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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 71

post #701 of 1673
Thread Starter 

Added. By the way, the default values for Tonemap and Life Gamma Gain are neutral. Enabling them without changing the parameters has no effect.

post #702 of 1673

Yeah I never disabled them when playing around. Doesn't make much difference to performance though seems SweetFX is pretty performance friendly anyway so I'm not too worried about it.

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post #703 of 1673
Here are some contributed screenshots for Dead Space 3 using SweetFX.

With


Without
post #704 of 1673
Thread Starter 
Quote:
Originally Posted by Lifeshield View Post

Yeah I never disabled them when playing around. Doesn't make much difference to performance though seems SweetFX is pretty performance friendly anyway so I'm not too worried about it.

 

Yeah, figured as much. Aliens: Colonial Marines seems very lightweight. It looks like shadows are disabled for outdoor environments!

 

Quote:
Originally Posted by Xinoxide View Post

Here are some contributed screenshots for Dead Space 3 using SweetFX.

With


Without

 

Thank you. Mind posting your settings as well?

post #705 of 1673
Quote:
Originally Posted by TFL Replica View Post

Quote:
Originally Posted by Lifeshield View Post

Yeah I never disabled them when playing around. Doesn't make much difference to performance though seems SweetFX is pretty performance friendly anyway so I'm not too worried about it.

Yeah, figured as much. Aliens: Colonial Marines seems very lightweight. It looks like shadows are disabled for outdoor environments!
Quote:
Originally Posted by Xinoxide View Post

Here are some contributed screenshots for Dead Space 3 using SweetFX.


With




Without


Thank you. Mind posting your settings as well?

I would but as soon as you go into a ship, or onto the planet, The color settings need a complete 180!

I will definitely hand them over if I can find a good middle ground for the different atmospheres.
post #706 of 1673
Dead Space is best left nearest to stock as you can get it. Minor tweaks... it looks great as is!
post #707 of 1673
Quote:
Originally Posted by jim2point0 View Post

Dead Space is best left nearest to stock as you can get it. Minor tweaks... it looks great as is!

try to defog with these values: 0.00/0.12/0.24. Because of all the different lighting atmospheres, I keep having to change it between 12-33% to get desired effects.

Sometimes on the planet surface I have to defog in the other direction: red.

However, I kind of like it like this:






As opposed to this:



post #708 of 1673
Defog was just a way to remove color from a scene before LiftGammaGain was added. Defog is pretty much useless now. But using either of those, if you remove blue, you're going to get red ice. lolol

Im sure if you sit around changing SweetFX settings every 10 minutes, it would look just perfect in any given moment wink.gif
post #709 of 1673
Quote:
Originally Posted by jim2point0 View Post

Im sure if you sit around changing SweetFX settings every 10 minutes, it would look just perfect in any given moment wink.gif

 

That's the fun (headache?) of pretty much most post proccessing tools. Balancing them so they look good in all scenarios.

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post #710 of 1673
Quote:
Originally Posted by Lifeshield View Post

That's the fun (headache?) of pretty much most post proccessing tools. Balancing them so they look good in all scenarios.
You can't come up with anything radical for this game and have it look good in all scenarios though.
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