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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 53

post #521 of 1673
i c there's alot of great screenshots in first page for SWEETFX ..but is there any preset download for Darksiders II and Stalker?
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post #522 of 1673
Quote:
Originally Posted by silent man View Post

i c there's alot of great screenshots in first page for SWEETFX ..but is there any preset download for Darksiders II and Stalker?

I'm guessing that the Darksiders 1 settings I set up would maybe also work with 2. Give it a shot and then post some pics! thumb.gif

http://www.overclock.net/t/1296721/how-to-anti-aliasing-injection-fxaa-smaa-and-sweetfx/510#post_18881863
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post #523 of 1673
Thread Starter 
Quote:
Originally Posted by amd955be5670 View Post


Is this by any means good looking?
Before C3 comes out I wanna give C1 another chance of running well on my PC, I found a mod source but too lazy to download rolleyes.gif

 

The vignette needs some tuning so it doesn't pass over the HUD. Aside from that I'm not sure what I'd change. A before and after comparison would be helpful.

 

Quote:
Originally Posted by silent man View Post

i c there's alot of great screenshots in first page for SWEETFX ..but is there any preset download for Darksiders II and Stalker?

 

Do you mean the first Stalker game (SoC)? Each of the Stalker games requires a slightly different config. For example, CoP is too plain and light and requires some adjustments to color while CS is good with just SMAA and LumaSharpen.

post #524 of 1673
I might tone down the saturation a tad... but I think I like the lighting. Plus it gets rid of that hazy filter that it has towards the back end. Might brighten up the highlights a bit too... opinions?

(Copy and paste from the Screen Shot thread... figure it also belongs here. tongue.gif)


Assassins Creed
SMAA, LumaSharpening, Bloom, DPX, ToneMapping, Curves, and Dither with 4xSSAA on.





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post #525 of 1673
Thread Starter 

Wow, that is a huge improvement. It's like the game engine got an upgrade. thumb.gif

post #526 of 1673
Quote:
Originally Posted by TFL Replica View Post

Wow, that is a huge improvement. It's like the game engine got an upgrade. thumb.gif

Thanks! I messed around with it a bit more... I'm happier with this one. Files are attached to the bottom.
Assassins Creed
SMAA, LumaSharpening, Bloom, DPX, ToneMapping, Curves, and Dither with 4xSSAA on.





Assassin's Creed.zip 235k .zip file
Edited by Derko1 - 12/26/12 at 1:08am
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post #527 of 1673
Thread Starter 

Very nice. I'm going to add that to my collection of presets. smile.gif

post #528 of 1673
hi TFL Replica
i saw your ssf4 screenshot , your preset look amazing , could you share it please ?

i didn't see in the first page the link to the database http://sfx.thelazy.net/games/ from terrasque

great works in the op , it help a lot to show my friends what sweetfx is capable of
post #529 of 1673
Thread Starter 
Quote:
Originally Posted by ninjafada View Post

hi TFL Replica
i saw your ssf4 screenshot , your preset look amazing , could you share it please ?
i didn't see in the first page the link to the database http://sfx.thelazy.net/games/ from terrasque
great works in the op , it help a lot to show my friends what sweetfx is capable of

 

Here you go. smile.gif

 

SSFIVAE_TFL.zip 3k .zip file
post #530 of 1673
thx ^^
ok i see i was too shy on the sharpening and learned a use for tonemap ^^
Edited by ninjafada - 12/26/12 at 1:35am
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