Quote:
Originally Posted by
HarbingerOfLive 
I think you, and everyone who believes Tesselation made Crysis 2 so darn intensive, need to read this.
http://maldotex.blogspot.com/2011/09/tesselation-myth-in-crysis-2-el-mito-de.html
It's by Maldo, the guy who made "Maldo's Texture Pack" for Crysis 2. It essentially proves right there, that Tesselation had barely ANYTHING to do with the performance hit. Instead, it was the Ultra Shaders (Particle shadows, for one).
Edit: This also just proves how most people on this forum don't really know what they are talking about. It's all ban wagon jumping. If you guys actually took the time to put little investigation into this yourself, we wouldn't be in this mess. But that contradicts the whole OCN userbase now does it.
People just love blindly hating Crysis 2, don't they.
This Maldo guy might be right he might not. That does not change the fact that Cryteck made very poor use of tessellation. Maldo him self say there is 10% difference in performance. In that case there would probably just been a 1 or 2% performance hit with properly implemented tessellation. No mater how big or small the hit, performance should never be wasted when it does absolutely nothing to improve the graphics fidelity.
Edit: Let me elaborate even further. As it seams Maldo did only a quick test in one place. This does not conclusively prove that tessellation is not hampering performance in other areas of the game. After all a lot of the objects are tessellated and there is a potential to have an absolutely massive amounts of polygons on the screen much more then in the concrete barrier scene. Is he sure the FPS will never dip down due to excess tessellation. Also this test was done with a GTX 480. What about a 5870? It's a known fact that the tess unit in the 5870's are weaker than the GTX 480. So does the 10% hit still stand or is it more. If so how much more? 11%,15%? You say we are blindly hating Crysis 2 but isn't it you who "blindly" present one man's word as absolute fact.
Edited by Bit_reaper - 8/16/12 at 7:44am