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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 52

post #511 of 1673
Dark Siders
SweetFX: Luma Sharpening, SMAA, Bloom, Tone Mapping, Curves, Dither... the shots are with 8xSSAA.




Darksiders.zip 238k .zip file
Edited by Derko1 - 12/22/12 at 1:38pm
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post #512 of 1673
Thread Starter 

Lovely screenshots. smile.gif

 

Quote:

Originally Posted by Derko1 View Post

Hast there been any updates to the SweetFX configurator? For some reason it lost all of my stuff cause it crashed when I added a game. May have been an issue with my PC though.

 

There have not been any updates to SweetFX Configurator since version 1.3.3.

post #513 of 1673
Hey TFL... I remember you posting shots of DoW 2... I can't seem to get it to work. The log doesn't have anything useful either.
Quote:
full path: d:\steam\steamapps\common\dawn of war 2\
redirecting CreateDevice
initialising shader environment
redirecting CreateDevice
initialising shader environment
redirecting device->Reset
initialising shader environment
redirecting device->Reset
initialising shader environment

Seems like it's just not able to start.
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post #514 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post

Hey TFL... I remember you posting shots of DoW 2... I can't seem to get it to work. The log doesn't have anything useful either.
Seems like it's just not able to start.

 

If you haven't already done so, temporarily remove/rename d3d9.dll, start the game and disable the game's AA. If that doesn't do the trick go to ...\Documents\My Games\Dawn of War II - Retribution\Settings and edit configuration.lua. Ensure that "antialiasing" and "use64bitrt" are set to 0.

post #515 of 1673
Quote:
Originally Posted by TFL Replica View Post

If you haven't already done so, temporarily remove/rename d3d9.dll, start the game and disable the game's AA. If that doesn't do the trick go to ...\Documents\My Games\Dawn of War II - Retribution\Settings and edit configuration.lua. Ensure that "antialiasing" and "use64bitrt" are set to 0.

That's what it was! +imaginary rep!

Man! I'm so sad that I can not use AA... but it looks SOOOO much more detailed with it on. frown.gif
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post #516 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post


That's what it was! +imaginary rep!
Man! I'm so sad that I can not use AA... but it looks SOOOO much more detailed with it on. frown.gif

 

Did you try using RadeonPro with ingame AA enabled?

post #517 of 1673
Quote:
Originally Posted by TFL Replica View Post

Did you try using RadeonPro with ingame AA enabled?

I just did and strangely... I forgot to enable it through RP and it works! SweetFX and having AA enabled. It looks awesome with 8xSSAA! biggrin.gif
Edited by Derko1 - 12/23/12 at 2:37pm
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post #518 of 1673
Thread Starter 
Quote:
Originally Posted by Derko1 View Post


I just did and strangely... I forgot to enable it through RP and it works! SweetFX and having AA enabled. It looks awesome with 8xSSAA! biggrin.gif

 

I might consider an AMD GPU for my next upgrade, just to be able to use RadeonPro. smile.gif

 

Not sure what happened between CoH and DoW 2 but the built-in AA options went from off/2x/4x/... to just on/off. On is equivalent to 2xMSAA IIRC.

post #519 of 1673
Quote:
Originally Posted by TFL Replica View Post

I might consider an AMD GPU for my next upgrade, just to be able to use RadeonPro. smile.gif

Not sure what happened between CoH and DoW 2 but the built-in AA options went from off/2x/4x/... to just on/off. On is equivalent to 2xMSAA IIRC.

I looked around for an option to change it to 8 and it doesn't actually work. I thought it did... so now I'm stuck using 2xSSAA.

And yea... RP is so awesome! The dev talks daily with the community and fixes problems on an individual case by case basis. It's the only reason AMD have customers I think. tongue.gif
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post #520 of 1673


Is this by any means good looking?
Before C3 comes out I wanna give C1 another chance of running well on my PC, I found a mod source but too lazy to download rolleyes.gif
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