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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 80

post #791 of 1673
Quote:
Originally Posted by HiCZoK View Post

Am I doing it right ?
Usind radeonpro technology preview. Set osd for pagedown and smaa/fxaa to del/end.
In options selected sweetfx 1.3 and set pageup to be it's hotkey. Then it just works in games !

People need to know about this method. it is so easy and simple to use fxaa and sweetfx on a button press.

You are! Make sure you are using the latest build... there's a bunch of games that got fixed that weren't working right before.


Latest build.
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post #792 of 1673
Quick comparison with Arma 3 - SMAA, Luma, Tonemap, Vibrance, Curves and Dither.

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post #793 of 1673
Thread Starter 

Risen 2: Dark Waters

SweetFX: FXAA, LumaSharpen, DPX, Lift Gamma Gain

 

 700700

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 700700

 

Settings are for Bolotaur2024's SweetFX Injector. Can also be used with SweetFX 2.0 alpha if you remove the lines related to the CRT shader.

 

 

Risen2_TFL.zip 4k .zip file
post #794 of 1673
Thread Starter 

SweetFX 1.4 is finally out! Changes include bug fixes, performance optimizations and several new shaders.

 

Download SweetFX 1.4

 

Full Changelog (Click to show)
  • Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause
  • Adds the Cartoon shader that can make the image look more cartoonish
  • Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display
  • Adds the Monochrome shader that removes the colors
  • Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though)
  • Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both
  • Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline)
  • Improved the Dither shader with the option to use Random Dithering.
  • Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering)
  • Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing.
  • Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time.
  • The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png.
  • The SweetFX settings file now include a description field to help keep of which version the settings are for.
  • Improved the Vignette shader to allow you to create oval shaped vignettes.
  • Curves_formula 2 is now the default Curves formula.
  • Includes some notes on how you can make custom shaders
post #795 of 1673
Quote:
Originally Posted by walterdonda View Post

I take some time but i did it biggrin.gif starcraft 2 with lumasharpen+4xGLSLHqFilter (opengl port to HSLS)
BEFORE
AFTER

Can you tell me how you got SweetFx working with SC2?

I understand i should be using proxylibrary with ENB to load sweetfx but i cant get sweetfx to turn on.

i CAN get ENB to load fine, and have it as:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9sweetfx.dll (renamed the sweetfx dll to this name)

ENB shows that it loads and i can turn off and on the effect (shift - f12) but just cant sweetfx to show its effect. frown.gif

thanks!
post #796 of 1673
Thread Starter 
Quote:
Originally Posted by fuc847 View Post


Can you tell me how you got SweetFx working with SC2?

I understand i should be using proxylibrary with ENB to load sweetfx but i cant get sweetfx to turn on.

i CAN get ENB to load fine, and have it as:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9sweetfx.dll (renamed the sweetfx dll to this name)

ENB shows that it loads and i can turn off and on the effect (shift - f12) but just cant sweetfx to show its effect. frown.gif

thanks!

 

Which version of ENB are you using? Some versions have non-functioning proxy library support. Did you try out his attachment for WC3?

post #797 of 1673
YAY !!! 1.4 !!

Do I need to change default smaa settings for best iQ ?
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post #798 of 1673
Thread Starter 
Quote:
Originally Posted by HiCZoK View Post

YAY !!! 1.4 !!

Do I need to change default smaa settings for best iQ ?

 

Default threshold was changed from 0.12 to 0.10 but you can still set it to 0.05 to match Inject SMAA's Ultra settings.

post #799 of 1673
ok so I guess old 0.05
64
16
smaa settings are still the best. ok.

hmmm... can't make it work on sleeping dogs ?
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post #800 of 1673
Quote:
Originally Posted by TFL Replica View Post

Which version of ENB are you using? Some versions have non-functioning proxy library support. Did you try out his attachment for WC3?

What does that do for WC3? Any pics?

I just recently bought the WC3 Battlechest and have been enjoying it, but graphics leave a lot to be desired. tongue.gif
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