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[Blizzard] Mists of Pandaria Cinematic - Page 7

post #61 of 164
Quote:
Originally Posted by ArmageddonAsh View Post

If i meant Vanilla i would have said Vanilla...
By same old i meant recent expansions (Lich King, Cata)
I liked when it was TOUGH too level, TOUGH too get gear and such nowadays you can be pretty much given the gear :/
"Same old". Old refers to something in the past, not recent, long ago. That was vanilla. You should be more specific next time.
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post #62 of 164
Quote:
Originally Posted by General121 View Post

Right. I was unsure in remembering if that one area was in the Maelstrom or not..But I didnt think it was? I thought the underwater area was only NEAR the Maelstrom but not IN the Maelstrom?
OK I was right. http://www.wowwiki.com/Vashj%27ir
Vashj'ir isnt in the Maelstrom. We still have to explore it. We didnt in Cata.
I remember another expansion pack heavy rumor: Emerald dream. Its supposed to be on like another world in a very weird dreamlike state, etc.
Not even

Well the Maelstorm is pretty much a portal to the elemental plane; where Deathwing came from. The first quest to enter Deepholm has you fly right into the Maelstorm. There is really nothing else to discover about the maelstorm.
post #63 of 164
Quote:
Originally Posted by General121 View Post

"Same old". Old refers to something in the past, not recent, long ago. That was vanilla. You should be more specific next time.

"in the past" just like Lich King...Just Like Cata we arent defining how much into the past something has too be for it too be the same old.
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post #64 of 164
MoP is going to be a good game. I'm said to a gree with a few that lvling and SOME not All endgame content is getting too easy. I've pre-ordered the game and I for one am very ready and excited for the 85-90 lvling.

Any Kung Fu Panda reference is just a troll post for someone getting all nostalgic and wanting to act like the game is no fun anymore.
post #65 of 164
Not ashamed to say i played it for like 6 years till about April this year,one can only have interest in doing the same thing over and over again for so long till it feels like a choir.
Always liked the lore and history Blizz has made with Warcraft games,but the changes they made during Cata,they basically trivialized the game to such an extent that to me it just doesn't feel like wow anymore,maybe it's the fact that i'm almost 30 years now or not,don't know,maybe new players will enjoy it as much as i did back in the day when i started,mid Burning Crusade (hope they do honestly),but to me,MOP just doesn't say WOW to me...
Now if instead of MOP they would've gone and continued the Burning Legion theme,with us going after Kill'Jaeden for a final confrontation,then Sargeras as the final boss of it all,i would be all over it,as i'm sure would others that talk bad about MOP.
post #66 of 164
Beautiful cinematic.
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post #67 of 164
Quote:
Originally Posted by Saiyansnake View Post

Beautiful cinematic.

And quite funny, I loved the moment when the Human gave the weapon to the Orc smile.gif
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post #68 of 164
Quote:
Originally Posted by Tomalak View Post

And quite funny, I loved the moment when the Human gave the weapon to the Orc smile.gif

So much for Horde Vs Alliance :/
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post #69 of 164
The cinematic looks insane. I'd love to see a Warcraft movie (but I think the project was cancelled ? )
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post #70 of 164
Quote:
Originally Posted by ArmageddonAsh" 
It IS too easy too level, the quests where you barley have too do anything give WAY too much XP and by boring quests i mean in that once you do them once thats you you aint going too really enjoy it the next time as its EXACTLY the same and where i had alts having not really that much of an option of where too level/what quests too do didnt feel that great neither did the fact that the quests didnt make you feel like you changed anything it all felt WAY too static and bland.

8/8HC is hard of course it is, its MEANT too be hard but thats not what i was talking about. I think the raids would have been SO much better if they scaled too average item level of players as once you hit that sweet sport Normal becomes a walk in the park and so do SOME of the bosses, not all (Spine and Madness is still tough) but the others can be quite easily taken down.

Plus the raids dont feel that special, once you have downed them one be it on LFR or Normal then all the useless chatter starts becoming VERY annoying it would be been better as i said if it scaled then you wouldnt be going in there KNOWING exactly how far you will get with the people you have. Then theres the constant nerfs too it all, i understand the need for LFR > Normal > HC but what i dont get is why nerf ALL of them so much - sure HC Spine and Madness are still tough but others arent

1. "It IS too easy too level, the quests where you barley have too do anything give WAY too much XP and by boring quests i mean in that once you do them once thats you you aint going too really enjoy it the next time as its EXACTLY the same and where i had alts having not really that much of an option of where too level/what quests too do didnt feel that great neither did the fact that the quests didnt make you feel like you changed anything it all felt WAY too static and bland."

I don't mean to sound like a jerk but please use a bit more punctuation as it was genuinely difficult to discern your point here.
You're saying quests aren't fun if you do them more than once, and you seem to think they should actually have world-affecting choices and variables? I'm sorry but that's entirely unrealistic. In a singleplayer game it's one thing, but the only way you could implement something like this would be to have more phased instances throughout the world which kind of defeats the purpose of an MMO. As for choice that doesn't actually affect your environments, that's possible but still very difficult, and thus far only SWTOR has managed to do that (and in return, it cost them all of their budget and left no room any real endgame).
As a solution to your proposed "problem", just level somewhere else. For most level brackets there are several zones available to quest in (especially pre-xpac zones). Again, I can see why you don't like questing (I don't either very much), but short of pouring a billion dollars and 5 years of development time into the leveling experience I don't see a way around that.

2. "8/8HC is hard of course it is, its MEANT too be hard but thats not what i was talking about. I think the raids would have been SO much better if they scaled too average item level of players as once you hit that sweet sport Normal becomes a walk in the park and so do SOME of the bosses, not all (Spine and Madness is still tough) but the others can be quite easily taken down."

Uh, I really don't see much of the problem. Normal is too easy, but you admit heroic is difficult? Then why not do heroic? In my opinion DS on release was tuned to be a little too easy (think Firelands was much better in that regard), but for that reason I got into heroic raiding sooner and found plenty of difficulty there.

3. "Plus the raids dont feel that special, once you have downed them one be it on LFR or Normal then all the useless chatter starts becoming VERY annoying it would be been better as i said if it scaled then you wouldnt be going in there KNOWING exactly how far you will get with the people you have. Then theres the constant nerfs too it all, i understand the need for LFR > Normal > HC but what i dont get is why nerf ALL of them so much - sure HC Spine and Madness are still tough but others arent"

Here we can find common ground. I don't think LFR should be released for current-tier raids. I think going in with an easy-mode PuG from other realms and one-shotting the most important villains of the game is incredibly anti-climactic. I shouldn't be able to kill Deathwing on day one with a PuG. I think the feature would be much better if it were used for previous tiers (e.g., have an LFR Firelands while DS is current tier). As for nerfs, well, it's been like 9 months since DS. If people haven't killed him yet, they probably needed these nerfs. Besides, the desire to get the achievements done pre-nerf drives people to do content faster and more competitively.


Just IMO
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