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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 31

post #301 of 1673
Thread Starter 

Thanks, added. thumb.gif

 

There's a bug that causes attached text files that contain C style comments ("//") to result in broken links. Until that gets fixed, you'll need to zip your settings files.

post #302 of 1673
Quote:
Originally Posted by TFL Replica View Post

Thanks, added. thumb.gif

There's a bug that causes attached text files that contain C style comments ("//") to result in broken links. Until that gets fixed, you'll need to zip your settings files.
4

Thanks for the tip! Edited smile.gif

I really love how SweetFX makes the game look, but I'm in a great conflict if I'd rather give up that for the elimination of jaggies, as I hate them and teh game runs well with 8x FSAA and 8x Supersampling... Is there no way to combine both? frown.gif
post #303 of 1673
Thread Starter 

SweetFX Configurator has been updated. Since there's no official versioning for it yet, you may consider this the third stable version.

 

Changelog (Click to show)

* Some small'ish UI changes to prevent it being too noisy. Cramming more and more stuff into the same area is not a good thing Hopefully this will make it both less confusing and give place to expand later on
* Drag n drop support for exe files on the games list
* Configuration diff'ing
* Config file version guessing
* Shows message box if you don't have write permission to folder
* You can now save and load different configurations per game

 

Download SweetFX Configurator

 


 

Quote:
Originally Posted by Rayce185 View Post

4
Thanks for the tip! Edited smile.gif
I really love how SweetFX makes the game look, but I'm in a great conflict if I'd rather give up that for the elimination of jaggies, as I hate them and teh game runs well with 8x FSAA and 8x Supersampling... Is there no way to combine both? frown.gif

 

I haven't tried to combine SSAA with SweetFX but SGSSAA+SweetFX works nicely. You can see its effects on the Fallout:NV screenshots.

post #304 of 1673
Quote:
Originally Posted by TFL Replica View Post

SweetFX Configurator has been updated. Since there's no official versioning for it yet, you may consider this the third stable version.

 

Changelog (Click to show)

* Some small'ish UI changes to prevent it being too noisy. Cramming more and more stuff into the same area is not a good thing Hopefully this will make it both less confusing and give place to expand later on
* Drag n drop support for exe files on the games list
* Configuration diff'ing
* Config file version guessing
* Shows message box if you don't have write permission to folder
* You can now save and load different configurations per game

 

Download SweetFX Configurator

 


 

Quote:
Originally Posted by Rayce185 View Post

4
Thanks for the tip! Edited smile.gif
I really love how SweetFX makes the game look, but I'm in a great conflict if I'd rather give up that for the elimination of jaggies, as I hate them and teh game runs well with 8x FSAA and 8x Supersampling... Is there no way to combine both? frown.gif

 

I haven't tried to combine SSAA with SweetFX but SGSSAA+SweetFX works nicely. You can see its effects on the Fallout:NV screenshots.

Thanks for the Update! thumb.gif

SGSSAA... How do I set that up?
post #305 of 1673
Thread Starter 
Quote:
Originally Posted by Rayce185 View Post

Thanks for the Update! thumb.gif
SGSSAA... How do I set that up?

 

Download nvidia inspector, run it and open profile settings (spanner and screwdriver icon). Find your game from the drop down menu and change the settings to achieved your desired SGSSAA.

 

As an example, I used the following settings for Fallout New Vegas

 

1000

post #306 of 1673
Quote:
Originally Posted by TFL Replica View Post

Download nvidia inspector, run it and open profile settings (spanner and screwdriver icon). Find your game from the drop down menu and change the settings to achieved your desired SGSSAA.

As an example, I used the following settings for Fallout New Vegas

1000

I'll play around with those tweaks, thanks for the tip smile.gif
Turning on AA with the standard setting over the inspector deactivates SweetFX too though, right?


Another thing: I'm trying out the new SweetFX version, and it has the "list changes" feature, which is pretty sweet. But when I set changes to the tonemap settings, like the exposure, they are not listed in there...





EDIT: It seems that no AntiAliasing option takes effect on the game. Having it off looks and performs the same as any option activated in the Inspector. Whether it be MSAA, CSAA, SSAA, Combined SS and MS, with out without Transparency AA... Nothing works. thumbsdownsmileyanim.gif
Edited by Rayce185 - 11/4/12 at 3:15am
post #307 of 1673
Thread Starter 
Quote:
Originally Posted by Rayce185 View Post


I'll play around with those tweaks, thanks for the tip smile.gif
Turning on AA with the standard setting over the inspector deactivates SweetFX too though, right?

 

CP or nv inspector forced AA can usually be combined with injectors without any problems. You could also try experimenting with SMAA+MSAA. In some cases, they compliment each other (See Crysis screenshots for an example of that).

 

Quote:
Another thing: I'm trying out the new SweetFX version, and it has the "list changes" feature, which is pretty sweet. But when I set changes to the tonemap settings, like the exposure, they are not listed in there...

 

I think you're referring to SweetFX Configurator which is a project that is separate from SweetFX (it is based on SweetFX). It's still under development and will contain unfinished features and bugs.

post #308 of 1673
Quote:
Originally Posted by TFL Replica View Post

CP or nv inspector forced AA can usually be combined with injectors without any problems. You could also try experimenting with SMAA+MSAA. In some cases, they compliment each other (See Crysis screenshots for an example of that).


I think you're referring to SweetFX Configurator which is a project that is separate from SweetFX (it is based on SweetFX). It's still under development and will contain unfinished features and bugs.
Ahh, I always thought that if you were using an injector, you would have to deactivate any standard AA option =/

The only issue that remains is forcing AA on NFS: Most Wanted 2012...
post #309 of 1673
Just joined, so hello everyone! thumb.gif

I am trying to understand how to use the 'settings' that are available with SweetFX.
I have it running with Stalker Shadow of Chernobyl.
Does anyone else use this utility with a Stalker game?
If so what SweetFX settings do you use?
post #310 of 1673
Thread Starter 
Quote:
Originally Posted by McForum View Post

Just joined, so hello everyone! thumb.gif
I am trying to understand how to use the 'settings' that are available with SweetFX.
I have it running with Stalker Shadow of Chernobyl.
Does anyone else use this utility with a Stalker game?
If so what SweetFX settings do you use?

 

Hello and welcome to OCN. 

 

I have used SweetFX for the entire Stalker series. There's a vast variety of possibilities and it usually comes down to personal taste. Is there any shader in particular that you would like to learn more about?

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