Originally Posted by Skylit
The extra DPI merely counts as an increase of sensitivity, nothing more. The smoothness factor in game is a by product of setting rotational sensitivity much lower, gaining more aiming or precision points.
It's up to you whether you want yo use such a ridiculously high sensitivity. I feel such more or less hinders in game ability as you'll essentially need a very low or high cm360 distance to keep control of cursor. Rotational swiping is much harder. 6400 as a resolution is a multiple increase of inherit 800 count *8. Being based or evolution of previous architecture, they could be using effective SROM scaling to increase/decrease resolution, but this is assuming it does not follow previous architecture limitations completely. More 9800 style if that makes sense. Otherwise, the idea of 6400 + controller interpolation/scaling seems practical enough.
6400 DPI shares the same speed limitations when scaled as low as 200.
I highly doubt he'll ever comment on competitor products.
These precision points could be seen as "filling" the mouse movements?
If true, the imperfections that come from any C.P.I. setting could negate the point of using higher C.P.I. than would be needed because the lower C.P.I. of 800 would most likely not "add" its own distortion that higher C.P.I. with lower sensitivity might?
Here is one of my older posts:
I believe that the following quote summarizes what I am wondering:
Here is another quote for why that too high of C.P.I. might be bad: "You should also consider one thing: Mouse Sensors have the tendency to become less accurate at higher CPI, that's what a former R&D Manager from SteelSeries told me. So they send more movement data but also more wrong data, ofc that gets compensated to some degree by the lower ingame sensitivity."
Would the DeathAdder 2013 be limited so that this situation would be best solved via the use of needed C.P.I. and default in-game sensitivity assuming that the C.P.I. would satisfy the user without changing in-game sensitivity?Edited by L4dd - 9/1/13 at 8:39pm