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[VT]EXCLUSIVE: Next-Gen Source 2 Engine Is In Development - Page 4

post #31 of 62
I don't care if source 2 looks identical to the current version, as long as they thread the crap out of it like BF3 I will consider it a success.
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post #32 of 62
Day of Defeat Source 2 Or Nothing!
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post #33 of 62
Quote:
Originally Posted by Derp View Post

I don't care if source 2 looks identical to the current version, as long as they thread the crap out of it like BF3 I will consider it a success.

How many threads is BF3 utilizing? Games generally don't make meaningful use of more than a few threads, although they can make partial use of many.
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post #34 of 62
^BF3 can use all 4 cores on my system with core 1 90-99%, core 2 about 50-60%, core 3 40-50%, core 4 60-70%. single threaded performance matters a lot as it stresses core 0 quite a bit.

interesting. let's hope they implement DirectX 11. let's face it, the source engine is the oldest and most outdated AAA game engine in the gaming industry. an update is long due.
Edited by james8 - 8/7/12 at 9:10am
    
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post #35 of 62
Quote:
Originally Posted by lordikon View Post

How many threads is BF3 utilizing? Games generally don't make meaningful use of more than a few threads, although they can make partial use of many.

I don't know the exact number, but enough to make the 2600K destroy the 2500K in multiplayer. It also allows a lowly bulldozer to achieve a higher minimum FPS than the 2500k.

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post #36 of 62
i dont know for specific game,but i know that the main difference is 1 thing in a 2600 you get 4 core plus 4 virtual core(hyper threading if i recall1
so if your application isnt hyperthreaded optimised?(wich is the vast majority of stuff avail.the 2600 will be money sleeping !
post #37 of 62
it woul dbe nice if I wouldnt have to upgrade anythjing in my system

I wont be interested i n the actual Half Life game anymore, not really into Single Play since HL1

But a new Day of Defeat =)

That is what I want
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post #38 of 62
Quote:
Originally Posted by Derp View Post

Quote:
Originally Posted by lordikon View Post

How many threads is BF3 utilizing? Games generally don't make meaningful use of more than a few threads, although they can make partial use of many.

I don't know the exact number, but enough to make the 2600K destroy the 2500K in multiplayer. It also allows a lowly bulldozer to achieve a higher minimum FPS than the 2500k.


It's odd to see a game that is that CPU-bound, generally games are GPU-bound until you have either a low resolution or multiple GPUs.
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post #39 of 62

HL: EP3 first.. not HL3.

     
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post #40 of 62
i dont care if they make a new engine or not, id really like to see some DX11 for whatever HL comes next, if it ever comes........ rolleyes.gif
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