Originally Posted by Faded
D3 is a solid game... if you liked D2 at all, i find it hard to believe you wouldn't like this one. Outside of the bandwagoneers who hate on things simply because "their" community is hating on it, its hard to dislike an updated version of D2
Updated graphics, sure, but it took a step backwards pretty much everywhere else (except maybe crafting too, I like the idea of using junk items for something productive). Online only DRM didn't stop the bots in the slightest, but now there is no LAN/offline/SP mode and no mod support. As someone who really enjoyed D2, I can tell you that D3 killed two of the most important factors in making D2 as fun as it was. #1 is items. Where D2 had items skills for your class, skills from other classes, auras, self-repair, exploding projectiles, ethereal, freezing target, slain monters reanimate, transformations, chance to cast, bleed, crushing blow, and more... D3 has +stats. And more +stats. They managed to make the LOOT in a LOOT GAME even more boring that WoW. That is unacceptable to me. The item variety in D2 combined with the skill system made for a ton of replayability with multiple builds for each class. Adding more to the replayability is #2, random map generation. D2 wasn't perfect, but D3 doesn't even try. Heck, indie games and free flash games do a better job generating random maps than D3. Why does a game about loot and random maps have crappy loot and poorly generated random maps? That just doesn't make sense.
Hopefully the patch will help legendaries be a bit more legendary and slowly the game works towards fixing it loot problem, but I'm not holding my breath. I'm also very happy to see enrage timers go... what a terrible idea that was.Edited by DayoftheGreek - 8/14/12 at 11:07am