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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 60

post #591 of 1673
Quote:
Originally Posted by HiCZoK View Post

Hmmmm

So even tho I've set aa settings to override in ccc, I still need to enable it on the same level in game?

I still sont quite get it. But the override super sample also works on games which dont have aa options ingame... So when game have msaa setting in menu, I have to set it to 4 when using 4 ss in ccc otherwise ss aa from ccc wont enable?

So why is tthere enchance setting for? Also. How does fxaa or smaa comes into all of this?

Thanks! I got gamepad with free camera mode in alan wake in mind biggrin.gif

Yes. So for some reason... override works in games that DON'T have AA options, but support MSAA. Inexplicably, the in-games AA options always override the options set in CCC... so if you disable it in game, it'll just simply override anything else and disable it.

To use enhance... it's always been a hit or miss for me. It takes some testing to make sure it's working. For example, in Battlefield 3, override for adaptive does not work. BUT! Using enhance does. Then super sampling for enhance does not, but override does.

Then FXAA and SMAA are just simply overlays(extremely over simplifying it)/shaders that are layered on top of the image that is being displayed. So they simply either work or not, depending on the game. If you use Radeon Pro, then you can use FXAA/SMAA with pretty much every game.
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post #592 of 1673
Resident Evil 5
With a bunch of random values

Far from perfect I believe.

Prince of Persia: The Forgotten Sands

So I was bored, and decided to check out a few old games where the cartoon shader would shine, while farming for Rhino in Warframe. I used another bunch of yet random values, and somehow it really looks good. I love the way the game looks right now. I was on a deleting spree to free up space for 2013, and this is one of the few I won't delete. Comparisons below, followed by settings.txt file attached, only compatible with SweetFX 2.0 Alpha.










popfsswfx2.0a.zip 4k .zip file
Edited by amd955be5670 - 1/12/13 at 12:40am
post #593 of 1673
Quote:
Originally Posted by TFL Replica View Post

Check CCC for anything the driver update may have changed, particularly any settings related to driver based AA.
Did you make any other changes to your system? Are there any third party utilities like MSI Afterburner and Fraps running in the background?


There should be a file called "log.log" in your game folder. Post its contents here.

Thanks for the info. I was able to fix it by reinstalling the game.
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post #594 of 1673
Quote:
Originally Posted by TFL Replica View Post

Check CCC for anything the driver update may have changed, particularly any settings related to driver based AA.
Did you make any other changes to your system? Are there any third party utilities like MSI Afterburner and Fraps running in the background?


There should be a file called "log.log" in your game folder. Post its contents here.

The game directory is:

D:\Games\RO2\PlayPark\RO2

The actual game itself is located in:

D:\Games\RO2\PlayPark\RO2\SHIPPING

log.log

full path: D:\Games\RO2\PlayPark\RO2\Shipping\
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
try to use "D:\Games\RO2\PlayPark\RO2" for shader files


edit: ERMEGED IT WORKED
Edited by Siigari - 1/12/13 at 10:13am
     
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post #595 of 1673
OH MY GOSH this is so much nicer, you guys are a huge help.



How can I do realtime editing of the SweetFX without having to quit and reload over and over?
     
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post #596 of 1673
you alt tab edit and save the settings
back in the game press Pause it reload the shaders, scroll lock toggle on off
post #597 of 1673
Thanks.

Now I've got the game's HackShield telling me after about 5 minutes of play that I can't have the DLL or something in the directory, look here:

     
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post #598 of 1673
it detect it as a cheat system there's nothing you can do about
if you have an amd card try radeon pro, if not cry tongue.gif
post #599 of 1673
Quote:
Originally Posted by Derko1 View Post

Yes. So for some reason... override works in games that DON'T have AA options, but support MSAA. Inexplicably, the in-games AA options always override the options set in CCC... so if you disable it in game, it'll just simply override anything else and disable it.

To use enhance... it's always been a hit or miss for me. It takes some testing to make sure it's working. For example, in Battlefield 3, override for adaptive does not work. BUT! Using enhance does. Then super sampling for enhance does not, but override does.

Then FXAA and SMAA are just simply overlays(extremely over simplifying it)/shaders that are layered on top of the image that is being displayed. So they simply either work or not, depending on the game. If you use Radeon Pro, then you can use FXAA/SMAA with pretty much every game.

Ok, did some testing on my own. Skyrim. Ultra. fxaa off. 59 fps cap afterburner.

I've noticed some really weird things. All just as You say.

Let's say i am overriding 8x and super sampling mode.

the 8x part don't matter at all. AA in Skyrim will indeed be selected in ccc supersampling but it won't be 8x. it will be as much as set in game launcher aa options. If I set it to 2x ingame, it will be 2x, even when I am forcing 8x in ccc.
Also, if I set aa to off in skyrim, it will be off even tho I am forcing an override of 8x in ccc !!!!!!!!!!!!!!!

The override and number of samples option in ccc is completly not working at all. AA will be used as many samples as set ingame but by mode set in ccc.



The conslusion is to leave aa in ccc to " use app settings" and only operate by changing mode to either adaptive or ss as needed. Then use ingame aa value to set what we want.

It is not like that in half life 2 tho. In that game 8x ss which I am forcing by override in cc, will ALWAYS be in place. no matter what aa value ingame or when I turn it off.



Now - is that a problem with ccc or what? should I install other 3rd party software? maybe radeonpro? would this work the same way like ccc or like the way I am used to when I had nvidia. In nvidia control panel, the amoung of aa I set was always in place and really was replacing anything I had set in games unlike amd stupid stuff mad.gif

Still - there is nothing bad about this as long as I play games which are like Skyrim - with option to choose amount of aa. Then I can just use what I want and mode in ccc.
wheee.gif
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post #600 of 1673
you should use radeonpro ; amd ccc is totally useless for game profil tongue.gif
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