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[Coolaler] AMD Piledriver FX Vishera Engineering Sample Benchmarks - Page 62

post #611 of 636
Quote:
I'm on the ASRock 990FX Extreme4 now and I've already done that, the AMD AHCI drivers just do not want to work for me.

Someone should also test MS AHCI vs AMD AHCI drivers too, I've heard a few people on forums say that MS' were faster..But I'm not sure they're right.

no problems here getting 520mb/s read 490mb/s write sata 3 mushkin chronos deluxe

Amd sata working just fine. The intel sata is a tad faster, like 20-35mb/s on the same drive, but eh not enough to get pissy over.

gigabyte driver
Edited by ebduncan - 9/24/12 at 6:47am
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post #612 of 636
Quote:
Originally Posted by Usario View Post

It's kinda confusing and out of order but if you scroll up you can see the 8350 scores 7.77 in R11.5 at 4.5GHz whereas the 8120 scores 7.39 at the same clocks. Not very impressive, unlike the 3dsmax and x264 results.

Perhaps as many are saying Cinebench is a lousy benchmark that is Intel optimized.
post #613 of 636
You have a reason to complain about performance if you were like me and had dual 7970's with a 8150, however if you have an 8150 and a GTX650/660/660 TI then you have no reason to complain what so ever, game performance with those level cards or AMD Equivalents will be similar to 3570k due to a GPU bottleneck.

Glad to replace my 8150 with an 3570k in my gaming rig, but I think my studio PC/ Ableton will LOVE the 8 cores, 3 tracks with basic effects hits 21% usage on my 3570k, I get to find out in 2 days. smile.gif
   
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post #614 of 636
Quote:
Originally Posted by cre8ive65 View Post

You have a reason to complain about performance if you were like me and had dual 7970's with a 8150, however if you have an 8150 and a GTX650/660/660 TI then you have no reason to complain what so ever, game performance with those level cards or AMD Equivalents will be similar to 3570k due to a GPU bottleneck.
Glad to replace my 8150 with an 3570k in my gaming rig, but I think my studio PC/ Ableton will LOVE the 8 cores, 3 tracks with basic effects hits 21% usage on my 3570k, I get to find out in 2 days. smile.gif

Maybe with a GTX 650, but since a GTX 660 and 660ti is basically a GTX 580 and up, you can still run into a CPU bottleneck in certain titles. Specifically for me it was Starcraft 2. And it was even worse since it only really utilized 2 threads, so it made my FX-8120 hold it back from getting 60fps.

Then again I am one of those few who are basically anal about getting at least 60fps in all my games. For the vast majority of users they will probably not be bothered with 30fps and an AMD FX CPU will do just fine.
post #615 of 636
Quote:
Originally Posted by symmetrical View Post

Maybe with a GTX 650, but since a GTX 660 and 660ti is basically a GTX 580 and up, you can still run into a CPU bottleneck in certain titles. Specifically for me it was Starcraft 2. And it was even worse since it only really utilized 2 threads, so it made my FX-8120 hold it back from getting 60fps.
Then again I am one of those few who are basically anal about getting at least 60fps in all my games. For the vast majority of users they will probably not be bothered with 30fps and an AMD FX CPU will do just fine.


... You honestly think a FX-8*** can't handle a 660? doh.gif
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post #616 of 636
Quote:
Originally Posted by KyadCK View Post

... You honestly think a FX-8*** can't handle a 660? doh.gif

It won't on SC2, my 955 at 4.3GHz couldn't handle a 560ti in SC2 not every game can use 9.001x10^9001 cores, and I don't see that changing any time soon since the pipeline is not so easy to split up. I think the games that do support many threads just offload networking and sound etc off to other threads, but the graphics pipeline is still very sequential and the more crap that gets thrown into it the more that CPU's with poor single threaded performance will suffer unless a solution is found to make many cores act as one, or some way to use many cores to complete the frame.

SC2 has lots going on like all the AI's pathing, physics (if on), networking (going to be a lot since every unit has to be updated between clients) and the graphics pipeline, and stick that with sound onto two threads, slower CPU's have a hard time completing all of that and being able to send the GPU commands at the same time, so yeah it will bottleneck.
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post #617 of 636
SC2 is more of a CPU extensive game than a GPU extensive game.
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post #618 of 636
SC2 is surprisingly hard to run. Even at 2560x1440 it's CPU bound and just doesn't stop scaling.


(from some tests I did a while back)
 
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post #619 of 636
Quote:
SC2 is surprisingly hard to run. Even at 2560x1440 it's CPU bound and just doesn't stop scaling.

ding ding we have a winner. StarCrap 2 is not gpu limited, but cpu limited. It doesn't matter what cpu you have, if you have a faster one you will get more fps. In my book Sc2 stands for Supreme Commander 2 (it was out first) just not as popular.

Starcrap 2 is not a game you build around, because it is a game unlike the others which is actually cpu limited vs gpu. Its poorly coded.
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post #620 of 636
Quote:
Originally Posted by ebduncan View Post

ding ding we have a winner. StarCrap 2 is not gpu limited, but cpu limited. It doesn't matter what cpu you have, if you have a faster one you will get more fps. In my book Sc2 stands for Supreme Commander 2 (it was out first) just not as popular.
Starcrap 2 is not a game you build around, because it is a game unlike the others which is actually cpu limited vs gpu. Its poorly coded.

Both MC and FSO are also CPU limited, sometimes to an extreme.

Considering SC2, FSO, and MC are the main games I play, with some EE, EE2, or EaW (also CPU limited at extreme unit counts), and the ocasional Source based game, I'd say it's perfectly fine to build around CPU-bound games. You can always add another GPU after all.
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