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How To: Anti-Aliasing/Shader Injection Tools (FXAA, SMAA, SweetFX, and GeDoSaTo) - Page 13

post #121 of 1350
Quote:
Originally Posted by Baasha View Post

Okay will try this out tomorrow. I tried SweetFX with AC Revelations and honestly, I can't tell a real difference between that and the in-game 8xMSAA. Compared to no AA, SweetFX does make things look a little more saturated but I thought the difference would be significant(?). Are there specific settings I can/should tweak for Assassin's Creed Revelations/Brotherhood/II that would make the game look really good/better than "standard"?

For antialiasing purposes (ignoring all the color tweaking and other stuff that SweetFX can do), the in-game AA in the AC series is quite good, but fails hard on transparency (as does all MSAA). So the best bet is to use in game 4xMSAA + SweetFX SMAA. FXAA/SMAA really helps in the first game, especially on the Animus. On the subsequent games, it's not as obvious, but still helps.

The biggest benefit in all games from FXAA/SMAA is the reduction in pixel shimmer/crawl when moving, especially on subpixel features. If I posted some screenshots of the 4x SGSSAA + SweetFX that I use on NFS Hot Pursuit, you wouldn't be able to discern the difference between 4X SGSSAA only, and 4x SGSSAA + SweetFX. In motion though, adding SweetFX/SMAA/FXAA makes a huge difference.

Also, if you aren't noticing an immediate difference, try setting "#define USE_LUMASHARPEN 0" instead of the default 1. I find with it enabled things still look rather aliased to me. The sort of soft painterly look that SMAA/FXAA gives without added sharpening takes a bit to get used to but I rather like it in most games. An obvious exception was the in-game FXAA in DX:HR which was terrible compared to 2x SGSSAA.

Also you can try upping the settings to get more aggressive edge detection. These are the values that mrhaandi used for the Ultra preset in injectSMAA.

#define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 32 // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 25 // [0-100] Determines the percent of antialiasing to apply to corners.

Here's a bunch of presets and full explanation of what they do straight from injectSMAA's SMAA.h file:
Warning: Spoiler! (Click to show)
Code:
SMAA Presets

PRESET_LOW == 1
SMAA_THRESHOLD 0.15
SMAA_MAX_SEARCH_STEPS 4
SMAA_MAX_SEARCH_STEPS_DIAG 0
SMAA_CORNER_ROUNDING 100

SMAA_PRESET_MEDIUM == 1
SMAA_THRESHOLD 0.1
SMAA_MAX_SEARCH_STEPS 8
SMAA_MAX_SEARCH_STEPS_DIAG 0
SMAA_CORNER_ROUNDING 100

SMAA_PRESET_HIGH == 1
SMAA_THRESHOLD 0.1
SMAA_MAX_SEARCH_STEPS 16
SMAA_MAX_SEARCH_STEPS_DIAG 8
SMAA_CORNER_ROUNDING 25

SMAA_PRESET_ULTRA == 1
SMAA_THRESHOLD 0.05
SMAA_MAX_SEARCH_STEPS 32
SMAA_MAX_SEARCH_STEPS_DIAG 16
SMAA_CORNER_ROUNDING 25


Configurable Defines

 * SMAA_THRESHOLD specifies the threshold or sensitivity to edges.
 * Lowering this value you will be able to detect more edges at the expense of
 * performance. 
 *
 * Range: [0, 0.5]
 *   0.1 is a reasonable value, and allows to catch most visible edges.
 *   0.05 is a rather overkill value, that allows to catch 'em all.
 *
 *   If temporal supersampling is used, 0.2 could be a reasonable value, as low
 *   contrast edges are properly filtered by just 2x.


 * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the
 * horizontal/vertical pattern searches, at each side of the pixel.
 *
 * In number of pixels, it's actually the double. So the maximum line length
 * perfectly handled by, for example 16, is 64 (by perfectly, we meant that
 * longer lines won't look as good, but still antialiased).
 *
 * Range: [0, 98]


 * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the
 * diagonal pattern searches, at each side of the pixel. In this case we jump
 * one pixel at time, instead of two.
 *
 * Range: [0, 20]; set it to 0 to disable diagonal processing.
 *
 * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16 
 * steps), but it can have a significant impact on older machines.


 * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded.
 *
 * Range: [0, 100]; set it to 100 to disable corner detection.
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post #122 of 1350
Quote:
Originally Posted by TFL Replica View Post

The default settings only exist to serve as a starting point. You can modify them by editing SweetFX_settings.txt (optionally in real time) until you achieve your desired results. What sort of changes are you hoping to make to AC?

I will give the settings a shot but I suppose I have to be careful because I don't want to compromise stability and performance; I am getting about 95 FPS in AC Revelations at the moment with SweetFX at its default configuration and I"m playing @ 5160x2560.

I suppose what I want is the best visual fidelity possible. My rig and monitor setup is made to push these games to the fullest and so I want the best there is. I know that sounds vague but for instance, I have everything on "Ultra" in BF3 and use 2xMSAA and HBAO and still get 55-75 FPS @ 4800x2560. I want to use some inject-AA method in BF3 so I can get the visual boost but not the performance drop of MSAA. Which inject-AA works "best", in terms of visual quality, for BF3? I remember using it late last year when the injectFXAA first came out and some guy on this forum configured it well. Are there better ones out there now? If so, which one(s) do you recommend?

Quote:
Originally Posted by zinfinion View Post

For antialiasing purposes (ignoring all the color tweaking and other stuff that SweetFX can do), the in-game AA in the AC series is quite good, but fails hard on transparency (as does all MSAA). So the best bet is to use in game 4xMSAA + SweetFX SMAA. FXAA/SMAA really helps in the first game, especially on the Animus. On the subsequent games, it's not as obvious, but still helps.
The biggest benefit in all games from FXAA/SMAA is the reduction in pixel shimmer/crawl when moving, especially on subpixel features. If I posted some screenshots of the 4x SGSSAA + SweetFX that I use on NFS Hot Pursuit, you wouldn't be able to discern the difference between 4X SGSSAA only, and 4x SGSSAA + SweetFX. In motion though, adding SweetFX/SMAA/FXAA makes a huge difference.
Also, if you aren't noticing an immediate difference, try setting "#define USE_LUMASHARPEN 0" instead of the default 1. I find with it enabled things still look rather aliased to me. The sort of soft painterly look that SMAA/FXAA gives without added sharpening takes a bit to get used to but I rather like it in most games. An obvious exception was the in-game FXAA in DX:HR which was terrible compared to 2x SGSSAA.
Also you can try upping the settings to get more aggressive edge detection. These are the values that mrhaandi used for the Ultra preset in injectSMAA.
#define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 32 // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 25 // [0-100] Determines the percent of antialiasing to apply to corners.
Here's a bunch of presets and full explanation of what they do straight from injectSMAA's SMAA.h file: Warning: Spoiler! (Click to show)
Code:
SMAA Presets
PRESET_LOW == 1
SMAA_THRESHOLD 0.15
SMAA_MAX_SEARCH_STEPS 4
SMAA_MAX_SEARCH_STEPS_DIAG 0
SMAA_CORNER_ROUNDING 100
SMAA_PRESET_MEDIUM == 1
SMAA_THRESHOLD 0.1
SMAA_MAX_SEARCH_STEPS 8
SMAA_MAX_SEARCH_STEPS_DIAG 0
SMAA_CORNER_ROUNDING 100
SMAA_PRESET_HIGH == 1
SMAA_THRESHOLD 0.1
SMAA_MAX_SEARCH_STEPS 16
SMAA_MAX_SEARCH_STEPS_DIAG 8
SMAA_CORNER_ROUNDING 25
SMAA_PRESET_ULTRA == 1
SMAA_THRESHOLD 0.05
SMAA_MAX_SEARCH_STEPS 32
SMAA_MAX_SEARCH_STEPS_DIAG 16
SMAA_CORNER_ROUNDING 25
Configurable Defines
 * SMAA_THRESHOLD specifies the threshold or sensitivity to edges.
 * Lowering this value you will be able to detect more edges at the expense of
 * performance. 
 *
 * Range: [0, 0.5]
 *   0.1 is a reasonable value, and allows to catch most visible edges.
 *   0.05 is a rather overkill value, that allows to catch 'em all.
 *
 *   If temporal supersampling is used, 0.2 could be a reasonable value, as low
 *   contrast edges are properly filtered by just 2x.
 * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the
 * horizontal/vertical pattern searches, at each side of the pixel.
 *
 * In number of pixels, it's actually the double. So the maximum line length
 * perfectly handled by, for example 16, is 64 (by perfectly, we meant that
 * longer lines won't look as good, but still antialiased).
 *
 * Range: [0, 98]
 * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the
 * diagonal pattern searches, at each side of the pixel. In this case we jump
 * one pixel at time, instead of two.
 *
 * Range: [0, 20]; set it to 0 to disable diagonal processing.
 *
 * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16 
 * steps), but it can have a significant impact on older machines.
 * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded.
 *
 * Range: [0, 100]; set it to 100 to disable corner detection.

