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[GameSpy] Darksiders 2 PC Team: Sorry About the Lack of PC Features, We're Looking into a Patch - Page 7

post #61 of 63
Quote:
Originally Posted by DiNet View Post

And how about everything else? 0.o
like vsync and stuttering
this ^
hate the slutter at 60 fps
post #62 of 63
I have to say, I haven't read through the entire thread, but I never had a problem with Darksiders, picked it up at half price books for $5, loved it and had to get Darksiders II, after setting vsync through nvidia control panel I haven't had a problem with the game. Not a single crash stutter or freeze, game plays locked at 61 fps FRAPS reported.

The game is a console port, I use a razer nostromo so was able to remap keys my self, and others I know have the game and use xbox controller for pc with out issue.
To have the ability to change settings, along with the superior graphics in pc gaming is nice and one of the perks and why most of us are pc gammers, but there are many games I wish would be ported to pc and are not, I'm just thankfull THQ did port Darksiders II so I could continue the story line! thumb.gif
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post #63 of 63
Quote:
Originally Posted by PostalTwinkie View Post

Is anyone else getting sick of horrible console to PC ports? I know I am.....
I remember back in the day if a game came out for PC it was, well, a PC game first. The console players were lucky to get it ported to console within 2 years, if ever! Why do developers feel the need to treat PC players as second class citizens? Do they not realize we are going to be more loyal? That we invest far more into our gaming experience than the average console player? Shoot! A single component in a decent gaming rig can be as much as an entire game console.....

From a business standpoint it makes more sense to capitalize on the console versions of a game since the consoles are much much less likely to be pirated, and also since there are far more console owners than high end pc owners. I understand why companies take such a lackluster approach to the pc versions of a game these days, if piracy weren't such a big threat to their profits I'm sure pc gaming would go back to how it was before p2p sharing got big. IMO it's very risky financially to put a whole lot of money and resources into a pc game that you will be asking consumers to spend around $50-60 on, especially even more so when you know about the rampant level of piracy out there. The consoles are surefire bets for the devs, the product will reach the largest audience, and most likely the smoothest gameplay experience.
Heck I can't even really get mad at Blizzard for the online DRM, they have to protect their product/investment.
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SKYnet
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Overclock.net › Forums › Industry News › Video Game News › [GameSpy] Darksiders 2 PC Team: Sorry About the Lack of PC Features, We're Looking into a Patch