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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 46

post #451 of 1673
Quote:
Originally Posted by TFL Replica View Post

Works for me in MSI Afterburner 2.3.0. EVGA Precision X's OSD server should also work. Try switching the OSD to Vector 3D rendering mode.

Thanks AfterBurner worked!, dunno why EVGA Precision doesnt.
post #452 of 1673
Does SweetFx work with Far Cry 2? I just tried it and the game crashes to desktop while loading.
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post #453 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post

Does SweetFx work with Far Cry 2? I just tried it and the game crashes to desktop while loading.

 

Is ingame AA disabled and do you have a log.log file?

post #454 of 1673
Yup! This is the error in the log.log
Quote:
initialising shader environment
D3DX10CreateEffectFromFile failed
SweetFX\Shaders\Curves.h(14,33): error X3000: syntax error: unexpected float constant

Curves must be disabled. Thanks for the troubleshoot!
Edited by Derko1 - 12/2/12 at 8:53am
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post #455 of 1673
Thread Starter 

So it was just the curves shader causing this issue? Interesting. It might work in DX9 mode (but nobody would want to run the game in DX9 mode).

post #456 of 1673
Mandatory shots of before and after!

FarCry 2
SMAA, Luma Sharpening, Bloom, DPX, Dither, Tone Mapping, Vibrance with 4xSSAA on both





FarCry2.zip 238k .zip file
Edited by Derko1 - 12/2/12 at 11:50am
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post #457 of 1673
Thread Starter 

Great screenshots. Mind posting your settings?

post #458 of 1673
Quote:
Originally Posted by TFL Replica View Post

Great screenshots. Mind posting your settings?

I knew you were gonna ask so I already put them there. thumb.gif
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post #459 of 1673
Thread Starter 

Well I noticed the lighting boost and was wondering how you'd achieved that effect without Bloom/HDR. Now I see that you did use Bloom after all.

post #460 of 1673
Quote:
Originally Posted by TFL Replica View Post

Well I noticed the lighting boost and was wondering how you'd achieved that effect without Bloom/HDR. Now I see that you did use Bloom after all.

Doh! Forgot to put that on there. I actually experimented with it off, cause it makes the clouds look a bit funky. I tried upping gamma and exposure a bit, but does not retain good contrast. You need curves to tame it, but since it does not work... I guess I'll stick with just bloom.
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