Thanks for this! I will try this out and let you know how it goes.

merged
post #123 of 1350
Thread Starter 
Quote:
Originally Posted by Baasha View Post


I will give the settings a shot but I suppose I have to be careful because I don't want to compromise stability and performance; I am getting about 95 FPS in AC Revelations at the moment with SweetFX at its default configuration and I"m playing @ 5160x2560.
I suppose what I want is the best visual fidelity possible. My rig and monitor setup is made to push these games to the fullest and so I want the best there is. I know that sounds vague but for instance, I have everything on "Ultra" in BF3 and use 2xMSAA and HBAO and still get 55-75 FPS @ 4800x2560. I want to use some inject-AA method in BF3 so I can get the visual boost but not the performance drop of MSAA. Which inject-AA works "best", in terms of visual quality, for BF3? I remember using it late last year when the injectFXAA first came out and some guy on this forum configured it well. Are there better ones out there now? If so, which one(s) do you recommend?

 

Best visual quality is subjective. Given the variety of games and the fact that all the injection mods are configurable, it wouldn't be fair to outline a clear winner. I would personally vouch for the clean looks of SMAA used in SweetFX. You can tweak the custom preset manually or edit injector.ini and change "SMAA_PRESET_CUSTOM" to "SMAA_PRESET_ULTRA".

 

As for the other post processing options, you'll just have to try them out and see if you like them.

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post #124 of 1350
If you want the best of the best... use supersampling. Then tweak colors/brightness through the injectors. I rarely use the injectors as a means for AA. I use it mainly for tweaking the look of the game and then use SSAA at 2x or 4x, depending on what I can get away with.
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post #125 of 1350
Thread Starter 

Updated the OP. I will be doing Deus Ex Human Revolution soon and comparing the built-in FXAA and MLAA with custom SMAA using SweetFX.

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post #126 of 1350
Quote:
Originally Posted by Derko1 View Post

If you want the best of the best... use supersampling. Then tweak colors/brightness through the injectors. I rarely use the injectors as a means for AA. I use it mainly for tweaking the look of the game and then use SSAA at 2x or 4x, depending on what I can get away with.

I tried the SweetFX @ Ultra and it was a negligible difference for my eyes(?). I would like to try this SuperSampling. I know the AA compatibility bits for AC Revelations is on that Guru3D forum but how does one use the SSAA exactly? Do I have to set MSAA and then SSAA or do I just choose SSAA and hit "Apply"? I like the "vibrance = 1" setting in the SweetFX but the overall AA leaves something wanting.
post #127 of 1350
When I use any non-game AA for The Sims 3 My game crashes right before the loading screen. Any help on this? Or will Sims 3 just not work with it? Thanks.
 
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post #128 of 1350
Quote:
Originally Posted by Baasha View Post

I tried the SweetFX @ Ultra and it was a negligible difference for my eyes(?). I would like to try this SuperSampling. I know the AA compatibility bits for AC Revelations is on that Guru3D forum but how does one use the SSAA exactly? Do I have to set MSAA and then SSAA or do I just choose SSAA and hit "Apply"? I like the "vibrance = 1" setting in the SweetFX but the overall AA leaves something wanting.

I don't have the game and so it does not work with all games. The way I have had it work... is that I set the ingame MSAA to whatever I want... typically 2x or 4x and then go to something like radeonpro and make a profile for the game. Set it to the same amount of MSAA as in game and then turn on supersampling AA as the AA mode.

But for you... you would use the nvidia equivalent... nvidia inspector. Which I believe has even more options than what us ATI guys get.

