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[NG]Crysis 3 Graphics Will 'Melt Down PCs' - Crytek - Page 6  

post #51 of 325
Quote:
Originally Posted by dph314 View Post

Ah, sorry. It wouldn't be the first time a patch did more harm then good. I would just try reverting if it makes a big difference. I didn't play it early on, got it on sale and never played it without the patches. But I can usually maintain a decent framerate, it's just that it's much lower than it should be.
But yeah this problem is too common (low usage/framerate). Not sure if it's the games or the drivers.

I doubt your rig will have any issues with Crysis 3.... biggrin.gif
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post #52 of 325
Quote:
Originally Posted by ThePath View Post

I don't want a game that melt down a PC. I want a game that has good system requirement/ Graphic ratio.
I mean battlefield 3 system requirement was way higher than MW3, but the visuals is slightly better

LOL wut


As for Crysis 3 I might have not beleived them if I didn't see the toad!
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post #53 of 325
Quote:
Originally Posted by Majin SSJ Eric View Post

I doubt your rig will have any issues with Crysis 3.... biggrin.gif

Reality is though, if Crytek are not lying, none of our rigs will be up to scratch. Not sure if I will be happy or angry lol.
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post #54 of 325
Quote:
Originally Posted by Majin SSJ Eric View Post

Well, not to be indelicate, but your rig is hardly cutting edge. May be time for an upgrade to SB! wink.gif

An upgrade is due and in the works, just need to save for it. No offense take btw. Mostly frustrated that it is not playable at all, when it should be just not maxxed out entirely and that I understand.
Quote:
Originally Posted by dph314 View Post

Ah, sorry. It wouldn't be the first time a patch did more harm then good. I would just try reverting if it makes a big difference. I didn't play it early on, got it on sale and never played it without the patches. But I can usually maintain a decent framerate, it's just that it's much lower than it should be.
But yeah this problem is too common (low usage/framerate). Not sure if it's the games or the drivers.

Yup! Could not have said it better. (LOOKING AT YOU RIOT!!!!)
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post #55 of 325
This is pure genius.

Crysis 2 = Everybody complains about it looking worse than Crysis 1
Crysis 3 = Everybody complains about it running worse than Crysis 1
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post #56 of 325
My poor 5750 is going to get gang-(you know what) sad-smiley-002.gif
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post #57 of 325
I hope that GK110 releases before Crysis 3 so I can pick up one or two of those and OC them to the max biggrin.gif
 
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post #58 of 325
Quote:
Originally Posted by HarbingerOfLive View Post

I think you, and everyone who believes Tesselation made Crysis 2 so darn intensive, need to read this.
http://maldotex.blogspot.com/2011/09/tesselation-myth-in-crysis-2-el-mito-de.html
It's by Maldo, the guy who made "Maldo's Texture Pack" for Crysis 2. It essentially proves right there, that Tesselation had barely ANYTHING to do with the performance hit. Instead, it was the Ultra Shaders (Particle shadows, for one).
Edit: This also just proves how most people on this forum don't really know what they are talking about. It's all ban wagon jumping. If you guys actually took the time to put little investigation into this yourself, we wouldn't be in this mess. But that contradicts the whole OCN userbase now does it.
People just love blindly hating Crysis 2, don't they.

This Maldo guy might be right he might not. That does not change the fact that Cryteck made very poor use of tessellation. Maldo him self say there is 10% difference in performance. In that case there would probably just been a 1 or 2% performance hit with properly implemented tessellation. No mater how big or small the hit, performance should never be wasted when it does absolutely nothing to improve the graphics fidelity.

Edit: Let me elaborate even further. As it seams Maldo did only a quick test in one place. This does not conclusively prove that tessellation is not hampering performance in other areas of the game. After all a lot of the objects are tessellated and there is a potential to have an absolutely massive amounts of polygons on the screen much more then in the concrete barrier scene. Is he sure the FPS will never dip down due to excess tessellation. Also this test was done with a GTX 480. What about a 5870? It's a known fact that the tess unit in the 5870's are weaker than the GTX 480. So does the 10% hit still stand or is it more. If so how much more? 11%,15%? You say we are blindly hating Crysis 2 but isn't it you who "blindly" present one man's word as absolute fact.
Edited by Bit_reaper - 8/16/12 at 7:44am
    
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post #59 of 325
I just hope they don't over look the story and game play to work on the graphics. They did a decent job with Crysis 1 in that regard. The story wasn't too bad with graphics that were, and still are, cutting edge. Not good enough to make me replay it...I've tried a bunch of mods for it, but I can't never get more than about 50% through it before its get old. Would have been nice to have a few alternate routes to the plot end.

I am also hoping for a multiplayer that people will actually want to play,
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post #60 of 325
Quote:
Originally Posted by Majin SSJ Eric View Post

I doubt your rig will have any issues with Crysis 3.... biggrin.gif

I really hope so. I mean, I would think 1 and 2 would run good too. But SLI just doesn't see the usage that it should. I never have a problem with how demanding a game is, only with how much of the 680s it actually decides to use sadsmiley.gif
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