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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 101

post #1001 of 1673
4xMSAA+4xTrSSAA is the best AA you can run....
post #1002 of 1673
Quote:
Originally Posted by TFL Replica View Post

For those of you who have been waiting for a film grain shader in SweetFX, the wait is finally over! Boulotaur's latest SweetFX Injector includes a tweakable, real-time film grain shader (DX9 and DX11), a gaussian blur shader (DX9 only), an improved CRT shader with better scaling, and DX11 performance improvements. Be sure to check it out.

Download SweetFX Injector 20130525

While I'm grateful for their hard work these are updates I care nothing about.


I'm finding sweetfx not working properly or not at all in a lot of games lately and I'm not sure why as I haven't installed the windows update that supposed to kill it.

Is EVGA precision 4.2 known to cause issues? I was using 4.0 and had no problems. I'm pretty sure I haven't changed anything else except nvidia drivers.
Edited by Slightly skewed - 5/28/13 at 6:05pm
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post #1003 of 1673
Thread Starter 
Quote:
Originally Posted by Slightly skewed View Post


While I'm grateful for their hard work these are updates I care nothing about.


I'm finding sweetfx not working properly or not at all in a lot of games lately and I'm not sure why as I haven't installed the windows update that supposed to kill it.

Is EVGA precision 4.2 known to cause issues? I was using 4.0 and had no problems. I'm pretty sure I haven't changed anything else except nvidia drivers.

 

Check your game profiles in RTSS (RivaTuner Statistics Server). Make sure you've either enabled custom direct3D support (per game) or disabled game detection (per game or globally).

post #1004 of 1673
Quote:
Originally Posted by TFL Replica View Post

Check your game profiles in RTSS (RivaTuner Statistics Server). Make sure you've either enabled custom direct3D support (per game) or disabled game detection (per game or globally).

Thanks, I have the direct3D support checked . When you say game detection do you mean application detection? Maybe I'll try the none option with it. The latest one is Grid 2 and it just doesn't show a picture at all when launched with the standard 1.4 injector. The game launches fine with Boulotaur's new version but I don't see it makng any on screen changes and the log.log shows that eveyrthing should be working.
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post #1005 of 1673
Thread Starter 
Quote:
Originally Posted by Slightly skewed View Post


Thanks, I have the direct3D support checked . When you say game detection do you mean application detection? Maybe I'll try the none option with it. The latest one is Grid 2 and it just doesn't show a picture at all when launched with the standard 1.4 injector. The game launches fine with Boulotaur's new version but I don't see it makng any on screen changes and the log.log shows that eveyrthing should be working.

 

Sorry, I meant "application detection", yes. OSDs and overlays can sometimes cause conflicts with SweetFX. Setting application detection to none would help rule out that possibility. Just to be sure, I would temporarily set the global profile's application detection to none as well.

 

I'm not familiar with Grid 2 but some games have multiple executable files but use only one of them for the actual gameplay. For example, Dark Souls launches with Darksouls.exe but uses Data.exe for the actual game. The RTSS game profile needs to point to the correct executable in order to work properly. 

post #1006 of 1673
Quote:
Originally Posted by Slightly skewed View Post

The latest one is Grid 2 and it just doesn't show a picture at all when launched with the standard 1.4 injector. The game launches fine with Boulotaur's new version but I don't see it makng any on screen changes and the log.log shows that eveyrthing should be working.

Good odds it's 10-bit framebuffers. Codemasters has used them before (Dirt 3 that I know of, unsure of the F1 series) and it basically renders injectors null and void.
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post #1007 of 1673
Thanks for the input.

Update from Boulotaur

http://forums.guru3d.com/showthread.php?p=4581604#post4581604

Quote:
Update 2013-06-01 :
Fixed compatibility issues (Grid 2, Dota2...)
Added gaussian blur, bloom, (costly) unsharpmasking for DX10/11 as well
Quote:
k slight update, I added Gaussian blur/bloom/unsharpmasking to DX10/11 as well, as it used to be DX9 only. Don't expect much from this it sometimes looks very cheezy, but if your framerate is too high and you feel bored this should be good for you

The DX10/11 implementation is straight from Jorge Jimenez so it should look better than my own effort in DX9 (yeah they're different implementations as it's hard to port 1:1 everything from DX9 to DX11)

Example in Metro LL
Example in Pcsx2
Example in Crysis
Example in Dolphin

Edited by Slightly skewed - 6/1/13 at 6:48am
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post #1008 of 1673
Thread Starter 

Cool. Wasn't expecting a new version so soon. Uploaded new version and updated the OP.  thumb.gif

 

Download SweetFX Injector 20130601

post #1009 of 1673
Quote:
Originally Posted by TFL Replica View Post

Cool. Wasn't expecting a new version so soon. Uploaded new version and updated the OP.  thumb.gif

Download SweetFX Injector 20130601

Thanks for this, it will do wonders for my PS2 emulation smile.gif
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post #1010 of 1673
Is there any way to get SweetFX working with old games such as the Tomb Raider games, or even Resident Evil games?

I am talking PC released ones, not emulator.
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