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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 85

post #841 of 1673
what is forbidden is to alter the gamma/colors so you can see people in the dark or alter camo
post #842 of 1673
Quote:
Originally Posted by jim2point0 View Post

There is absolutely no way to distinguish between those injectors...

If the FXAA injector is fine, so is SweetFX

Quote:
Originally Posted by amd655 View Post

FXAA and SMAA are both legit in BF3, and have been passed by DICE and EA, there was a thread on their forums a while back.

Play safe, always wear protection tongue.gif

Yeah, I really liked the SweetFX affects on BF3, even stock it's a huge difference over the FXAA Injectors. Here's the thread I've kept bookmarked as my "Just-In-Case" argument: FXAA.

This is the SMAA thread I've been watching, waiting for a mod to weigh in. Guess I can just run it for a bit and see how it goes. ph34r-smiley.gif

EDIT: jim2point0 thumb.gif
Edited by crashdummy35 - 3/22/13 at 4:09pm
 
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post #843 of 1673
Quote:
Originally Posted by crashdummy35 View Post


Yeah, I really liked the SweetFX affects on BF3, even stock it's a huge difference over the FXAA Injectors. Here's the thread I've kept bookmarked as my "Just-In-Case" argument: FXAA.

This is the SMAA thread I've been watching, waiting for a mod to weigh in. Guess I can just run it for a bit and see how it goes. ph34r-smiley.gif
They're the same thing, really. Anyone that tells you SweetFX will get you banned in BF3 has had their jimmies thoroughly rustled.
post #844 of 1673
can someone tell me how to use SweetFX , AND Texmod (a program that injects and replaces custom textures) at the same time?

Whenever i use sweetFX, texmod cant seem to load.

thanks!
post #845 of 1673
Quote:
Originally Posted by jim2point0 View Post

They're the same thing, really. Anyone that tells you SweetFX will get you banned in BF3 has had their jimmies thoroughly rustled.

Cool story. I didn't say it definitely would, but why would anyone take a chance even if it's very small? Dealing with EA's customers service should be enough to dissuade anyone from it. And for what? Changing the colours a bit? You aren't looking at the scenery anyways, or shouldn't be. And you said it yourself, it's pointless because every map would require different settings anyways.
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post #846 of 1673
Quote:
Originally Posted by Slightly skewed View Post

Is there a chance it could happen? Yes. Personally I wouldn't risk it. I'm sure there will be people running in here yelling and screaming that they've been playing with it for the last ten years with no issues just to be argumentative though.

I put SweetFX 1.4 in my battlefield 3 folder a few days ago and have had no problems at all, it makes it look much better imo
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post #847 of 1673
What performance hit should I expect from 1.4 at default settings ?
How does perofrmance change with resolution ?

I like using 1.3 on smaa 0.08 and lumasharpen 1.60 + devault vibrant.

it takes about 6-10% in sleeping dogs and like from 90fps to 55fps in Max Payne3. Don't matter if I am using my sweetfx settings or default. (that is both on 1440p -> 1080 downscaling.

Should I expect performance hit to be this big on games?
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post #848 of 1673
Thread Starter 
Quote:
Originally Posted by HiCZoK View Post

What performance hit should I expect from 1.4 at default settings ?
How does perofrmance change with resolution ?

I like using 1.3 on smaa 0.08 and lumasharpen 1.60 + devault vibrant.

it takes about 6-10% in sleeping dogs and like from 90fps to 55fps in Max Payne3. Don't matter if I am using my sweetfx settings or default. (that is both on 1440p -> 1080 downscaling.

Should I expect performance hit to be this big on games?

 

If you're only using SMAA, LumaSharpen and Vibrance then SweetFX 1.4 should perform identically to 1.3 with the same settings.

 

Since you're already using downsampling then you can probably increase the SMAA threshold to reduce the performance hit.

post #849 of 1673

Ok having some teething problems with SweetFX v1.4.

 

For me, most likely due to the way it's installed into the game, screenshots are not working in Resident Evil 6. I have tried changing the screenshot key but to no avail. Also toggling on and off is a nightmare needing the toggle key holding down and then release and hope that you catch the correct toggle (it rapidly alternates between the two).

 

Anyone else had any similar issues with v1.4?

 

Also any program that will allow me to take a screenshot with SweetFX effects enabled until I figure out how to remedy this?

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post #850 of 1673
Thread Starter 
Quote:
Originally Posted by Lifeshield View Post

Ok having some teething problems with SweetFX v1.4.

 

For me, most likely due to the way it's installed into the game, screenshots are not working in Resident Evil 6. I have tried changing the screenshot key but to no avail. Also toggling on and off is a nightmare needing the toggle key holding down and then release and hope that you catch the correct toggle (it rapidly alternates between the two).

 

Anyone else had any similar issues with v1.4?

 

Also any program that will allow me to take a screenshot with SweetFX effects enabled until I figure out how to remedy this?

 

Are these issues exclusive to SweetFX 1.4? Since you have an AMD card, you could try using RadeonPro's SweetFX integration.

 

You could also give Bolotaur's SweetFX Injector a shot. Bolotaur's dll has been coded from scratch so there's a chance that things would be different. Bear in mind, the hotkeys are hardcoded for now.

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