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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 42

post #411 of 1673
Quick questions,
How does one remove 'film grain'?

Also I was playing Syndicate, and noticed that there is too much bloom for some light sources. Is there any way to have negative bloom in the injector?
post #412 of 1673
Thread Starter 
Quote:
Originally Posted by amd955be5670 View Post

Quick questions,
How does one remove 'film grain'?

 

The only way to remove film grain is by modifying the game itself.

 

Quote:
Also I was playing Syndicate, and noticed that there is too much bloom for some light sources. Is there any way to have negative bloom in the injector?

 

I typically use negative exposure values in the Tonemap shader to darken the scene. You can also use negative values for the Curves or Lift Gamma Gain shaders. I haven't actually tried negative values for the Bloom shader so I'll test that later.

post #413 of 1673
Great read smile.gif
 
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post #414 of 1673
Has anyone got sweetfx to work with Warhammer 40k Space Marine? All my attempts were unsuccessful.

-edit- nevermind, it's working now.
Edited by Brainsick - 11/19/12 at 2:00pm
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post #415 of 1673
You can force every one of these with RadeoPro. I've found that SMAA when forced through radeonpro also works in a few games where it wouldn't when forced through the injector.
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post #416 of 1673
Quote:
Originally Posted by BababooeyHTJ View Post

You can force every one of these with RadeoPro. I've found that SMAA when forced through radeonpro also works in a few games where it wouldn't when forced through the injector.

I know! IT'S AMAZING! I love it so much... tongue.gif
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post #417 of 1673
Thread Starter 
Quote:
Originally Posted by BababooeyHTJ View Post

You can force every one of these with RadeoPro. I've found that SMAA when forced through radeonpro also works in a few games where it wouldn't when forced through the injector.

 

SMAA was recently added to RadeonPro. Catalyst has had MLAA and Nvidia CP has had FXAA for a long time. They are basic, easy to use solutions but they're not offering anywhere near the same amount of functionality and configuration. So might still want to use an injector, maybe even in conjunction with one of those.

 

Even if one were to ignore the shader effects (which are increasingly becoming the star of the show) on a pure AA vs AA level, you have much finer control over the AA when using an injector.

post #418 of 1673
Actually you can force FXAA and SMAA through RadeonPro as well as obviously MLAA. You can also force SweetFX if you direct RadeonPro to where you have the SweerFX files installed. I've never used this sweetfx so I haven't tried it out.
Quote:
Originally Posted by TFL Replica View Post

Even if one were to ignore the shader effects (which are increasingly becoming the star of the show) on a pure AA vs AA level, you have much finer control over the AA when using an injector.

Not with SMAA and the smaa injector doesn't work in a few games. You actually have more control with RadeonPro. I don't use FXAA.

I only use SMAA as a last resort or to clear up transparency aliasing. I try to use MSAA or preferably SGSSAA whenever possible. I only find these programs good for when I have no choice.
Edited by BababooeyHTJ - 11/20/12 at 4:54pm
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post #419 of 1673
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Which games are you referring to?
post #420 of 1673
Off of the top of my head Crysis 2 and GTA IV. The SMAA injector won't work in those two.
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