but then they don't hold the rest of the game to that standard, which is a bit disappointing, and the story itself could have been a bit more interesting, but all in all the game does more things with more value right than things wrong. It does get a bit boring if you play it too many times, but it's great fun to play it at least 3 times, as it's got enough different ways to accomplish things to make it interesting all the way. And is it me or those North Koreans' voices are so cheesy that they're actually cool ? biggrin.gif

GTA: EFLC TBoGT: Yes, it's a console port and it doesn't have support for AA. But it also has a lot of graphical options and the graphics are better than the consoles. And even though it may not be very optimized, there are not many games that feature the level of freedom you have in this game. This is as free as you're going to get: air, sea or land, you can do any at any time you like, with the widest assortment of vehicles you have ever seen in a single game, and with the most cinematic real time camera control system. And then there is the sense of value for money: you can basically keep playing the game after you've finished the main story, without having to repeat any part of the game. Flying around, parachuting, driving or sailing or walking or running around, creating all sorts of situations, all the while listening to great music (including your own if you like), is both realistic, in the sense that life doesn't end once you've completed something in your life, and also fun, in the sense you can basically do anything and it all plays out differently each time. And if GTA IV has a dreary tone to it, especially at the beginning, with the city looking a bit like London, GTA: EFLC TBoGT is the best of GTA IV: the best graphics, with a radiant Liberty City, the funniest characters, arguably the best radio stations (although GTA IV's stations are also good, but with a different style, more suited to the story line), more weapons, more cars, and with characters that make a comeback from GTA IV, and it all ties together seamlessly, for what is one of the greatest conclusions to a game (storytelling and cinematics wise, all the while giving the player control of the game), if you consider GTA IV and GTA: EFLC as a single game, that I have ever played.
Edited by tpi2007 - 7/29/12 at 8:22pm
 
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post #118 of 495
Quote:
Originally Posted by tpi2007 View Post

It is almost impossible to say as there are so many great games over the years. For younger people who still haven't played the classic it's probably easier to answer this question for now, but for me it seems like there are so many categories and so much different kinds of enjoyment you can have that I'd have to split this into categories and historical times. Here it goes:
The Secret of Monkey Island and Monkey Island 2: It's always hard to try to pick one of these so I have decided to mention them both together. These two are part of the "official" story envisioned by Ron Gilbert and by now are also part of what you can consider true classics of adventure games, and for these Lucas Arts has its name engraved in the story of computer gaming with full merit. The story, the humour, the beautiful graphics, the beautiful music and innovative sound system, all contribute to making these two an experience you won't forget. There are two remakes now, but I still prefer playing the originals, which still have the best control system, although I have to say that it seems the remakes capture the spirit quite well, even if it can sometimes be a bit odd to hear the characters you voiced in your head now having real voices (but you can always switch to playing the original game within the remake).
Day of the Tentacle: although not the last in the series of Lucas Arts adventure games, it's probably it's pinnacle. This is the sequel to Maniac Mansion, which is also considered a classic (although it has a bit of a cumbersome control system for my taste), and let me tell you guys, it's absolutely brilliant. They pushed the control system to the edge and made it possible to play three characters in different times and the actions you perform in a time may affect the other and you can even exchange small objects through time. If it sounds confusing, then you have to play it because it's one of the best games ever made. They made a floppy version that only had the introduction with voice, while the CD-ROM version features voice in the whole game, and that is the one you should be playing. Again, the brilliance of Lucas Arts adventure games is all here: brilliant script filled with humour and wit, beautiful graphics, this time in a 'wonky' style that goes perfectly with the story, amazing sound as always, with the added benefit of the realism voice brings.
Those games were great. I remember them more than any other games in my childhood.
post #119 of 495
Quote:
Originally Posted by Art Vanelay View Post

I loved Shadow of Chernobyl, but it was kind of hilarious how you had to shoot some enemies 20 times in the face to kill them.

That was Clear Sky. One headshot from pretty much any gun would kill any person in SoC. Just don't mix pistols with Exoskeleton-wearing enemies... then it would take quite a few headshots. Nevertheless one of the first things I did before playing this game was edit all weapon stats. SoC may be my favorite, but it's certainly far from flawless. The closest thing to a flawless game I've found is Amnesia: The Dark Descent. It's in my top 5 too.
 
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post #120 of 495
Quote:
Originally Posted by boredgunner View Post

That was Clear Sky. One headshot from pretty much any gun would kill any person in SoC. Just don't mix pistols with Exoskeleton-wearing enemies... then it would take quite a few headshots. Nevertheless one of the first things I did before playing this game was edit all weapon stats. SoC may be my favorite, but it's certainly far from flawless. The closest thing to a flawless game I've found is Amnesia: The Dark Descent. It's in my top 5 too.
No, it was Shadow of Chernobyl. I had the AN-94 on the mission where you go into X-15 (I think that's the number), and when I came out, I had to shoot the soldiers attacking me in the face ten times each. There was also one arena challenge where you attack two spetznaz soldiers with an AN-94, and it's almost impossible due to the strength of their armor.

Call of Pripyat had amazing combat mechanics, though.
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