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Arma 3

post #1 of 15
Thread Starter 
Hey,

What do you think the system requirements are for ARMA 3?

Thanks smile.gif
post #2 of 15
Here:

http://www.bistudio.com/english/games/arma3

It's on the right hand side:

System requirements
Operating system: Windows 7 / Vista
Processor: Intel Core i5 or AMD Athlon Phenom X4 or faster
Memory: 2 GB
Video card: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM, or faster
DVD: Dual Layer compatible
Hard disk: 15 GB free space
Other: DirectX® 10
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post #3 of 15
Thread Starter 
Quote:
Originally Posted by ChosenOne View Post

Here:
http://www.bistudio.com/english/games/arma3
It's on the right hand side:
System requirements
Operating system: Windows 7 / Vista
Processor: Intel Core i5 or AMD Athlon Phenom X4 or faster
Memory: 2 GB
Video card: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM, or faster
DVD: Dual Layer compatible
Hard disk: 15 GB free space
Other: DirectX® 10

Thanks, I got told that it's a next generation game and our current hardware wouldn't be able to max it at 1080p?
post #4 of 15
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post #5 of 15
http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion

click the spoiler button in the very 1st post. it gives u an idea of the system requirements for running the game on high settings. since arma 3 is still in alpha stage of the development so things can change.
post #6 of 15
Quote:
Originally Posted by palanoid View Post

since arma 3 is still in alpha stage of the development so things can change.
i hope this isnt true biggrin.gif it's supposed to come out in a matter of 2 months or so. biggrin.gif
post #7 of 15
Thread Starter 
Found this:

What were you guys running Arma 3 on at E3?

Crowe: 580s and i7s. Not even SLI. Just one graphics card.

One 580?

Crowe: Yeah. My system that we captured the videos on, that’s a special one… I think 560 on an i7, 3.2GHz or whatever? The SSD helps. It’s all little bits of good components, overall, that make the game smoother. They are running really nice at E3. In fact I’m going to print out that DirectX config, post it up and say, “Guys, this will run smooth, we’re happy with it.”

Hall:: I mean, my personal computer isn’t anything kick-ass. If you can run Arma 2 you can run Arma 3. Everyone’s saying they’ll need to upgrade their computer—you’ll need a reasonable graphics card, but the average user doesn’t need a latest-generation graphics card.

Dslyecxi: One part of it, also, it’s so easy for people to set their settings wrong. You can have one setting be wrong and it ruins the whole thing.

“If you can run Arma 2 you can run Arma 3.”


Crowe: I could easily have broken the E3 demo just by putting view distance from three to six [kilometers]. It’s definitely giving a lot of power to the players to break their own game, and that’s true of modding as well. There’s a lot of things that can completely break the game. We really started to take on a bit more with Take On Helicopters. These guys really want to have great, great cockpit resolutions, so you’re going to have to increase their 3D resolution, but they’re going to have to sacrifice something else, because then the graphics card is working 150 percent. Turn down the view distance, maybe? The simplest thing I might do for graphics settings in Arma 3 is rename “very high” to “stupid.” And then just bump everything down. So then somebody says, “Why would I put it on stupid? Just put it on high.”

Buchta: Maybe we can rename the options to “reasonably good,” “pretty okay,” “really nice,” and “insane.”

Hall:: But part of the problem is, people think, “Oh, I’ve got a moderate system, I’m going to set everything to low,” but you can actually get bad performance from doing that. Because it puts everything onto the CPU.

Crowe: Yeah, like shadows for example. If it’s on normal, it’s run by the CPU, if it’s set to high it’s on the graphics card. Even things like chunks of data, if you have very high quality, it’s a bigger chunk and it’s easier to load.

Buchta: Yeah. Video memory, it’s the most tricky thing, because you’re actually setting whether it should be somewhere completely else, you’re setting how much video memory is dedicated to the game. So in fact, to achieve good performance, you should have everything on normal, but set this to very high, so you can make sure that your video RAM is used properly. I wonder why we keep this setting, by the way, maybe for some crazy diagnostic purposes…
post #8 of 15
Id like arma 3 to end up being the next crysis game. Setting the bar before the pc's are capable of running the highest settings
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post #9 of 15
coughs-uk's post says it all. With just one GTX 580, they were running what looked like nearly max settings (100% 3D resolution I'm sure) at 1080p, getting very smooth frame rates. Compare that to ArmA 2... one GTX 580 would be limited to a mix of normal, high, and very high settings with FXAA in ArmA 2. It looks to be MUCH better optimized, but sadly it seems that's where the majority of their focus went. I've been calling it ArmA 2.5 for some time now.
Quote:
Originally Posted by eTernalPulse View Post

Id like arma 3 to end up being the next crysis game. Setting the bar before the pc's are capable of running the highest settings

Well Crysis 3 will be out around a similar time, and it's already doing just that. Check out the tech demos for Crysis 3, it seems to use most if not all great features of CryEngine 3 (save terrain size, I doubt that will be impressive).
 
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post #10 of 15
Quote:
Originally Posted by boredgunner View Post

coughs-uk's post says it all. With just one GTX 580, they were running what looked like nearly max settings (100% 3D resolution I'm sure) at 1080p, getting very smooth frame rates. Compare that to ArmA 2... one GTX 580 would be limited to a mix of normal, high, and very high settings with FXAA in ArmA 2. It looks to be MUCH better optimized, but sadly it seems that's where the majority of their focus went. I've been calling it ArmA 2.5 for some time now.
Well Crysis 3 will be out around a similar time, and it's already doing just that. Check out the tech demos for Crysis 3, it seems to use most if not all great features of CryEngine 3 (save terrain size, I doubt that will be impressive).

I'm fine with that. They could skip the single player portion of the game entirely and I'd be fine. Clean the UI up, optimize the engine, and add some new maps. Definitely not buying this at release after Arma 2.
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