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[TOMS] Carmack Confirms Doom 4, Apologizes for Rage PC - Page 13

post #121 of 129
RPG is not really the best term. Adventure is a more accurate description of Half-Life.
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post #122 of 129
Quote:
Originally Posted by NotUrAverageJoe View Post

I think you argue for sport. If it's the exception??? THAT WAS THE ORIGINAL POINT!!! My first statement was HL2 was rpg-ish and not like most FPS. You've argued all around the world to concede the point you disagreed with initially. doh.gif
I never said other FPS shouldn't have a story - I said most FPS players of this generation don't value story very much if the guns are cool and the graphics are great.
Bioshock, Deus Ex, and Stalker were all role-playing games. smile.gif I agree with you about Metro.. fun game (albeit a bit buggy).

I wouldn't really call Bioshock a RPG. Regardless most FPS game are story driven. Battlefield, CoD, Syndicate, AvP, Crysis, The darkness, homefront (running down my steam list) etc etc.

In fact almost every FPS released this generation has been story driven.
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post #123 of 129
Not to be offensive but, that is pretty "Fruity".
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post #124 of 129
Quote:
Originally Posted by jtom320 View Post

I wouldn't really call Bioshock a RPG. Regardless most FPS game are story driven. Battlefield, CoD, Syndicate, AvP, Crysis, The darkness, homefront (running down my steam list) etc etc.
In fact almost every FPS released this generation has been story driven.

Well by definition role playing games are defined by 2 things: non-linearity and leveling - usually accompanied with some type of inventory and quest system. Bioshock is definitely a playable narrative. Crysis? You seriously consider that story driven? The main attraction of Crysis was the gadgets and the graphics - the story was of little consequence.

To each is own I guess...
    
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post #125 of 129
Quote:
Originally Posted by NotUrAverageJoe View Post

Well by definition role playing games are defined by 2 things: non-linearity and leveling - usually accompanied with some type of inventory and quest system. Bioshock is definitely a playable narrative. Crysis? You seriously consider that story driven? The main attraction of Crysis was the gadgets and the graphics - the story was of little consequence.
To each is own I guess...

I don't consider it the main attraction I consider it story driven. I don't consider the story the main attraction in any type of game with the possible exception being point and click/adventure games but even then the puzzle hook is a bigger part of the reason people play it I'd say.
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post #126 of 129
Quote:
Originally Posted by NotUrAverageJoe View Post

Well by definition role playing games are defined by 2 things: non-linearity and leveling - usually accompanied with some type of inventory and quest system. Bioshock is definitely a playable narrative. Crysis? You seriously consider that story driven? The main attraction of Crysis was the gadgets and the graphics - the story was of little consequence.
To each is own I guess...

Are you joking? I love the crysis story line, I think they should make it into a movie. biggrin.gif
     
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post #127 of 129
Quote:
Originally Posted by jtom320 View Post

I don't consider it the main attraction I consider it story driven. I don't consider the story the main attraction in any type of game with the possible exception being point and click/adventure games but even then the puzzle hook is a bigger part of the reason people play it I'd say.

I'll never forget about the time I tried playing Crysis on my ol' 9600GT on Enthusiast biggrin.gif
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post #128 of 129
well, as much as ive enjoyed doom 2 in my childhood, I really wish they wouldnt do a doom 4

not that i dont want to see it happen. I want to see it happen, but now?

Carmack's time has passed, he has no power over how exactly his game is made as can see in Rage. It doesn't matter if he realizes the problem after the game is done, it only matters BEFORE. He can only fix so much post-launch.

Doom is a series to legendary to be messed with. With a big publisher behind all these, I really really hope the series dont get destroyed, because its simply too easy a thing to do. As for how easy one can mess up a legendary franchise, just look at diablo.
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post #129 of 129
Quote:
Originally Posted by HarrisLam View Post

well, as much as ive enjoyed doom 2 in my childhood, I really wish they wouldnt do a doom 4
not that i dont want to see it happen. I want to see it happen, but now?
Carmack's time has passed, he has no power over how exactly his game is made as can see in Rage. It doesn't matter if he realizes the problem after the game is done, it only matters BEFORE. He can only fix so much post-launch.
Doom is a series to legendary to be messed with. With a big publisher behind all these, I really really hope the series dont get destroyed, because its simply too easy a thing to do. As for how easy one can mess up a legendary franchise, just look at diablo.

Hmm, food for thought!
   
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