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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 59

post #581 of 1673
Thread Starter 
Quote:
Originally Posted by awdrifter View Post

I have updated to the Catalyst 12.11 beta driver, now all the games with SweetFX will crash. Is there anyway to fix this? Thanks.

 

Check CCC for anything the driver update may have changed, particularly any settings related to driver based AA.

Did you make any other changes to your system? Are there any third party utilities like MSI Afterburner and Fraps running in the background?

 

Quote:
Originally Posted by Siigari View Post

Just got Ragnarok Online 2 installed and the aliasing is terrible. So I downloaded FxaaTool, SweetFX and attempted using nVidia's own tools.

The game CTDs about one-two seconds after launch and I never get in if I use FxaaTool or SweetFX (or if the active profile files are in the game directory). If I use nVidia's configuration tools, the game looks great but I cannot use ANY of the ingame overlays like shadows without getting a blue box taking over half of my screen.

Help?

 

There should be a file called "log.log" in your game folder. Post its contents here.

post #582 of 1673
Since people here are aa expert, let me ask a question.

I am replaying Half Life 2 and I can't get rid of all aliasing. There is always some on trees, fences etc. Especially at distance.

gpu is 7870.

multisample + adaptive don't cover all of it., Forcing supersample x8 makes the image blurry in a weird way
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post #583 of 1673
Thread Starter 
Quote:
Originally Posted by HiCZoK View Post

Since people here are aa expert, let me ask a question.

I am replaying Half Life 2 and I can't get rid of all aliasing. There is always some on trees, fences etc. Especially at distance.

gpu is 7870.

multisample + adaptive don't cover all of it., Forcing supersample x8 makes the image blurry in a weird way

 

Have you tried downsampling?

post #584 of 1673
Quote:
Originally Posted by HiCZoK View Post

Since people here are aa expert, let me ask a question.

I am replaying Half Life 2 and I can't get rid of all aliasing. There is always some on trees, fences etc. Especially at distance.

gpu is 7870.

multisample + adaptive don't cover all of it., Forcing supersample x8 makes the image blurry in a weird way

Can you post a shot of using supersampling? I use it with the Cinematic mod and it takes care of every edge. I imagine something might be wrong with the way it's being implemented for you.
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post #585 of 1673
here is a screenshot.

overrid 4x super sampling.
It actually looks much less blurry on 4x than 4xEQ...

Maybe I will play this way, Looks actually better than 8xadaptive msaa.

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post #586 of 1673
Does anyone have any Fallout NV presets they would care to share?
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post #587 of 1673
Quote:
Originally Posted by HiCZoK View Post

here is a screenshot.

overrid 4x super sampling.
It actually looks much less blurry on 4x than 4xEQ...

Maybe I will play this way, Looks actually better than 8xadaptive msaa.
Warning: Spoiler! (Click to show)

I suggest you also look into this... it makes the game look 1000x better.

http://cinematicmod.com/cinematic_mod_12.php





Edited by Derko1 - 1/11/13 at 2:30pm
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post #588 of 1673
I don;t know... it's not the same half life for me wink.gif

btw.

Does enabling:
Override application settings
4x (no endge, no eq, no mlaa)
supersampling
in ccc

completely overrides ingame msaa settings?

In Alan Wake I can see a difference changing msaa settings when ss is enabled in cc. I know it is working because of fps impact
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post #589 of 1673
Quote:
Originally Posted by HiCZoK View Post

I don;t know... it's not the same half life for me wink.gif

btw.

Does enabling:
Override application settings
4x (no endge, no eq, no mlaa)
supersampling
in ccc

completely overrides ingame msaa settings?

In Alan Wake I can see a difference changing msaa settings when ss is enabled in cc. I know it is working because of fps impact

For ATI cards... it always basically "enhances" the used settings in game. So for example... I also use SSAA in Alan Wake and HL2. In order to make sure it works... in game, you must select the amount you want. Then in RP or CCC, choose to override the same amount that you wish to use in game.

So for example, in Alan Wake, I can only get away with using 4xSSAA at 2560x1440 without dipping below 60fps. So I set in game to 4xMSAA and then in RP/CCC I set it to override at 4xMSAA and then select the mode to SSAA.

Makes sense?

P.S. Nice Alan Wake shots btw! smile.gif
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post #590 of 1673
Hmmmm

So even tho I've set aa settings to override in ccc, I still need to enable it on the same level in game?

I still sont quite get it. But the override super sample also works on games which dont have aa options ingame... So when game have msaa setting in menu, I have to set it to 4 when using 4 ss in ccc otherwise ss aa from ccc wont enable?

So why is tthere enchance setting for? Also. How does fxaa or smaa comes into all of this?

Thanks! I got gamepad with free camera mode in alan wake in mind biggrin.gif
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