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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 47

post #461 of 1673
Quote:
Originally Posted by Derko1 View Post

Yup! This is the error in the log.log
Curves must be disabled. Thanks for the troubleshoot!

Weird. As far I can tell line 14 have correct syntax. I've already tested all the different formulas without any problems.

What were your settings for the curves shader and is it only a problem you see in that game?
post #462 of 1673
Thread Starter 

I've tested the curves shader in numerous DX9 and DX11 titles (but not Far Cry 3) without any issues.

post #463 of 1673
Quote:
Originally Posted by CeeJayDK View Post

Weird. As far I can tell line 14 have correct syntax. I've already tested all the different formulas without any problems.
What were your settings for the curves shader and is it only a problem you see in that game?

I was using Curve 2 with a value of .40. I'll try it again when I am home. See what the issue might be.
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post #464 of 1673
Does anyone know a way to make SMAA (SweetFX) work with Endless Space?

Problem 1: There's no in-game way to disable just AA, without lowering other graphic settings. Why any sane developer would force that, I don't know. But the only way to reduce AA that I could find is forcing it through CCC (AMD user here) to its minimum of x2 (no x0 in CCC).

Problem 2: Putting SweetFX into the same directory as the game's binary has no effect on aliasing in game.
post #465 of 1673
Thread Starter 
Quote:
Originally Posted by Sagus View Post

Does anyone know a way to make SMAA (SweetFX) work with Endless Space?
Problem 1: There's no in-game way to disable just AA, without lowering other graphic settings. Why any sane developer would force that, I don't know. But the only way to reduce AA that I could find is forcing it through CCC (AMD user here) to its minimum of x2 (no x0 in CCC).
Problem 2: Putting SweetFX into the same directory as the game's binary has no effect on aliasing in game.

 

Post your log.log. Forcing x2 through CCC is no good. If you're lucky the game will have an ini or xml file that would allow you to directly disable the AA. If not, then you'll have to disable AA at the cost of lowering other graphics settings.

 


 

A heads up for SweetFX Configurator users: Version 1.3.3 has been added.

 

Changelog (Click to show)
  • More flexible SweetFX install / game launch settings
  • Option to import or export presets under “Save / Load configuration” – You can also just drag’n'drop preset text files to the list to import them.
  • Now has an icon!

 

Download SweetFX Configurator 1.3.3

post #466 of 1673
Subbed.
post #467 of 1673
Quote:
Originally Posted by TFL Replica View Post

Post your log.log. Forcing x2 through CCC is no good. If you're lucky the game will have an ini or xml file that would allow you to directly disable the AA. If not, then you'll have to disable AA at the cost of lowering other graphics settings.
log.log contents:
Code:
full path: C:\Games\Endless Space\
redirecting CreateDevice
initialising shader environment
redirecting device->Reset
initialising shader environment

However, it's seems I've succeeded by using the latest Radeon Pro Preview (11.11.2012). It even supports SweetFX integration. Still needs AA forced to x2 for this game (through RP itself), but otherwise all the SMAA/FXAA/SweetFX goodies work without a hitch. thumb.gif
post #468 of 1673
Thread Starter 
Quote:
Originally Posted by Sagus View Post

However, it's seems I've succeeded by using the latest Radeon Pro Preview (11.11.2012). It even supports SweetFX integration. Still needs AA forced to x2 for this game (through RP itself), but otherwise all the SMAA/FXAA/SweetFX goodies work without a hitch. thumb.gif

 

Interesting. Glad you got it working. smile.gif

post #469 of 1673
We Geforce owners need something comparable to Radeon Pro...
post #470 of 1673
Thread Starter 

I wonder if Radeon Pro could be used to forcibly integrate SweetFX with Path of Exile.

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