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[YT]Borderlands 2 PhysX enhanced demonstration - Page 33  

post #321 of 327
I see nothing wrong with this. Developers could have used DirectCompute, OpenCL, or Havok but AMD wouldn't have paid for the implementation.
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post #322 of 327
Quote:
Originally Posted by sticks435 View Post

Looks like my GTX260 can be put to work doing more than folding now that I have a case big enough to fit it and my 570 biggrin.gif. BL2 is also going to use TXAA if you have a Kepler card, but to bad it blurs the crap out of the image. :/

No TXAA for Borderlands 2

So borderland 2 is NOT DX 11?
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post #323 of 327
Quote:
Originally Posted by lucifer sam View Post

No TXAA for Borderlands 2
So borderland 2 is NOT DX 11?
Quote:
Like our FXAA technology, TXAA will first be implemented in upcoming game titles shipping later this year.
The following games and game engines/developers have committed to offering TXAA support so far: MechWarrior Online, Secret World, Eve Online, Borderlands 2, Unreal 4 Engine, BitSquid, Slant Six Games, and Crytek.

Straight from NVIDIA's 680 white paper. So if what AdamF is saying on the Gearbox forums about no TXAA support is true, then that is a huge turnaround.

Also I've yet to see any official source that confirms that TXAA is DirectX 11 only as AdamF claims. Does anyone here know anything about this, or if TXAA works with both DX9 and DX11?
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post #324 of 327
http://timothylottes.blogspot.com/2012/07/txaa-out-30479-driver.html - read the comments section

According to Mr. Lottes, current TXAA is DX11 only, though it appears it will support other APIs in the future.
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post #325 of 327
Who cares if TXAA works? It's totally awful.

In fact I would say it's even worse then the screen space AA solutions that have become all the rage these days. I admire Mr. Lottes for what he's trying to do but I think both AA solutions he's developed look terrible.

http://www.overclock.net/t/1291870/first-txaa-comparison-shots-the-secret-world/0_20#post_17892811
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post #326 of 327
Quote:
Originally Posted by Blameless View Post

http://timothylottes.blogspot.com/2012/07/txaa-out-30479-driver.html - read the comments section
According to Mr. Lottes, current TXAA is DX11 only, though it appears it will support other APIs in the future.

Well he is clearly the authority, being TXAA's creator and all. wink.gif

So I guess that confirms no TXAA in Borderlands 2. I can't say I'm overly concerned, as having just looked at its implementation in The Secret World, I'd rather stick to SMAA inject if possible, in game FXAA if not, in Borderlands 2. FSSGSSAA in all other games.

Some Secret World examples:

http://alienbabeltech.com/main/?p=31233&utm_source=rss&utm_medium=rss&utm_campaign=fxaa-and-txaa-compared-in-the-secret-world
Drag and drop images to new tabs and zoom to 100% to do a proper comparison. TXAA has really bad blurring on the textures (the printing on the boxes especially), worse than FXAA, as well as completely alters the lighting. Not cool. thumbsdownsmileyanim.gif

http://www.geforce.com/whats-new/articles/the-secret-world-txaa/
If you scroll down a bit to Atma's post, he has 3 before and afters and the blurring is pretty bad there as well...

Even further down, James Wang has this to say:
Quote:
TXAA is also heading into Mechwarrior Online and UE4.
-James

Borderlands 2 is conspicuous by its absence. So I guess this pretty much confirms that Borderlands 2 will not have TXAA. Which given the examples shown above of The Secret World, might not be a bad thing. To me at least, TXAA is clearly not what I was expecting. What good is removing aliasing if the whole scene gets blurred to death. eh-smiley.gif
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post #327 of 327
Thread closed pending review.
    
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