Originally Posted by OC'ing Noob
I wonder how many new "hidden footprints" we will find with this patch.
They're not fixing the core problem which is that you can get ridiculously low stat rolls on high-level items. About two weeks ago I just ID'd a set of ilvl63 Archon Faulds - they rolled 12 All Resist, ~40 Str and Int (a useless combo with uselessly low numbers), and ~1800 extra health from health globes. Those are rolls that you get excited about at level ~35. The minimum rolls on higher level items are just too damn low. Just yesterday I found a sword with ~550DPS, ~120 Dex, ~50Vit, which was all very hopeful until I looked at the Life on Hit roll and found out that it was 54 - a tenth of what it would need to even approach being useful. I don't mind that you can roll some goofy affixes like Str and Int on a Demon Hunter crossbow, but insultingly low affixes are just galling. If they'd just raise the minimum rolls on high level gear I would be happy. Instead they're raising the damage range on ilvl61/62 items. Which isn't a bad thing on its own, but far from the core of the problem I'd say. I'm not one of the people that wants tons more loot or essentially set affixes so all their gear is "useful" - that would break the economy and completely eliminate the need to farm for gear. But having just disturbingly bad high-level items really takes a lot of the fun out of searching for stuff. At least if I find a hand crossbow with ~150 Str I could shrug it off and think "bad combo, ah well". But with the current system you not only get bad combos, but insultingly low ones as well. There was a simple text chart that showed the problem rather nicely, I'll try to replicate it here:
ilvl 50 item stat variance [ |-------|------------- ]
ilvl 59 item stat variance [ ---|------|----------- ]
ilvl 60 item stat variance [ -----|-------|-------- ]
ilvl 63 item stat variance [ |--------------------| ]
As you can see the maximum rolls could yield the best of the best gear - but you could also roll some disturbingly low numbers. Upping the bottom end of the variance would help immensely in rewarding players for gear hunting. Not all of it would be upgrades or even really serious AH material, but at least you wouldn't find a slap in the face a third of the time.
On a side note, I did get lucky a few days ago. I actually found a decent weapon upgrade as a drop: ~780 DPS, ~90 Dex/Vit, 900+ Life on Hit (!) and a socket. My jaw dropped when I ID'd that monster. I have no idea what it's worth, but it's just too big an upgrade for me to let go of right now.Edited by RayvinAzn - 8/14/12 at 9:27am