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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 50

post #491 of 1673
Thread Starter 
Quote:
Originally Posted by Catta View Post


I’ve tried SVN101 and SVN112 - both of them displayed that error message.
I believe my GPU is too weak to benefit from downsampling and I’m afraid to damage my monitor with it.

 

FXAA Tool should automatically ask for a UAC prompt. If it's not doing that for any reason, try forcing it to run as administrator. It just needs to be able to write its game database. If that doesn't work, I could upload one of the older versions (before the game database was added).

post #492 of 1673
Quote:
Originally Posted by TFL Replica View Post

FXAA Tool should automatically ask for a UAC prompt. If it's not doing that for any reason, try forcing it to run as administrator. It just needs to be able to write its game database. If that doesn't work, I could upload one of the older versions (before the game database was added).
It doesn’t ask for a UAC prompt at all. As soon as I click on FXAA_Tool.exe that error window pops up. I tried forcing it to run as administrator but nothing changed.
post #493 of 1673
It still doesn't seem to be familiar with the asian game market.
As MMORPG that uses nprotect Gameguard will cause the game to crash, when ever using any Injector
Edited by bluewr - 12/9/12 at 9:00am
post #494 of 1673
Thread Starter 
Quote:
Originally Posted by Catta View Post


It doesn’t ask for a UAC prompt at all. As soon as I click on FXAA_Tool.exe that error window pops up. I tried forcing it to run as administrator but nothing changed.

 

Try this version

 

FXAA Tool old.zip 252k .zip file

 

Quote:
Originally Posted by bluewr View Post

It still doesn't seem to be familiar with the asian game market.
As MMORPG that uses nprotect Gameguard will cause the game to crash, when ever using any Injector

 

That's something the game developers would need to allow/fix.

post #495 of 1673
Quote:
Originally Posted by TFL Replica View Post

Try this version
Thanks! I can open this tool now but this version is for DirectX 9 only and AC3 uses DirectX 11. I doubt that it will work in this case. Should I try this version of FXAA tool anyway?
post #496 of 1673
Thread Starter 
Quote:
Originally Posted by Catta View Post


Thanks! I can open this tool now but this version is for DirectX 9 only and AC3 uses DirectX 11. I doubt that it will work in this case. Should I try this version of FXAA tool anyway?

 

Try this instead. It's the DX10 version of the old FXAA PPI tool but it also works for DX11 titles. If it works, edit injFX_Settings.h to tweak the settings.

 

DirectX10.zip 55k .zip file
post #497 of 1673
Quote:
Originally Posted by TFL Replica View Post

Try this instead. It's the DX10 version of the old FXAA PPI tool but it also works for DX11 titles. If it works, edit injFX_Settings.h to tweak the settings.

DirectX10.zip 55k .zip file
Thanks! Being not sure how to edit the settings I left them the way they were in the file. The results in the game: the picture has become darker, yellowish but AA, unfortunately, had no effect.
post #498 of 1673
Thread Starter 
Quote:
Originally Posted by Catta View Post


Thanks! Being not sure how to edit the settings I left them the way they were in the file. The results in the game: the picture has become darker, yellowish but AA, unfortunately, had no effect.

 

Edit the settings file with notepad or any other text editor. If it's changing the visuals of your game, it's working. The AA isn't getting any better because the game has already done the same job FXAA (at its default settings) would have done.

post #499 of 1673
Quote:
Originally Posted by TFL Replica View Post

Edit the settings file with notepad or any other text editor. If it's changing the visuals of your game, it's working. The AA isn't getting any better because the game has already done the same job FXAA (at its default settings) would have done.
All I needed is to force AA. Unfortunately, non of the injectors helped, but anyway thank you for trying to help me!
post #500 of 1673
Some Chivalry.
These all have 8xAA+8x transparency. Chivalry settings maxed but without motion blur and DOF.

with Sweet; SMAA, Luma, HDR, Vibrance, Vignette

without

with Sweet; SMAA, Luma, HDR, Vibrance, Vignette

without

with Sweet; SMAA, Luma, HDR, Vibrance, Vignette

without

Edited by pengs - 12/10/12 at 6:53pm
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