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CS:S Need at least a minimum of double LCD refresh rate for smooth play?

post #1 of 9
Thread Starter 
Vsync doesnt cut it. The game really feels so much better at near 200fps than with vsync on 60hz screen. I get deagle headshots not possible with vsync on.

So with vsync off do you need at least a minimum of 120fps+ for smooth performance on 60hz screen?
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post #2 of 9
you do know that with a 60hz response monitor 120 fps means nothing...

edit: holy garbled words batman!
Edited by Eagle1337 - 8/19/12 at 9:36am
post #3 of 9
Thread Starter 
Quote:
Originally Posted by Eagle1337 View Post

you do know that wit ha 60hz response monitor 120hz means nothing...

since your a child & seemingly cant read a post I wont answer your ridiculous question.

Im not talking 120hz if you read, im talking a minimum average of well over 120fps which clearly gives superior performance. So if by 120hz you mean 120fps+ than wrong it does mean something, proof is the performance i mention child.

Seriously no experts?

Im just going to assume for some reason double your refresh rate in frames is needed when at first one would expect 60 capped to be plenty.
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post #4 of 9
none of what you said makes any sense what so ever .
post #5 of 9
I've never played CS. Seriously redface.gif

but anyway, I think he meant with a 60hz monitor 120FPS means nothing as the monitor can only display 60.. That said, I hate vsync and the mouse lag it introduces, though I don't know how prominent it is in CS but I'd guess that's why you can't make the shots that you can with it disabled.

As for your question

So with vsync off do you need at least a minimum of 120fps+ for smooth performance on 60hz screen?

I'd say no.

Also try being more polite here, you won't get much help reacting like that.
post #6 of 9
ok well if i was you dan_9 ide go buy myself a Benq XL2420T
post #7 of 9
what?

Are you sure you're not getting confused with the added input lag that Vsync adds when you turn it on? When you disable Vsync there will be less input lag as well as higher fps than your refresh rate.

If you have a 60hz monitor, getting 120fps will only make a difference if the counter-strike engine plays differently at different fps levels (like the Quake 3 engine at 125, 250, 333, 500 etc. fps).

edit: turn off Vsync, then go into console and type in "fps_max 60" without the quotation marks, then see if you notice a difference between 120 and 60 with Vsync off in both cases.
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post #8 of 9
Extra frames get "dumped" when your framerate exceeds your monitor refresh rate. However, the faster your GPU is able to work, the less visible screen tearing you get with fast movements, because the frame rate of your GPU doesn't get interrupted by the monitor pulling up only a partial frame. The more headroom your GPU has the less likely it is that your monitor will pull a partial frame. Extremely high framerates are crucial for compettive play in games like CS:S and CS:GO, because screen tearing can hide someone long enough for you to get shot, or for you to not get the shot. Competitive gameplay on titles like this are twitch-play taken to the extreme. From what I hear on a 60hz monitor the sweet spot is 150fps with no drops below 130, and for a 120hz monitor you want at least a 260 average to get the full effect, but 200 is perfectly playable.

It amazes me that there are still people in the PC gaming forum here who don't know how crucial ultra-high framerates are for competitive FPS.
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post #9 of 9
Quote:
Originally Posted by Dan_9 View Post

since your a child & seemingly cant read a post I wont answer your ridiculous question.
Im not talking 120hz if you read, im talking a minimum average of well over 120fps which clearly gives superior performance. So if by 120hz you mean 120fps+ than wrong it does mean something, proof is the performance i mention child.
Seriously no experts?
Im just going to assume for some reason double your refresh rate in frames is needed when at first one would expect 60 capped to be plenty.
Being 22 is a chid now? 60 hz monitor caps the fps at 60 fps.. Now a 120hz monitor caps it out at 120 fps.... So having a constant 200 fps will be the same as having a constant 60 fps ( 60 hz monitor), Now vsync does add some input lag into the equation, but that's not here nor there.
Edited by Eagle1337 - 8/19/12 at 5:39pm
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