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[PCSX2]PCSX2 1.0 released! - Page 4  

post #31 of 220
Quote:
Originally Posted by SilkyJohnson View Post

I am wondering the same thing. How in the world can our modern day high end sandy/sb-e/ ivy processors not emulate a ps2? In theory id think any decent machine with one any of those processors would completely crush a ps2 or a ps3 in any comparable scenario. Anyone care to chime in and enlighten us?

As I said emulation is slow. This is due to the fact that in a sense a PC need to create a simulation of the PS2 hardware in order for the games to run. That then needs to be translated to directx so that our modern graphics cards can actually render the graphics. It's much more complicated and time consuming to do this compared to running PC native games that area all ready in directx or openGL format.

Think of it this way. Running a PC native game on a PC is like reading a book in your native language (Enligh for example). Running a PS2 game on a PC is like trying to read a book that's in a foreign language (Latin for example). Even if you have a dictionary its going to take you much longer to read the book that's in Latin em I right.
Edited by Bit_reaper - 8/4/12 at 2:29pm
    
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post #32 of 220
Quote:
Originally Posted by Mkilbride View Post

PS1 emulator needs 800-1500MHZ CPU for full speed emulation.
It was only 33mhz.
It's not easy.

Nowadays you can emulate a PSX on an 1GHz Scorpion (Snapdragon S3) tongue.gif
   
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post #33 of 220
PCSX2 devs said by 2020 PC's may be able to get to the PS3's menu's, but that's about it.
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post #34 of 220
Thread Starter 
Quote:
Originally Posted by Mkilbride View Post

Yes, and try playing SoTC.
Even @ 4.5GHZ and a GTX670 you can't maintain the 30FPS limit in that game at all times.
XenoSaga is another one that requires a minimum of a 4GHZ CPU, and even my old GTX470 would peak out @ 99% GPU usage in it and use over 1GB of VRAM.
And PCSX2 is actually well done, only Sony could do better and not by much.

SoTC is one of the most demanding games on PCSX2, but I think if you use speedhacks it would run on full speed
post #35 of 220
Quote:
Originally Posted by Artikbot View Post

Nowadays you can emulate a PSX on an 1GHz Scorpion (Snapdragon S3) tongue.gif

You can emulate PSX on a 222mhz PSP thumb.gif
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post #36 of 220
Quote:
Originally Posted by ThePath View Post

SoTC is one of the most demanding games on PCSX2, but I think if you use speedhacks you run it on full speed

Nope, the developers said due to the nature of the game, full speed is most likely impossible. Even using speed hacks, it only reports 30 FPS, but it isn't.

And a PSP doesn't emulate PSX so much as runs it natively.
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post #37 of 220
Quote:
Originally Posted by Bit_reaper View Post

As I said emulation is slow. This is due to the fact that in a sense a PC need to create a simulation of the PS2 hardware in order for the games to run. That then needs to be translated to directx so that our modern graphics cards can actually render the graphics. It's much more complicated and time consuming to do this compared to running PC native games that area all ready in directx or openGL format.
Think of it this way. Running a PC native game on a PC is like reading a book in your native language (Enligh for example). Running a PS2 game on a PC is like trying to read a book that's in a foreign language (Latin for example). Even if you have a dictionary its going to take you much longer to read the book that's in Latin em I right.

That cleared it up a bit. I never even considered the whole DX9/10/11 and open GL thing.
    
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post #38 of 220
finally my 3570k@4.4ghz will be put to good use

sandy/ivys are awesome emulating ps2/gamecube
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post #39 of 220
Seem like this forum full of people calling console gamers peasants and ignorant is full of people ignorant about emulation, ironic isn't it.
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post #40 of 220
Can you play Playstation 1 games with this also?
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