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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 12

post #111 of 1673
Quote:
Originally Posted by TFL Replica View Post

I recommend starting with SweetFX. For Crysis 2, place the dlls in the bin32 folder and copy everything else to the Crysis 2 folder. Add the following lines to autoexec.cfg and you should be all set.

r_FSAA = 0

r_UseEdgeAA = 0

r_PostMSAA = 0


For ACR try the regular method of copying over the entire contents of the zip to the folder containing the game's main executable. If you run into any problems follow the "Common Issues and Solutions" section in the OP. The game is DX9 so it's almost guaranteed to work fine.

I downloaded SweetFX 1.1.1 but isn't Crysis 2 a DX11 game? The DLL files are only DX9 (d3d9.dll and dxgi.dll). I have DX11 enabled in-game and the High-Res textures pack also installed.
     
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post #112 of 1673
Thread Starter 
Quote:
Originally Posted by Baasha View Post


I downloaded SweetFX 1.1.1 but isn't Crysis 2 a DX11 game? The DLL files are only DX9 (d3d9.dll and dxgi.dll). I have DX11 enabled in-game and the High-Res textures pack also installed.


dxgi.dll does the work for DX10/10.1/11 titles.

post #113 of 1673
Quote:
Originally Posted by TFL Replica View Post


dxgi.dll does the work for DX10/10.1/11 titles.

ah, okay.. so I should put BOTH dll files in the bin32 folder right? and everything else in the root game folder (crysis 2)?

Will definitely try this out.
     
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post #114 of 1673
Thread Starter 
Quote:
Originally Posted by Baasha View Post


ah, okay.. so I should put BOTH dll files in the bin32 folder right? and everything else in the root game folder (crysis 2)?
Will definitely try this out.

 

You'll only need one of them depending on the DX version (in your case dxgi.dll). There's no harm in copying both dll files.

post #115 of 1673
I see from this youtube video (showing SweetFX applied to Battlefield 3) that video recording with PlayClaw is compatible with SweetFX.
post #116 of 1673
Thread Starter 
Quote:
Originally Posted by CeeJayDK View Post

I see from this youtube video (showing SweetFX applied to Battlefield 3) that video recording with PlayClaw is compatible with SweetFX.

 

That was one of the nice things about SweetFX for dsfix. Free video capturing tools such as afterburners could record videos. I might give the trial version of PlayClaw a try but I don't capture enough videos to justify getting the full version.

post #117 of 1673
Black Mesa Source came out yesterday and I'm playing through it right now.
Finding the right place to install SweetFX to was a little tricky but I figured it out.

Install SweetFX to \Steam\steamapps\ [username] \source sdk base 2007 - but replace [username] with your username
Then move d3d9.dll and injector.ini to the bin directory below that - \Steam\steamapps\ [username] \source sdk base 2007\bin

You don't need dxgi.dll and dxgi.fx as Source does not use DirectX10/11. You can either delete them or leave them be.

It doesn't seem as if it will run with MSAA switched on though, at least not with my Radeon 6870 - a shame. If you can get it to work, please let me know.

I'm currently using SMAA and relatively mild sharpening ( 0.6 ) and Vibrance set to 0.1.

Edit : SMAA missed some edges so I lowered SMAA_THRESHOLD to 0.08 which did the trick.
Edited by CeeJayDK - 9/15/12 at 4:50pm
post #118 of 1673
Thank you so much! I asked in a few threads to see if I could figure out how to get it to work. thumb.gif
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post #119 of 1673
Quote:
Originally Posted by TFL Replica View Post

You'll only need one of them depending on the DX version (in your case dxgi.dll). There's no harm in copying both dll files.

Okay will try this out tomorrow. I tried SweetFX with AC Revelations and honestly, I can't tell a real difference between that and the in-game 8xMSAA. Compared to no AA, SweetFX does make things look a little more saturated but I thought the difference would be significant(?). Are there specific settings I can/should tweak for Assassin's Creed Revelations/Brotherhood/II that would make the game look really good/better than "standard"?
     
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post #120 of 1673
Thread Starter 
Quote:
Originally Posted by Baasha View Post


Okay will try this out tomorrow. I tried SweetFX with AC Revelations and honestly, I can't tell a real difference between that and the in-game 8xMSAA. Compared to no AA, SweetFX does make things look a little more saturated but I thought the difference would be significant(?). Are there specific settings I can/should tweak for Assassin's Creed Revelations/Brotherhood/II that would make the game look really good/better than "standard"?

 

The default settings only exist to serve as a starting point. You can modify them by editing SweetFX_settings.txt (optionally in real time) until you achieve your desired results. What sort of changes are you hoping to make to AC?

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