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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 11

post #101 of 1673
There is no log generated for Dungeon Siege 3 at all. It leads me to believe that the main files need to go somewhere else than where the main executable is.
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post #102 of 1673
Could I use the anti-aliasing injection software instead of the controls in the game or the video card to get an increase in frame rate?
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post #103 of 1673
Thread Starter 
Quote:
Originally Posted by LMP View Post

Could I use the anti-aliasing injection software instead of the controls in the game or the video card to get an increase in frame rate?

 

You could indeed. Performance gain is one of the many potential benefits. A good example would be Crysis.

post #104 of 1673
Thread Starter 

Skyrim - SweetFX (SMAA+LumaSharpen+Vibrance)

No AA | ENB | ENB + SweetFX

 

 

post #105 of 1673
SweetFX is also on Skyrimnexus where you can upload user screenshots if you want (as well as endorse the mod thumb.gif)
post #106 of 1673
Thread Starter 

I may upload my own ENB+SweetFX config later (time permitting). I think SweetFX's Vibrance works better than ENB's saturation boost. One of the changes I made was to reduce the amount of saturation and bloom in ENB while adding a little bit of Vibrance. Most default ENB configs use eye castrating levels of saturation and bloom.

post #107 of 1673
Quote:
Originally Posted by TFL Replica View Post

I may upload my own ENB+SweetFX config later (time permitting). I think SweetFX's Vibrance works better than ENB's saturation boost. One of the changes I made was to reduce the amount of saturation and bloom in ENB while adding a little bit of Vibrance. Most default ENB configs use eye castrating levels of saturation and bloom.

I dont believe Ive ever heard it put quiet like that lachen.gif
post #108 of 1673
Thread Starter 

Notes: Disabling the ingame AA is necessary, LumaSharpen slightly brightens the edges of foilage (disable it if you don't like that) and yes I forgot to close the replay controls.

 

DoW II Retribution - SweetFX (SMAA+LumaSharpen+Vibrance)

 

post #109 of 1673
great thread! thumb.gif

I have some questions about AA injection in various games. Will be making several posts on this topic in this thread so hopefully you can help me out.

Firstly, I am trying to get some good AA in Assassin's Creed Revelations. The in-game 8xAA setting is honestly pathetic; it looks barely improved compared to no AA.

I am playing ACR @ 8100x1600 with all the settings maxed and forcing 16xAF in NVCP. My eyes don't really see a difference though; I wonder if that setting is even taking effect.

Also, when I use the AA compatibility bits (and turned off in-game AA), the game crashes at launch! Not sure how to get AA to properly work with ACR. Would like to know how to inject it into the game either using SMAA, MSAA, or any other AA.

Regarding Crysis 2, I am using Blackfire Mod along with Quality Mod v1.7 and MaldoHD v3.0 and it looks phenomenal with all in-game settings maxed. Could this be improved upon by injecting AA? What needs to be done to make sure the game launches and works well with all those mods as well as injected-AA?
     
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post #110 of 1673
Thread Starter 
Quote:
Originally Posted by Baasha View Post

great thread! thumb.gif
I have some questions about AA injection in various games. Will be making several posts on this topic in this thread so hopefully you can help me out.
Firstly, I am trying to get some good AA in Assassin's Creed Revelations. The in-game 8xAA setting is honestly pathetic; it looks barely improved compared to no AA.
I am playing ACR @ 8100x1600 with all the settings maxed and forcing 16xAF in NVCP. My eyes don't really see a difference though; I wonder if that setting is even taking effect.
Also, when I use the AA compatibility bits (and turned off in-game AA), the game crashes at launch! Not sure how to get AA to properly work with ACR. Would like to know how to inject it into the game either using SMAA, MSAA, or any other AA.
Regarding Crysis 2, I am using Blackfire Mod along with Quality Mod v1.7 and MaldoHD v3.0 and it looks phenomenal with all in-game settings maxed. Could this be improved upon by injecting AA? What needs to be done to make sure the game launches and works well with all those mods as well as injected-AA?

 

I recommend starting with SweetFX. For Crysis 2, place the dlls in the bin32 folder and copy everything else to the Crysis 2 folder. Add the following lines to autoexec.cfg and you should be all set.

 

r_FSAA = 0
r_UseEdgeAA = 0
r_PostMSAA = 0

 

 

For ACR try the regular method of copying over the entire contents of the zip to the folder containing the game's main executable. If you run into any problems follow the "Common Issues and Solutions" section in the OP. The game is DX9 so it's almost guaranteed to work fine.

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