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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 49

post #481 of 1673
Thread Starter 

Glad to help. Don't forget that you can tweak the settings in real-time by alt tabbing and modifying the config file (assuming Far Cry 3 is okay with alt tabbing). Try my Mount&Blade Warband preset for a warm/sunny effect.

post #482 of 1673
Quote:
Originally Posted by TFL Replica View Post

Glad to help. Don't forget that you can tweak the settings in real-time by alt tabbing and modifying the config file (assuming Far Cry 3 is okay with alt tabbing). Try my Mount&Blade Warband preset for a warm/sunny effect.

Yeah FC3 usually crashes when minimizing it, so what I've been doing to change/test new settings is Alt+Enter to put it in Windowed Mode, then Alt+Tab to bring up the settings file in Notepad, edit them and save, then switch back to FC3 and Alt+Enter back into Fullscreen mode to see the new settings. It won't crash when switching to Notepad if it's in Windowed Mode thumb.gif

I haven't had much time to play around with the settings yet, but I'll definitely look into that preset, thanks again smile.gif
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post #483 of 1673
Hello, I have no anti-aliasing on most objects except characters (they look pretty smooth) in Assassin’s Creed 3. Every building has jaggy edges that are terribly flickering and crawling while the camera is moving. The graphic settings in the game and in NVIDIA control panel set for maximum quality didn’t help even a bit. I tried Inject SMAA 1.2 and Sweet FX Configurator standalone 1.3.3 – their AA didn’t help to resolve this issue at all either. Unfortunately, there is no off mode for multisampling in the game so I couldn't check if the game's AA causes the injectors’ AA to fail.
Can anybody, please, suggest what can be done to make anti-aliasing work?

OS: Windows 7 Ultimate x32
Processor: 3.00 GHz Intel Core 2 Duo E6850
RAM: 4 GB DDR3
Video Card: NVIDIA GeForce 8800 Ultra (driver v: 306.97)
DirectX Version: DirectX 10
post #484 of 1673
Thread Starter 

One easy way to test if the injector's working is to press the screenshot button (printscreen) and check the game folder. Alternatively, you can repeatedly press the toggle button (scroll lock) and pay close attention to the screen. Temporarily increasing vibrance can make the difference easier to spot. There should also be a log.log file generated in your game folder. 

 

When you've made sure that the injector is working you can tweak the default configuration to get the strongest AA. This would usually involve disabling LumaSharpen and setting SMAA to 0.05 64 16 0.

post #485 of 1673
The injectors are working (all the features I've tried) except for their AA. I tried different settings and the strongest AA of course, but jaggies and flickering in Assassin's Creed 3 didn't get smoother even a little bit.
post #486 of 1673
Thread Starter 
Quote:
Originally Posted by Catta View Post

The injectors are working (all the features I've tried) except for their AA. I tried different settings and the strongest AA of course, but jaggies and flickering in Assassin's Creed 3 didn't get smoother even a little bit.

 

Have you tried FXAA (Nvidia FXAA or FXAA Tool)? In some cases it can be better at fighting jaggies at the cost of slightly blurring the image.

post #487 of 1673
Great Post, Thank you a million...

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post #488 of 1673
Quote:
Originally Posted by TFL Replica View Post

Have you tried FXAA (Nvidia FXAA or FXAA Tool)? In some cases it can be better at fighting jaggies at the cost of slightly blurring the image.
For some strange reason any version of FXAA Tool displays this error message every time I try to open FXAA_Tool.exe, so I can't try it.

I know that TXAA is supposed to fight jaggies in Assassin’s Creed 3 but my video card NVIDIA GeForce 8800 Ultra obviously doesn’t support TXAA. There is no even such option in the game’s graphic settings to try to turn it on (I have only 2 options for multisampling to choose from: 1) normal, 2) high. While there are 3 options + TXAA for more powerful video cards). I turned on FXAA in NVIDIA control panel but it has no effect in the game.
The strange thing is that SweetFX AA smooths and blurs texts (the letters) quite a lot in the game but leaves jaggies on the objects intact. I’ve also tried to increase the number for MultiSampleType in Assassin3.ini file but that didn’t work either.
Is there a way to force the increase of AA somehow/somewhere else in the game or to turn it off completely, so it wouldn’t interfere with injectors? Thanks in advance for any useful suggestions!
post #489 of 1673
Thread Starter 

Which version of FXAA Tool is that? The latest version is SVN112.

 

I'm not sure if your GPU can handle this with AC3 but consider trying downsampling.

post #490 of 1673
Quote:
Originally Posted by TFL Replica View Post

Which version of FXAA Tool is that? The latest version is SVN112.

I'm not sure if your GPU can handle this with AC3 but consider trying downsampling.
I’ve tried SVN101 and SVN112 - both of them displayed that error message.
I believe my GPU is too weak to benefit from downsampling and I’m afraid to damage my monitor with it.
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