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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 43

post #421 of 1673
Quote:
Originally Posted by BababooeyHTJ View Post

Off of the top of my head Crysis 2 and GTA IV. The SMAA injector won't work in those two.

For Crysis 2, place d3d9 & dxgi.dll files in the bin32 folder, place rest of the files outside. It should work.
post #422 of 1673
Thread Starter 
Quote:
Originally Posted by BababooeyHTJ View Post

Off of the top of my head Crysis 2 and GTA IV. The SMAA injector won't work in those two.

All injectors work for both games. There's screenshots and videos all over the internet. I don't have GTA but you can check out my Crysis 2 SweetFX screenshots.
post #423 of 1673
Anyway of getting it working with Half Life 2?
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post #424 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post

Anyway of getting it working with Half Life 2?

Should be the same installation as Black Mesa.
Quote:
Black Mesa
Copy dlls and (and injector.ini if using SMAA or SweetFX) to \Steam\steamapps\YourName\source sdk base 2007\bin
Copy the rest of the files to \Steam\steamapps\YourName\source sdk base 2007\
post #425 of 1673
Quote:
Originally Posted by TFL Replica View Post

All injectors work for both games. There's screenshots and videos all over the internet. I don't have GTA but you can check out my Crysis 2 SweetFX screenshots.

rolleyes.gif

Try it with SMAA injector and get back to me.

As I said before I haven't used sweetfx.

All that I'm saying is that there is now another option that AMD users can now use for any of these methods. I'm done posting here. I'm not here to argue with you. rolleyes.gif
Edited by BababooeyHTJ - 11/21/12 at 2:56am
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post #426 of 1673
Thread Starter 
It doesn't make any difference. SweetFX is based on Inject SMAA and all injectors were built on the same basic concept. As such, SweetFX, Inject SMAA and Inject FXAA all work with Crysis 2.

No need to get defensive or stop posting. Misinformation like that needs to be dispelled. I have nothing against RadeonPro but this thread will continue to focus on versatile, vendor agnostic solutions. Furthermore, AA injectors do not rely on any third party utilities running in the background. Here's a Crysis 2 screenshot comparison taken with Inject SMAA 1.2.



post #427 of 1673
I've searched the topic but couldn't find the answer I need.

What are generally the best smaa settings for sweetfx (non configuratior version) ?
This is mainly what I use it for in games like gtaIV or Crysis1.

Or just leave it at default and (smaa) and only turn options I want on or off. I mainly use smaa, sharpen, hdr and vibrance
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post #428 of 1673
Thread Starter 
Quote:
Originally Posted by HiCZoK View Post

I've searched the topic but couldn't find the answer I need.
What are generally the best smaa settings for sweetfx (non configuratior version) ?
This is mainly what I use it for in games like gtaIV or Crysis1.
Or just leave it at default and (smaa) and only turn options I want on or off. I mainly use smaa, sharpen, hdr and vibrance

These settings are moderately better than the defaults.
Code:
#define SMAA_THRESHOLD 0.05           // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 64      // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges

The SMAA_CORNER_ROUNDING settings is generally best left at its default value. Increasing its value is only recommended for certain games like Deus Ex HR.
post #429 of 1673
I think it helps a bit but it still leaves a lot to be desired.
What is the best form of everywhere-applicable aa ?
There is only this right ?
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post #430 of 1673
Thread Starter 
Quote:
Originally Posted by HiCZoK View Post

I think it helps a bit but it still leaves a lot to be desired.
What is the best form of everywhere-applicable aa ?
There is only this right ?

Bear in mind, disabling or reducing LumaSharpen (in its current implementation) will improve the AA quality.

Those SMAA settings are the best post processing AA possible without blurring the image. You can achieve better results anywhere by combining SMAA with downsampling. If you find the performance hit of downsampling to be too high, using very strong FXAA settings could hide sparse aliasing at the cost of blurring the image.
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