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post #31 of 1673
Anyone know of any FX or SMAA injectors that will work with 64-bit executables in DX10?
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post #32 of 1673
Quote:
Originally Posted by Blameless View Post

Anyone know of any FX or SMAA injectors that will work with 64-bit executables in DX10?

 

I don't think the DX matters does it? I was running this in Saints Row in DX10/11 mode.

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post #33 of 1673
Well you need the right .dll for the right DX version.

There are DX10/11 injectors, but I've never come across a 64-bit one, and the game I'm concerned about runs best with it's 64-bit executables (to the point where using the 32-bit ones to get SMAA working would be a step backwards).
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post #34 of 1673
Thread Starter 
Quote:
Originally Posted by Blameless View Post

Well you need the right .dll for the right DX version.
There are DX10/11 injectors, but I've never come across a 64-bit one, and the game I'm concerned about runs best with it's 64-bit executables (to the point where using the 32-bit ones to get SMAA working would be a step backwards).

According to the inject SMAA readme, only 32bit applications are supported. It's the same story for MSI Afterburner's OSD.
post #35 of 1673
If only there were a cure for those blocky character shadows in Darksiders II. I had to quit the first game it was so bad. :[
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post #36 of 1673
What games have 64-bit executables?

I've never encountered one, but with more and more people switching to 64bit Windows I imaging we will start seeing more games with 64bit support in the near future.
post #37 of 1673
Quote:
Originally Posted by CeeJayDK View Post

What games have 64-bit executables?


Crysis does if I remember rightly.

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post #38 of 1673
Thread Starter 
Speaking of Crysis...
Crysis DX10 - Inject SMAA 1.2 (Ultra Preset) - NoAA vs SMAA vs MSAA vs SMAA+MSAA




NoAA


SMAA


4x MSAA


4x MSAA + SMAA


16xQ MSAA

For those still having problems trying to get an injector to work with Crysis, trying running the game in administrator mode or giving your Windows user account full control over the Crysis folder and its contents.
post #39 of 1673
Quote:
Originally Posted by TFL Replica View Post

According to the inject SMAA readme, only 32bit applications are supported. It's the same story for MSI Afterburner's OSD.

Yeah, I'm aware of this.

Been wondering why whoever has access to the source code for this stuff hasn't compiled a 64-bit version. Yes, 64-bit games are rare, but they do exist and making the injector 64-bit should not be especially difficult.
Quote:
Originally Posted by CeeJayDK View Post

What games have 64-bit executables?

The original Far Cry, Crysis/Warhead/Wars, Half-Life 2, UT2004, Chronicles of Riddick, and a few others.

I'm mostly interested in geting SMAA working with the 64-bit version of Crysis Wars, because the MechWarrior Living Legends mod is considerably more stable in 64-bit on my systems.

So far I've been using 4x MSAA + MLAA (2.0) which does a good job removing aliasing even on 2D surfaces, but blurs things a bit too much for my liking.
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post #40 of 1673
TFL ... wow, those Crysis pics are impressive. SMAA seems to totally smoke MSAA based on those screenies ... very cool stuff. Presumably it also gives much less of a perf hit, yes?

I did want to ask though ... you are setting the MSAA level through the settings in the game itself, right? I reckon you know this already, but the 'forced' NVCP AA really doesn't work correctly.

Also, I'm curious whether you restarted the Crysis app after each time you switched AA levels? I think in order to be sure that you're actually getting the AA level you've set, it would be a good idea to restart the app entirely. It probably doesn't matter, but ... just to be safe that's what I'd do. thumb.gif
    
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