Quote:
The biggest reason for its failure, and what caused all of the issues listed above, is that the game was rushed out the door by EA. This is the same tale that murdered Warhammer Online, a game that was supposed to shake the foundation of the genre. Given how much EA invested in SWTOR it’s understandable that they wanted to see some turnaround, but sometimes patience is everything. If SWTOR had launched today in its current state which has a more polished combat system, hours of new content, and a more competitive feature-set, you can bet it wouldn’t have gone free-to-play in less than eight months.
http://www.gamerevolution.com/manifesto/why-star-wars-the-old-republic-failed-14373
While this isn't news it's certainly a discussion-worthy topic, especially coming right off the heels of a free-to-play announcement.
It's crazy to think that a game that did so many things right also did so many things wrong. It was developed by BioWare, had the Star Wars IP, had hundreds of millions invested in it, and even then it couldn't survive.
What do you guys think?
Edited by JonnyBigBoss - 8/2/12 at 9:39am











