Originally Posted by Ganglartoronto
I really hope this game ACTUALLY HAS STEALTH. Why the fk do they show us run and gun action? THAT ISN'T SPLINTERCELL.
If I recall, from Conviction, the idea was a Bourne style of gameplay. There's still stealth in the game, just like in Conviction (several levels are game over actually if you get spotted, Fairground comes to mind here), you just a choice to not use it rather than being forced to use stealth. You were also punished for failing to uphold stealth, but still given a chance to finish the level instead of automatic falure (in most cases).
What hurt Conviction in terms of stealth was removing actions and items that contributed to the player being able to play more stealthily. Like hiding bodies, etc. Mark and execute is totally optional in both games (for the most part). From what I recall alot of this has been remedied in Blacklist. It should (ideally) be better than Conviction from a stealth perspective.
Originally Posted by BeerPowered
I really enjoyed the co-op Conviction brought to the table.
I think this was the games redeeming feature. I still play a little Deniable Ops every now and then, it's pretty well done and paced well without being overly complicated like Chaos Theory was (though I did love the co-op in Chaos Theory also).