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[IGN/EG] Xbox 720 Development Kit Photos Surface - Page 10

post #91 of 97
Quote:
Originally Posted by jtom320 View Post

I can't really think of a single PC game now that puts any PS3/360 game 'to shame'. The main differences are in resolution/AA/filtering. Assets are almost entirely uniform across all platforms. At best you might get slightly higher resolution post-process effects or a higher quality shadow solution but this is not much in the whole scheme of things and I'd bet most PC gamers would not even notice these differences in a double-blind scenario.

Metro 2033:
metro_2033_vgl4.jpg
Crysis 2:
crysis_2_pc_xbox_360_vun9r.jpg

You sure about that?

The LODs, texture quality, object detail, post-proccessing, lighting, shadows... EVERYTHING is drastically worse on console.
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post #92 of 97
Quote:
Originally Posted by Darkpriest667 View Post

I'd be more excited if they stopped developing for low end hardware and started developing PC games on their own and not ports.
I remember games like Myst and Master of Orion 2 where you had to buy a new freaking computer just to run them.
But yes I think this is good for us as PC gamers.

Trust me dude if I had it my way developers just wouldn't develop console games but that's not the world we live in anymore.

And you are totally right there was a time when new games came out and everyones hardware got real old real quick. I always back fondly at the late 90s/early 2000's as the kind of hey day for this era. There are some upsides though. Nowadays we're more concerned about 60 FPS at 1080p. Back then we just hoped the dang thing would run over 30.

Here's a PC/PS3 Skyrim comparison for anyone interested. Just so no one thinks I'm totally full of it.

http://www.eurogamer.net/videos/skyrim-ps3-vs-pc-comparison-video
Quote:
You sure about that?

The LODs, texture quality, object detail, post-proccessing, lighting, shadows... EVERYTHING is drastically worse on console.

Yes I'm quite sure. There's a few examples like BF3 or Crysis 2 sure. Most games however look exactly the same asset wise. To deny this is to be completely oblivious to reality.

And with that said. Even the screenshot you showed does show that significant a difference. It's still clearly the same game. With one version basically being a bit sharper and one being super dark for whatever reason.
Edited by jtom320 - 8/1/12 at 6:34pm
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post #93 of 97
Quote:
Originally Posted by lordikon View Post

A PC case, case fans, PSU, motherboard, CPU, GPU, RAM, HDD, and Windows, for 225€ after shipping, and for parts that I don't have to worry about going bad in a year? I'm skeptical. Considering Windows will be half of that for an OEM copy. And you can't expect the average consumer to build their own PC.

Yeah. Quite sure although the HDD price is pushing the envelope a bit hard with current prices still so one would have to go with something rather modest. I added up the numbers about a month ago in some other thread about consoles and commented on game performance at 1280x1024 as my backup machine has something on these lines (Semptron 140 unlocked to 2 core, OC'd about 25%, 8 GB RAM, AMD 4870 GFX) although not worrying is relative in this regard. I would speculate that probabilty of getting hardware failure is lower than with first gen consoles with their famous rings of death n stuff but at that price some components are pretty low quality and some of these are important, like PSU, for example.

Thats the system I was talking about in Windows Vista Business 64 bit. Well cant comment a lot about gaming TBH as I have only tested couple of games a long while ago, Unreal 3 (but many games use this engine still) and HL2 first episode were running with quite decent frame rates(for me quite decent is above 30 fps reliably) at 1280x1024 with some AA (I think it was x2 or x4) and other details close to maxed.

Edit: Windows was not in the price though, I must admit. Got it for free as I'm part of that MSDN program at Microsoft which is basically handing out these things for students and staff memebers of universities for personal use.

Also - I do agree that average consumer will not build their own PC. I was just kind of making a point about hardware but I'm quite aware that part of the reason why average consumer seems to like console is promise of simplicity.
Edited by Carniflex - 8/1/12 at 9:46pm
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post #94 of 97
Quote:
Originally Posted by General121 View Post

It looks like a desktop, if those photos are real....

It's a devkit.......... That is what devkits usually look like..
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post #95 of 97
Quote:
Originally Posted by NateN34 View Post

It's a devkit.......... That is what devkits usually look like..

Yup..360 dev kits were Apple G5s with X800 GPUs in them.
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post #96 of 97
The tri-core Xenon in the 360 is based on highly optimized code in an unrealistic work environment. It will never achieve its maximum FLOPS... x86 is more efficient and will certainly maintain a higher performance.

It some cases though, the Xenon can actually match a core i7.
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post #97 of 97
Or it could be a laptop quad-core (like the 3612qm @ 35w -7w [hd400]=28wX2). This would fit in the thermal envelope perfectly, they'd have a bit of leeway as-well so eeh.

However I call BS. I doubt intel would use the same architecture (unless it's only the same in the cpu cores design) for this.

If I recall correctly the PS3's PSU is 220w, not sure about the xbox360s. So I'd say 250w is a maximum power for these consoles.

Taking into account the cpu would be at a maximum of 77w (REALLY OVERKILL AND ON 100% LOAD WHICH NO GAME WOULD PULL (this isn't a PC or a folding machine) this leaves a ridiculous 173w).

Since they're using nVidia apparently, we could see something with the pure power of a gtx 660 equivalent which is great for the consoles. Only thing is how will they handle 4k resolution which will debut mainstream in 3-5 years. Since the current consoles lasted 7-8 years this is terrible news but I guess it also benefits us PC guys since ports will be of a higher GRAPHICAL quality.
    
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