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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 17

post #161 of 1673
Thread Starter 

Here is Torchlight 2 with SweetFX and MSI Afterburner's OSD. The correct offset values for my 1080p screen were 180 and 10 (to avoid getting obscured by the pet interface in the top left corner).

 

post #162 of 1673
top hit for "sweetfx smaa riva tuner osd" thru google was this topic. i'm glad you included the osd info, thanx.
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post #163 of 1673
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Borderlands 2 - SweetFX (Custom SMAA)

 

post #164 of 1673
I just tried SweetFX on iRacing (iracing.com) and it looks slightly better than the game's AA at max.

I have the games anisotropic filtering turned on at 16X should I turn it off?

Does SweetFX do anisotropic filtering?

How do I set the SweetFX_settings.txt so that I get the smoothest lines possible or is it at max already?
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post #165 of 1673
Thread Starter 
Quote:
Originally Posted by LMP View Post

I just tried SweetFX on iRacing (iracing.com) and it looks slightly better than the game's AA at max.
I have the games anisotropic filtering turned on at 16X should I turn it off?
Does SweetFX do anisotropic filtering?

 

SweetFX does not do anisotropic filtering. Leave AF at 16x for the best image quality.

 

Quote:
How do I set the SweetFX_settings.txt so that I get the smoothest lines possible or is it at max already?

 

The default settings are okay but you can get better quality AA by modifying the parameters. You'll generally want to reduce threshold and increase max search steps. Corner rounding will round sharp corners but it can have quite a negative impact on text if you're not careful with it. 

 

The Ultra preset is a good starting point. You can use the Ultra preset by editing injector.ini and changing SMAA_PRESET_CUSTOM to SMAA_PRESET_ULTRA. Alternatively you can edit SweetFX_settings.txt and use the following values

 

#define SMAA_THRESHOLD 0.05           
#define SMAA_MAX_SEARCH_STEPS 32       
#define SMAA_MAX_SEARCH_STEPS_DIAG 16  
#define SMAA_CORNER_ROUNDING 25 

 

The SweetFX_settings.txt (custom preset) method is superior because it gives you the ability to try out your own AA settings.

post #166 of 1673
Would it help if I shut off, #define USE_LUMASHARPEN 1 ?
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post #167 of 1673
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Quote:
Originally Posted by LMP View Post

Would it help if I shut off, #define USE_LUMASHARPEN 1 ?

 

Yes. Setting that to 0 will help you get better AA.

post #168 of 1673
Thread Starter 

Super Street Fighter IV: Arcade Edition - SweetFX (SMAA+LumaSharpen+HDR+Tonemap+Vibrance)

 

 

 

 

 

 

 

Edit: Added preset for SweetFX 1.3.

 

SSFIVAE_TFL.zip 3k .zip file
post #169 of 1673
Hey, I'm having trouble getting an SMAA mod to work with Fallout: New Vegas.

This is the SMAA Mod: http://fallout3.nexusmods.com/mods/18115
This is the mod I am trying to get it to work with: http://newvegas.nexusmods.com/mods/47632

I'm using the ENB version of the SMAA Mod. I followed the instructions step-by-step. The mod is for Fallout 3, but has been confirmed to work with New Vegas as well. Unfortunately, I'm one of the few who cannot get it to work. I have no other mods besides the one's mentioned installed. I have all my AA settings in my NVIDIA Control Panel at Off/Application Only and my in-game settings on off. Is there any advice anyone can provide?
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post #170 of 1673
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Quote:
Originally Posted by AbdullahG View Post

Hey, I'm having trouble getting an SMAA mod to work with Fallout: New Vegas.
This is the SMAA Mod: http://fallout3.nexusmods.com/mods/18115
This is the mod I am trying to get it to work with: http://newvegas.nexusmods.com/mods/47632
I'm using the ENB version of the SMAA Mod. I followed the instructions step-by-step. The mod is for Fallout 3, but has been confirmed to work with New Vegas as well. Unfortunately, I'm one of the few who cannot get it to work. I have no other mods besides the one's mentioned installed. I have all my AA settings in my NVIDIA Control Panel at Off/Application Only and my in-game settings on off. Is there any advice anyone can provide?


Have you been able to get the ENB mod to work separately?

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