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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 67

post #661 of 1673
So after some reading and testing for first time sweetfx with diablo 3 xd

I need more time to learn more about all these settings because i was like:i dont know what i am doing

In eyefinity the performance hit its pretty big.I went from 40% usage to 80-92%

With sweetfx:


Without:


I cant play diablo now without sweetfx tongue.gif It looks awful
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post #662 of 1673
Quote:
Originally Posted by ninjafada View Post

i edited the cartoon.h to add a variable so i can tweak it from the settings

this http://ninjafada.com/sweetfx/DMC4/dmc4.rar is the 2.0a with cartoon tweaked , chromatic aberation added , and order in the chain of effect changed to avoid hdr having artefact

someone from the guru3d is making a crt look shader quite well done, i haven't add it



i made a preset for DmC and ace combat http://sfx.thelazy.net/games/preset/newlist/
DmC is really hard to tweak so much red lights ;;

Thanks a lot for the links!

Now a general question, since its got too much of red, using defog to remove some of it, and then bleeding controlled blue & green through sepia, does it help?
I'm gonna tinker around a bit myself aswell, but wanted the expert opinion biggrin.gif
post #663 of 1673
i tried defod but remove red on all level ; sepia remove colors to add brown i tested it but didn't like it
liftgaingamma is better because you can tweak the rgb at 3 levels of brigthtness
you can try a mix of the 3 shaders , but i prefer to use the less shaders at the same time to avoid artefact and gpu cost ^^
post #664 of 1673
Like ninjafada said, LiftGammaGain is the single best tool you have at your disposal in SweetFX. Can remove\add colors in just shadows or just midtones.... for example. You can add basic contrast by lowering all 3 lift values and increasing all 3 gain values. This eliminates the need for curves, pretty much. You have overall brightness control with the gamma values (lower all 3 or increase all 3).

It's a lot like "levels" in photoshop. If I were to "bullshot" a screenshot, levels would be the first thing I'd use in photoshop smile.gif
post #665 of 1673
I've been fiddling around with SweetFX v2.0 Alpha today.
Does toggle (Scroll Lock) work for you guys ? It works with v1.3 but I can't seem to get it to work in v2.0 Alpha for some reason.
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post #666 of 1673
Thread Starter 
Quote:
Originally Posted by PowerK View Post

I've been fiddling around with SweetFX v2.0 Alpha today.
Does toggle (Scroll Lock) work for you guys ? It works with v1.3 but I can't seem to get it to work in v2.0 Alpha for some reason.

 

That's because 2.0 alpha defaults to the FXAA dlls which toggle using the pause button. You can switch back to the SMAA dlls by copying them from SweetFX\dlls\SMAA dlls.

post #667 of 1673
Because 666 posts should not be how this thread sits....
 
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post #668 of 1673
Quote:
Originally Posted by TFL Replica View Post

That's because 2.0 alpha defaults to the FXAA dlls which toggle using the pause button. You can switch back to the SMAA dlls by copying them from SweetFX\dlls\SMAA dlls.
Ah.. got it. Thank you.
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post #669 of 1673
So do we need to change these values to our reslolution? In the .fx files.
Quote:
* Setup mandatory defines. Use a real macro here for maximum performance!
*/
#ifndef SMAA_PIXEL_SIZE // It's actually set on runtime, this is for compilation time syntax checking.
#define SMAA_PIXEL_SIZE float2(1.0 / 1280.0, 1.0 / 720.0)
#endif
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post #670 of 1673
no never !
you have a setting file that all to tweak
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