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[TR] Sony PlayStation Vita sales crawl - Page 7

post #61 of 99
Argument withdrawn. biggrin.gif
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post #62 of 99
Quote:
Originally Posted by dudanian View Post

Two words: Monster Hunter. Monster Hunter was the reason that the PSP sold so well in Japan, and now that Crapcom is making it for Nintendo consoles (3DS and Wii), Sony is missing out. Sony should have made a deal for exclusive rights to Monster Hunter when it had the chance. At this rate, it's gonna stay on Nintendo and I'm never gonna play it again mad.gif

Or just create a new VITA IP called "Monster Planet" (Monster Hunter and Lost Planet hybrid) .. a somewhat futuristic MH and make it a VITA exclusive tongue.gif
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post #63 of 99
Make good games, console sales?
    
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post #64 of 99
Quote:
Originally Posted by Redmist View Post

I hate this argument.

Maybe for non-gamers who enjoy things like Facebook games it's true. However, I've never played a good smartphone exclusive game. Not one. The only game I play are my phone are Gameboy Advance and SNES games via emulators. Nobody makes good RPGs exclusively for phones. Maybe the demand for portable game systems has died down a bit because casual gamers are fine playing Angry Birds on their phones and tablets, but there will always be hardcore gamers who want to play real games. Until smartphone and tablet games get to the same level of quality we have on DS and Vita, there will always be some sort of demand for portable gaming systems, though it may be greatly diminished from where it was in the past.
Except it's a good argument. Handheld game systems were great back when you couldn't carry around a whole computer in your pocket. Why would I carry around one device restricted almost exclusively to gaming in addition to the phone I already carry? I can do anything a handheld can do on my phone except play exclusives, and it's also does phone/messaging/internet without wifi/books/movies/music/whatever else there's an app for.

Admittedly, the controls for touchscreen games could use some work, which is the biggest downside to gaming on a phone. I'm not sure about your argument for exclusives other than as a holdout as the platform dies, as the smartphone market grows and the handheld gaming market wanes there will be less exclusives implicitly as developers will move to where the money is.

I gave up my DS for a smartphone, I just don't see the point. Though I do miss pokemon... tongue.gif
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post #65 of 99
Quote:
Originally Posted by BizzareRide View Post

That link states that Angry Birds was downloaded 500m times, not that it sold that many copies. Even if it were sales, it would still be only half the revenue of BLOPS.
Infinity Blade was the most profitable. Profitability =/= more money. Gears of War franchise as grossed over a billion dollars. Infinity Blade doesn't come close.

Let's say you start a lemonade stand and it costs you $0.25 to make a cup.

Would you rather sell 1000 cups at $0.15, or sell 100 cups at $1.00?

The first option generates more revenue, but less profit.

Revenue = $150, costs (to you) = $250, profit = -$100 (that's in the red, you've spent $100 more than you've grossed, so you LOST $100 at the end of the day)

The second option generates less revenue, but more profit.

Revenue = $100, costs (to you) = $25, profit = $75 (that's in the black, you've made $75 more than it cost you to run the stand, so you MADE $75 at the end of the day)

Profit is what drives a business, not revenue.
 
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post #66 of 99
Quote:
Originally Posted by Mad Pistol View Post

