Quote:
Originally Posted by jtom320 
I can't really think of a single PC game now that puts any PS3/360 game 'to shame'. The main differences are in resolution/AA/filtering. Assets are almost entirely uniform across all platforms. At best you might get slightly higher resolution post-process effects or a higher quality shadow solution but this is not much in the whole scheme of things and I'd bet most PC gamers would not even notice these differences in a double-blind scenario.

I can't really think of a single PC game now that puts any PS3/360 game 'to shame'. The main differences are in resolution/AA/filtering. Assets are almost entirely uniform across all platforms. At best you might get slightly higher resolution post-process effects or a higher quality shadow solution but this is not much in the whole scheme of things and I'd bet most PC gamers would not even notice these differences in a double-blind scenario.
Metro 2033:

Crysis 2:

You sure about that?
The LODs, texture quality, object detail, post-proccessing, lighting, shadows... EVERYTHING is drastically worse on console.










