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[NG]Crysis 3 Graphics Will 'Melt Down PCs' - Crytek - Page 10  

post #91 of 325
Quote:
Originally Posted by Blameless View Post

I know, lets increase the geometry of the nine square miles of water thats under every single map in the game, even if it shouldn't be there, by sixty-four fold!
If it's a title sponsored by any particular graphics hardware brand, you can bet they will add frivolous detail to certain areas to hurt performance on the competition.
Since each architecture is better at certain things than others, intentional de-optimizations can murder performance on one while doing little to the other.
Now go run the same tests on ATI/AMD hardware.
Tesselation didn't hurt performance on the GTX 480 because the GTX 480 had a massive surplus of geometry horsepower relative to the times. However, it did have weakness in shader power.
Your article does nothing but further validate the points people have been making.
Hardly.
Game performance was intentionally crippled on pre-HD6000 series AMD hardware through wildly excessive tessellation.
And before I'm accused of fanboyism or something, I was running a GTX 480 in my primary gaming system when Crysis 2 was released.

Couldn't have said it better myself.

I game at a rather low resolution (1366x768).

Crysis 2 pre-DX11 ran fine maxed out at a constant 50-52 FPS. After DX11 it all dropped down to 30 FPS mostly due to excessive tessellation which gave nary a visual boost.
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A pleasant surprise :)
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A pleasant surprise :)
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post #92 of 325
Nice, I hope this looks every bit as good as that tech trailer biggrin.gif
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post #93 of 325

Nice frog.

Tell me when Steam has it for 15 bucks.

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post #94 of 325
Quote:
Originally Posted by 45nm View Post

I don't really see a point in doing this. It just means that it will be poorly optimized for even high-end platforms running current generation hardware. If it follows the same precedent then enthusiasts will need to wait several if not more years before being able to run it with full graphics on maximum.

There's a difference between pushing the envelope and pushing the envelope with horrible/poor optimization.

Yes, but how will you be able to determine which is the case?
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post #95 of 325
Quote:
Originally Posted by DarkBlade6 View Post

Id say its your VRAM, 1gb is not enough for Crysis 2 high/uttra DX11 with hi-res textures @ 1080p. Plus your CPU is REALLY out dated.

Ok listen carefully, going to say this ONE more time. I AM NOT TALKING ABOUT DX11 ULTRA HI-RES! I am talking about the fact that pre-patch (and beta) I could run it on DX10, Extreme, 1920x1080 easily breaking 60fps. Post-patch I can barely hit 30-40fps with massive drops below (if I am l am lucky) on medium or high. I am not expecting to run completely maxxed out, but DX11, me/high with hi-res should be playable but it isn't even remotely. No other game on the market comes even close to pushing my computer that hard. Skyrim maxxed out entirely with the exception of AA and shadows (on med I think) and I am able to hold at bare min 60 fps and that is in combat while Crysis 2 is just trying to look around.
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post #96 of 325
I will believe it when I see benches of the my 670 failing at <30 fps. Until then I'm going to upgrade just as much as I needed to for maxing Crysis 2 (not at all).
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post #97 of 325
Quote:
Originally Posted by 5entinel View Post

The newest demonstration of the engine says otherwise. That high level of tessellation is just not possible on current generation consoles.
Minecraft runs like crap on legacy system and the requirements for that game are beyond ridiculous even though the graphics look so retro
just make a console game, port it to windows, add tessellation to the mix
and there we have a console port with tessellation
post #98 of 325
Quote:
Originally Posted by jordanecmusic View Post

lol@epic performance drain bug
i bet they did that purposely so it looks like the game would be harder to run

Its not really a bug. Its the way the engine works. When you make a new level in ANY of Cryengines (CE1, 2 or 3), you start off with an ocean. The water is set to a height of "16" (meters) off of 0 (where the terrain starts). You then raise the terrain out of the water. The engine (for some reason) doesn't take into account where the terrain is, so it doesn't properly cull out those sections.

Logically it DOES make sense. A process like that would take a long time to do accurately, and it would mean re-calculating the water any time ANYTHING in the terrain is editing (adding caves, shore line, etc.). Honestly the water in CE3 has very, very little performance impact, even though it hands you about 70k polys for no real reason. If you've got the CE3 SDK (free, crydev.com), try it out. Make a new level, and look at the poly count, FPS, and so on. Its surprisingly non-demanding.


I dont see it being fixed, as it would require a massive change to how the editor works.


I do hope they dont go insane with tessellation though. We dont need the world's most technically advanced concrete slabs, etc. Although for some reason, I fear that they will give us "pixel level tessellation", where the biggest polygon throughout an ENTIRE frame is one pixel.
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post #99 of 325
Quote:
:lachen

I'm serious, if i'm wrong, i'll edit my comment and eat my words, but I really don't recall any version of crysis 2, even the leaked beta having dx10
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post #100 of 325
Quote:
Originally Posted by Fuell View Post

Which is why so many games are horrible and why game devs/publishers are losing money. It's also one of the main reasons for some people to pirate (a game selling at $60 might interest someone, but not be anywhere near worth $60, or even $10, so since they can't pay a proper price for a low quality game, they get it for free).
When it comes to Games, you need to focus on the game itself, and forget the money part completely, as it will only hinder the games progress. Obviously this is to a certain degree as some companies don't have a lot of cash, but if the cash is the main priority, it will almost always fail.
Look at art. Art thats made purely for money usually looks like crap (aka most "modern" art - see Simpsons Ep where homer is artist, sums it up nicely) while true art that lasts through the ages were not done for money, as many of the most famous artists made little to no money in their lifetimes off of their art, Van Gogh sold one piece before his death.
So yea, make games for games = win
Make games to make money = COD.... I kid I kid... but yea, they fail.

Is that why COD can have record sales year after year despite using the same engine since COD2? Is that why WOW can have tons of subscribers looking how it does?same goes for diablo 3. I thought crysis 1 was pretty bad they were clearly only focused on graphics and it showed through the generic story and dull gameplay. I don't really see the point of creating the most gorgeous/hardware intensive game. If we were to follow blizzard formula; to get phenomenal sales you have to make your game to easy to run as possible. Crysis 1 sales were not that great despite it being heralded as what is possibly on pc gaming, sure sold alot of hardware but not the game itself. Looking at the steam hardware survey most of these rigs would not be able to handle Crysis 3 if they could run it it would probably be at some settings where the graphical quality is lost.
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