Those of you saying that the Vita does not compete directly with the smartphone/mobile computing market need to check your baggage at the door. It is a mobile device. Believe it or not, I have to decide if spending $250 on a PS Vita or a Google Nexus 7 is the best route. I'll give you a hint as to my thought process: I can't get a ton of free and useful content on the PS Vita.
A lot of you are giving excellent reasons as to why the PS Vita is currently failing as a platform. Fix this, tweak that, and it will be successful, right? I wish it were that simple. This isn't about hardware specs or the inadequacies of the software. This is about public perceptions above anything else. Technology has advanced to a point now that it is no longer about pushing the best specs. Rather, it is about capturing the public's attention and dragging them kicking and screaming into the sale.
As an example, Nintendo is notoriously good at doing this. Every time we have seen a Nintendo console come out in the last 15-20 years, it has always had something that no other console had before it. Let's recount the examples.
  • N64: First mainstream made-for-3D console. (Saturn and PS1 were far too expensive by comparison). 4-player multiplayer.
  • Gamecube: Small console, small discs, very fast loading times for a disc-based console, cheap compared to competition.
  • Wii: First console to implement full motion control.
  • Gameboy color: First handheld console implementation to sport a color screen that WASN'T A BATTERY HOG!!! Backwards compatible with game boy games. Graphics above that of NES.
  • Gameboy Advance: First widescreen display on a portable console. First "32-bit" handheld console. SP included a lit screen and innovative fold-up design. Graphics above that of SNES.
  • Nintendo DS: First handheld console to support 2 screens, one screen was a touchscreen. Graphics on par with N64.
  • Nintendo 3DS: First handheld console to support stereoscopic 3D without the need for shutter glasses. Graphics on par with Gamecube(+).
Nintendo has carved a niche in the gaming market that no other company has been able to create. Sony came close with the PS1 and PS2, but then they lost their direction with the PS3. Sony tried to brute force their way into the market by creating the most powerful hardware that they could and getting developers to back it with AAA titles. This backfired with the PS3 simply because the Cell processor was a pain in the butt to code for.
So my question to you is what will make ANYONE buy a PS Vita over the 3DS or a nice smartphone? If you say graphics, I'm going to throw a brick at you. It's easy to build the most powerful system. The problem is meeting the expectations of the market, and the mobile market demands functionality over all else. That is what the PS Vita struggles with. It's a great gaming platform, but that's all it is. In a world where we demand that our mobile devices do anything and everything, the PS Vita is not a stand-out device. It's just a toy.
What I find interesting is that I predicted terrible sales numbers for the PS Vita when it first launched, and got shot down hard by all the rabid Sony fanboys. I guess that means I'm the one laughing now. rolleyes.gif

Dude Im sorry but you are a Nintendo fanboy


"Sony came close with the PS1 and PS2"

are you even serious ?? so...in that time...the N64 and the Gamecube were better consoles ??

omg....
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post #67 of 99
Quote:
Originally Posted by Mad Pistol View Post

So my question to you is what will make ANYONE buy a PS Vita over the 3DS or a nice smartphone?

Well, I wouldn't buy one instead of a smartphone, I need a smartphone for many more important things than playing games on. But if I had an 8 year old, I'd be buying him a handheld gaming console before a phone. So kids would be part of the market for these. Secondly, I buy one of these AND a phone, they're not mutually exclusive. I buy handhelds for games, much better games than you find on a mobile device, by far. Who knows if that will be the case in a couple of years or now, we'll see, but it's difficult to make great and in-depth games without buttons (tactile feedback).
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post #68 of 99
Quote:
Originally Posted by Deacon View Post

These 2 markets are converging and I would say in 2-3 years we will have full conversion, and then we will have an Oranpple. =P
Not unless casual gamers and hardcore gamers converge themselves. Tablets/Smart phone games are simply separating the casual gamers from the hardcore gamers, and it turns out simply that the majority of gamers are casual, like Xeio here:
Quote:
Originally Posted by Xeio 
I gave up my DS for a smartphone, I just don't see the point.

No longer do casual gamers have to buy handheld consoles for $250-$300 and spend $30-50 on games when they can just get a smartphone or tablet and download games that are a lot more simple and straight-forward for a few bucks each.

