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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 22

post #211 of 1673
Thread Starter 

Added. thumb.gif

 

If you liked games like Neverwinter Nights and Dragon Age, you'll love Drakensang. More lesser known European RPGs coming up. tongue.gif

post #212 of 1673
I cannot seem to get SMAA in SweetFX working with Fallout: New Vegas. I don't have any ENB mods, but I do have several other mods installed. Using standard AA works great with those mods though, but SMAA doesn't seem to work at all. All the other shaders work fine strangely, just not SMAA.

I'm thinking that my AA settings may be doing something:



I might try FXAA and the standalone SMAA mod to get something working, but I just want to make sure I'm not doing anything wrong.
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post #213 of 1673
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Looks okay to me. Anti-aliasing mode should also be set to "Application-controlled" in nvidia inspector rather than override (though I doubt that's the source of this problem). Give that a try.

post #214 of 1673
I had trouble getting Might & Magic Heroes VI to start using ANY of the injectors...

Then i found out that LucidLogix Virtu MVP was the cause. Just wanted to give the heads up to anyone else with a Sandy Bridge system who's having problems...
post #215 of 1673
Thread Starter 
Quote:
Originally Posted by dare2die View Post

I had trouble getting Might & Magic Heroes VI to start using ANY of the injectors...
Then i found out that LucidLogix Virtu MVP was the cause. Just wanted to give the heads up to anyone else with a Sandy Bridge system who's having problems...

 

Thanks for the heads up. Added that info to the OP.

 


 

Divinity II: Ego Draconis (The initial release, not the remastered version)

SweetFX (SMAA+LumaSharpen+HDR+DPX)

 

 

 

 

 

post #216 of 1673
Are you far in the game TFL? That's one of the games that I have not touched yet... that is just sitting in my backlog. I tried it momentarily and had some performance issues. Tried a few things to get it working right and then gave up. Have not touched it since then. If remember correctly, my issue was with stuttering... I doubt it's gotten fixed.

Looks good though! thumb.gif
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post #217 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post

Are you far in the game TFL? That's one of the games that I have not touched yet... that is just sitting in my backlog. I tried it momentarily and had some performance issues. Tried a few things to get it working right and then gave up. Have not touched it since then. If remember correctly, my issue was with stuttering... I doubt it's gotten fixed.
Looks good though! thumb.gif

 

The screenshots are all from the beginning of the game (slayer initiation). I had abandoned this game years ago because of performance issues and flawed ingame AA (Old Gamebyro HDR+AA issue). Now I can at least give the game a fair chance. It looks a lot better than I remember. As for the performance, aside from the menus taking way longer to open than they should, I haven't noticed any lag/stuttering.

 

The sequel, Divinity 2: The Dragon Knight Saga supposedly includes a remastered version of the first game. According to reviews, it uses an updated version of the Gamebryo engine and has better lighting and performance. I have yet to investigate those claims or play far enough to decide if I'd want the remastered version.

 

Thanks to AA injection, I can now actually play this game and find out what it was about.

post #218 of 1673
I have the sequel version and just tried it again... and same thing. Performance isn't really the issue... it's mainly stuttering that is the problem. I remember trying a million things and none would work. It even has settings in the menu for preventing the stuttering and it doesn't help one bit.
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post #219 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post

I have the sequel version and just tried it again... and same thing. Performance isn't really the issue... it's mainly stuttering that is the problem. I remember trying a million things and none would work. It even has settings in the menu for preventing the stuttering and it doesn't help one bit.

 

If you're referring to microstutter, that's a fundamental issue in the Gamebryo engine (especially the older versions of it). Oblivion and Fallout 3/NV are also affected. That reminds me. I need to reinstall Fallout NV.

post #220 of 1673
Including my first ever post on my first ever day here to the OP... You do me a great honor!! XD

Anyway, sorry if it was asked before, but is there anyway to have the sharpen filter applied BEFORE smaa? It's just a personal preference, i like to sharpen blurry/bad/console textures first, THEN evenly smooth the entire scene. Mostly to avoid the final product looking rough & coarse. Would also help me fix the "Also sharpens the antialiased edges" that CeeJay was talking bout regarding his Luma Sharpen.
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