So go crazy with it if your system supports it. With SSAA and down sampling... games look incredible. I like to use AA to the point that I do not see any flickering lines of aliasing anywhere.
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post #129 of 1350
Quote:
Originally Posted by Derko1 View Post

I don't have the game and so it does not work with all games. The way I have had it work... is that I set the ingame MSAA to whatever I want... typically 2x or 4x and then go to something like radeonpro and make a profile for the game. Set it to the same amount of MSAA as in game and then turn on supersampling AA as the AA mode.
But for you... you would use the nvidia equivalent... nvidia inspector. Which I believe has even more options than what us ATI guys get.
So go crazy with it if your system supports it. With SSAA and down sampling... games look incredible. I like to use AA to the point that I do not see any flickering lines of aliasing anywhere.

I guess in NVidia Inspector, I would have to use "Override Application Settings" which means the in-game AA won't work. I would have to set the AA level in Inspector and then turn on SSAA as well. I will try out 4xMSAA and 4xSSAA with the AC Revelations AA compatibility bits and see. I know from past experience though that when I tried to use SGSSAA with MSAA for NFS Hot Pursuit, I got freakish flashing on the screen during the game so I had to turn that off and just use AA, usually 16xCSAA or 8xMSAA etc.

Will report back on what the results are.

Also, what is the optimal InjectFXAA profile for BF3? I know a couple of guys have tweaked the "regular" settings that can be downloaded (in the OP) and some of them look really good. I can't find where to download them.
post #130 of 1350
Thread Starter 
Quote:
Originally Posted by Bboy500 View Post

When I use any non-game AA for The Sims 3 My game crashes right before the loading screen. Any help on this? Or will Sims 3 just not work with it? Thanks.

 

Post your log.log file. Could be a permissions issue. Where is your game installed (full path)?

 

Quote:
Originally Posted by Baasha View Post

Also, what is the optimal InjectFXAA profile for BF3? I know a couple of guys have tweaked the "regular" settings that can be downloaded (in the OP) and some of them look really good. I can't find where to download them.

 

There's a lot of older configs floating around. I did a quick search and found this one: http://www.overclock.net/t/1185211/bf3-fxaa-inject-color-corection/60#post_15970511

 

You could either use it directly or draw inspiration from it and make your own config.

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Western Digital Caviar Black Western Digital Caviar Green Windows 7 x64 Ultimate Linux Mint 17 
MonitorKeyboardPowerCase
LG W2261VP Ducky Shine Cherry Mx Red - Red LED  PC Power and Cooling Silencer 750w Lian Li PC-7HB 
MouseMouse PadAudioOther
Logitech G500 Coolermaster Dual Sided Mouse Pad Creative SB X-FI Xtremegamer Plextor M5P 128GB Extreme 
CPUMotherboardGraphicsRAM
Intel E5300 @ 3.15GHz Gigabyte G41M-ES2L Gainward 8800GT 2x2GB Geil DDR2 6400 
Hard DriveOSMonitorPower
Seagate 500GB Chakra Linux (semi rolling release) / Windows 7... Variable Corsair 400w 
Case
Lian Li V351B 
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Mettlesome Magus
(16 items)
 
Do Not Touch
(13 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i5 2500K ASUS P8P67 Deluxe (Rev 3.0) Gigabyte GTX 970 G1  G.Skill 2x4GB DDR3 1600 
Hard DriveHard DriveOSOS
Western Digital Caviar Black Western Digital Caviar Green Windows 7 x64 Ultimate Linux Mint 17 
MonitorKeyboardPowerCase
LG W2261VP Ducky Shine Cherry Mx Red - Red LED  PC Power and Cooling Silencer 750w Lian Li PC-7HB 
MouseMouse PadAudioOther
Logitech G500 Coolermaster Dual Sided Mouse Pad Creative SB X-FI Xtremegamer Plextor M5P 128GB Extreme 
CPUMotherboardGraphicsRAM
Intel E5300 @ 3.15GHz Gigabyte G41M-ES2L Gainward 8800GT 2x2GB Geil DDR2 6400 
Hard DriveOSMonitorPower
Seagate 500GB Chakra Linux (semi rolling release) / Windows 7... Variable Corsair 400w 
Case
Lian Li V351B 
  hide details  
Reply
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Overclock.net › Forums › Video Games › PC Gaming › How To: Anti-Aliasing/Shader Injection Tools (FXAA, SMAA, SweetFX, and GeDoSaTo)