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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 5

post #41 of 1673
Thread Starter 
Quote:
Originally Posted by brettjv View Post

TFL ... wow, those Crysis pics are impressive. SMAA seems to totally smoke MSAA based on those screenies ... very cool stuff. Presumably it also gives much less of a perf hit, yes?
I did want to ask though ... you are setting the MSAA level through the settings in the game itself, right? I reckon you know this already, but the 'forced' NVCP AA really doesn't work correctly.
Also, I'm curious whether you restarted the Crysis app after each time you switched AA levels? I think in order to be sure that you're actually getting the AA level you've set, it would be a good idea to restart the app entirely. It probably doesn't matter, but ... just to be safe that's what I'd do. thumb.gif


Yes to all questions. smile.gif

The MSAA was set via the game's options and a restart was performed for each change. I did notice that the AA setting changes seemed to take effect immediately without the need for a restart or a prompt from the game. I decided to do the safe thing and restart anyway.

SMAA has less of a performance hit than MSAA. It not only looks much better but I actually gained ~11fps+ going from 4x MSAA to SMAA Ultra! Make sure you disable the game's Edge AA because it can really mess your AA up.

If you look at the box to the left of the screenshot, you'll notice how MSAA catches the sparse aliasing on its edges but SMAA does not. Overall, SMAA does look better than MSAA and it's what I'd use to play the game. Having said that, SMAA+MSAA looks even better if your PC can handle it.
post #42 of 1673
Quote:
Originally Posted by TFL Replica View Post

Speaking of Crysis...
Crysis DX10 - Inject SMAA 1.2 (Ultra Preset) - NoAA vs SMAA vs MSAA vs SMAA+MSAA




NoAA


SMAA


4x MSAA


4x MSAA + SMAA


16xQ MSAA

For those still having problems trying to get an injector to work with Crysis, trying running the game in administrator mode or giving your Windows user account full control over the Crysis folder and its contents.

The beauty of crysis biggrin.gif
post #43 of 1673
SMAA + MSAA looks better for some content because MSAA can handle subpixel features while SMAA 1x can't, so MSAA supports SMAA 1x where SMAA 1x would fall short.

SMAA T2x, S2x and 4x can handle subpixel features, but these are not available in the injector (these modes require support from the game and cannot be injected at the moment - if ever)

On another note .. Over in the Guru3D forums japamd is showing beta versions of his RadeonPro. The newest versions can apply FXAA and he is working on supporting SMAA too. The latest betas have some stability problems though as it currently seem that many games crash, but I'm sure that will be fixed in time.
So hopefully soon.. ish we should have yet another option to apply FXAA to games that didn't ship with it.
post #44 of 1673
Thread Starter 
Mass Effect 3 - SMAA



post #45 of 1673
Is my vision severely damaged? I watched thousands of NoAA - 16x AA comparisons including the ones here, and i can't see the difference.confused.gif
Edited by Colt - 8/23/12 at 2:05am
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post #46 of 1673
Thread Starter 
Quote:
Originally Posted by Colt View Post

Is my vision severely damaged? I watched thousands of NoAA - 16x AA comparisons including the ones here, and i can't see the difference.confused.gif

Try viewing them fullscreen.
post #47 of 1673
Thread Starter 
An attempt at making Torchlight slightly darker, sharper and grittier.

Torchlight - SweetFX

post #48 of 1673
I would say you succeeded there TFL.

@Colt ... maximize your browser, then open up both of TFL's screenie in a separate window by using middle-click button on your mouse. Then have a look at the hand-railing at the bottom of the screen, about 25% over from the left, next to the menu bar. As you toggle back forth between the two shots, pay attention to the jaggies on the railing, esp. the bottom piece that sits on the floor. As you switch back/forth, you should be able to easily see that the jaggies are much less pronounced on the edge of the railing in the right-hand screen shot that uses the SweetFX. This is what anti-aliasing does is remove the 'stair-step' jaggies on the edges of textures like that thumb.gif
    
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post #49 of 1673
Well, i give up.

NONE of the injectors work for any Crysis.

Tried, DX9 forced mode - game does not start. Disabled all AA in game, checked Nvidia Inspector and NVCP as well, all to off and yet game does not launch, perfect.
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post #50 of 1673
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Quote:
Originally Posted by psyside View Post

Well, i give up.
NONE of the injectors work for any Crysis.
Tried, DX9 forced mode - game does not start. Disabled all AA in game, checked Nvidia Inspector and NVCP as well, all to off and yet game does not launch, perfect.


All of the injectors work in Crysis in DX9 mode as well as DX10 mode.

 

Do one last check and see if you've missed anything:

 

1)If the game is in C:\Program Files (x86)\Electronic Arts you need to run in administrator mode or change the folder's permissions

2)Make a direct shortcut to the 32bit executable (default shortcut points to 64bit exe and will never work)

3)Disable the AA using the autoexec.cfg and system.cfg method (r_UseEdgeAA=0 and r_FSAA=0)

4)Make sure dll is in Crysis\Bin32 while everything else is in the Crysis folder

5)Read the log.log file

 

 

I have already posted a series of Crysis (DX10) screenshots. I will be posting Crysis 2 (DX11) and Metro 2033 (DX11) screenshots soon.

 

In the meantime, here's some Witcher 2

 

The Witcher 2 - SweetFX (SMAA+Lumasharpen)

 

 

 

 

 

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