There will still be hardcore gamers out there who will prefer playing a long, in-depth game on a handheld console.
post #69 of 99
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post #70 of 99
Quote:
Originally Posted by Mad Pistol View Post

Those of you saying that the Vita does not compete directly with the smartphone/mobile computing market need to check your baggage at the door. It is a mobile device. Believe it or not, I have to decide if spending $250 on a PS Vita or a Google Nexus 7 is the best route. I'll give you a hint as to my thought process: I can't get a ton of free and useful content on the PS Vita.
A lot of you are giving excellent reasons as to why the PS Vita is currently failing as a platform. Fix this, tweak that, and it will be successful, right? I wish it were that simple. This isn't about hardware specs or the inadequacies of the software. This is about public perceptions above anything else. Technology has advanced to a point now that it is no longer about pushing the best specs. Rather, it is about capturing the public's attention and dragging them kicking and screaming into the sale.
As an example, Nintendo is notoriously good at doing this. Every time we have seen a Nintendo console come out in the last 15-20 years, it has always had something that no other console had before it. Let's recount the examples.
  • N64: First mainstream made-for-3D console. (Saturn and PS1 were far too expensive by comparison). 4-player multiplayer.
  • Gamecube: Small console, small discs, very fast loading times for a disc-based console, cheap compared to competition.
  • Wii: First console to implement full motion control.
  • Gameboy color: First handheld console implementation to sport a color screen that WASN'T A BATTERY HOG!!! Backwards compatible with game boy games. Graphics above that of NES.
  • Gameboy Advance: First widescreen display on a portable console. First "32-bit" handheld console. SP included a lit screen and innovative fold-up design. Graphics above that of SNES.
  • Nintendo DS: First handheld console to support 2 screens, one screen was a touchscreen. Graphics on par with N64.
  • Nintendo 3DS: First handheld console to support stereoscopic 3D without the need for shutter glasses. Graphics on par with Gamecube(+).
Nintendo has carved a niche in the gaming market that no other company has been able to create. Sony came close with the PS1 and PS2, but then they lost their direction with the PS3. Sony tried to brute force their way into the market by creating the most powerful hardware that they could and getting developers to back it with AAA titles. This backfired with the PS3 simply because the Cell processor was a pain in the butt to code for.
So my question to you is what will make ANYONE buy a PS Vita over the 3DS or a nice smartphone? If you say graphics, I'm going to throw a brick at you. It's easy to build the most powerful system. The problem is meeting the expectations of the market, and the mobile market demands functionality over all else. That is what the PS Vita struggles with. It's a great gaming platform, but that's all it is. In a world where we demand that our mobile devices do anything and everything, the PS Vita is not a stand-out device. It's just a toy.
What I find interesting is that I predicted terrible sales numbers for the PS Vita when it first launched, and got shot down hard by all the rabid Sony fanboys. I guess that means I'm the one laughing now. rolleyes.gif

Some of your "firsts" seem to be stretches. Also, Gamecube doesn't support your claim that all of the consoles had a first. Small discs and small consoles aren't firsts, and loading times don't really count as a first. Being cheap isn't a first either. Along the same train of thought, the PS Vita has a lot of things it did first as well. First handheld console to have a mobile connection as a default model. First handheld console to have a capacitive touchscreen. First handheld to have a touchscreen and touch sensitive back. First handheld to have 2 analogue sticks. First handheld to sport an AMOLED screen. The firsts can go on forever, but honestly, the only first that Nintendo had that was a massive influence on the success of the product was the motion sensing for the Wii. But now that people got over the novelty eventually, and the Wii's not selling well anymore.

Also, people care about graphics, so I don't know why you're so against it. Also, your argument that the PS Vita struggles because we live in "a world where our mobile devices do anything and everything" falls flat because the 3DS has the same identity as the Vita. Just a toy. Try sending the question back at the 3DS. What would make anyone buy a 3DS over a Vita or a nice smartphone? I'll give you a hint-games.

Your omission of a lot of details and lopsided reasoning really makes you sound like a fanboy, and before you think the same about me, I own a 3DS, but not a Vita.

Basically, the problem isn't whether or not the PS Vita was first at anything. Simply put, it's about attracting people with games, so people who don't have the device yet will think, "wow, I can have lots of fun playing these games on this system. I'm gonna buy it." and the PS Vita doesn't have any must-have games for most people. Thus, it doesn't have very many sales.
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