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[GI] Remedy: Next-Gen consoles are a quantum leap - Page 16  

post #151 of 181
With the world economy as it is, I cannot see either Sony or M$ going for all out power. I think it will be just be able to run games 1080p 60fps
post #152 of 181
Quote:
Originally Posted by Osiris[405] View Post

Damn it. As a physics student I really wish people would stop using the word "quantum" out of context. It doesn't mean BIG, it means DISCRETE.

What the guy in the article wanted to say is that you couldn't have a smaller improvement over the previous gen. Maybe next gen is same hardware with clocks increased by 14.31818 MHz (most commonly used crystal frequency).
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post #153 of 181
Quantum leap is another way of saying "paradigm shift" which in this case means "significant change". Which of course means a noticeable increase. No one uses the technical use of "quantum". If physics professors want to get cheesy over word meanings, then please stop using "Dark Matter", which is also a misnomer.
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post #154 of 181
All I know is I'm glad I have my ps3 for Madden which should arrive tomorrow via Amazon preorder! wink.gif
post #155 of 181
Quote:
Originally Posted by Majin SSJ Eric View Post

All I know is I'm glad I have my ps3 for Madden which should arrive tomorrow via Amazon preorder! wink.gif

Thank god football is starting. I saw this year's Madden got reviewed pretty well too, at least at IGN.
post #156 of 181
My wife is happy for Football season, which is amazing because before last year she hated football ;p

Damn I am good! She just so happens to like Eli Manning, what a dork lol

Ive got 2 Teams That I support, Giants and Colts. Really more of a Manning fan tbh dunno what to do with Colts with no Manning.
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post #157 of 181
Quote:
Originally Posted by H60Ninja View Post

I highly doubt they would match the level of f high-ultra graphics the 680 and 7970 can do.

You must be young, so I'll explain this to you real quick.

NES at the time of release outsurpassed most computer graphics.
SNES and Genesis at time of release matched most 2D computer graphics.
N64 and PSX outsurpassed what 95% of computers were capable of at the time, because discrete 3D graphics cards were still a very limited consumer market.
PS2 and Xbox matched what was available to a computer gamer at the time.
360 and PS3 outsurpassed what the computer was capable of for a year or so after release.

I've had gaming rigs or at the very least a top of the line graphics card since 1995, I can assure you that whenever a new generation of console comes out, they will beat or atleast match what the computer is capable thanks almost directly impart due to their focused hardware programming and minimal background OS nonsense.
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post #158 of 181
Quote:
Originally Posted by Code-Red View Post

You must be young, so I'll explain this to you real quick.
NES at the time of release outsurpassed most computer graphics.
SNES and Genesis at time of release matched most 2D computer graphics.
N64 and PSX outsurpassed what 95% of computers were capable of at the time, because discrete 3D graphics cards were still a very limited consumer market.
PS2 and Xbox matched what was available to a computer gamer at the time.
360 and PS3 outsurpassed what the computer was capable of for a year or so after release.
I've had gaming rigs or at the very least a top of the line graphics card since 1995, I can assure you that whenever a new generation of console comes out, they will beat or atleast match what the computer is capable thanks almost directly impart due to their focused hardware programming and minimal background OS nonsense.


Wow, where to begin...
1. Perhaps in terms of games it surpassed, but that was due to programming not technology, Ricoh 2a03 1.79mhz 6um manufacturing process (nintendo entertainment system processor) Am286 8-20mhz 1.5um manufacturing process (x86 processor circa 1982) Intel 80286 4-25mhz same 1.5um process (x86 processor circa 1982)
2. SNES and Genesis had no chance once 3d games started being release in the early 90s.
3. By the time the psx (1994) was released the popular pc games quake, and shortly after quake 2 had been released. You can't honestly tell me that there are games in the n64 and psx arsenal that compare.
4. This is by far the most ridiculous statement in this list, aside from the statement after it perhaps tongue.gif The "graphics synthesizer" and "emotion engine" gpu and cpu of the ps2, while interesting pieces of technology were difficult to code for, and had problems of their own. The geforce 2 series, and amd athlon/intel pentium 3/4 had no problem showing more strength. As for the original xbox, that was the first time a console was literally a dumbed down computer, Mobile Celeron "coppermine" cpu, Nv2a gpu, 64mb memory, 233mhz clock, Basically an mx2.
5. the 360 matched what high end computers had on release. By the time the ps3 dragged itself out a year after, it had been passed, pretty badly i might add. We had the 7900 series and the 8000 series right around the corner while the ps3 had it's cut down 7800 gpu, with limited memory bandwidth, and as many ROP's as a low end 7600.


I can assure you, based on rumors of specs of the new consoles that they will not even surpass top of the line last gen tech (ati 6000 series, nvidia 500 series. Phenom II and first and second gen i5/i7's)
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post #159 of 181
Quote:
Originally Posted by Cannon19932006 View Post

Wow, where to begin...
1. Perhaps in terms of games it surpassed, but that was due to programming not technology, Ricoh 2a03 1.79mhz 6um manufacturing process (nintendo entertainment system processor) Am286 8-20mhz 1.5um manufacturing process (x86 processor circa 1982) Intel 80286 4-25mhz same 1.5um process (x86 processor circa 1982)
2. SNES and Genesis had no chance once 3d games started being release in the early 90s.
3. By the time the psx (1994) was released the popular pc games quake, and shortly after quake 2 had been released. You can't honestly tell me that there are games in the n64 and psx arsenal that compare.
4. This is by far the most ridiculous statement in this list, aside from the statement after it perhaps tongue.gif The "graphics synthesizer" and "emotion engine" gpu and cpu of the ps2, while interesting pieces of technology were difficult to code for, and had problems of their own. The geforce 2 series, and amd athlon/intel pentium 3/4 had no problem showing more strength. As for the original xbox, that was the first time a console was literally a dumbed down computer, Mobile Celeron "coppermine" cpu, Nv2a gpu, 64mb memory, 233mhz clock, Basically an mx2.
5. the 360 matched what high end computers had on release. By the time the ps3 dragged itself out a year after, it had been passed, pretty badly i might add. We had the 7900 series and the 8000 series right around the corner while the ps3 had it's cut down 7800 gpu, with limited memory bandwidth, and as many ROP's as a low end 7600.
I can assure you, based on rumors of specs of the new consoles that they will not even surpass top of the line last gen tech (ati 6000 series, nvidia 500 series. Phenom II and first and second gen i5/i7's)

And the poster you're quoting is talking about graphics quality, not raw hardware specs. Congrats on totally missing the point though.
post #160 of 181
Quote:
Originally Posted by Foolsmasher View Post

And the poster you're quoting is talking about graphics quality, not raw hardware specs. Congrats on totally missing the point though.


Well then I guess neither of you are arguing then.

Also, it is my understanding that while games come out on consoles fairly optimized, the true optimization starts getting pushed out after the console has been around a few years. This is why (apart from resolution) most console games are able to compete with their PC counterparts even when their hardware is starting to age. I'm not saying it will necessarily be better than PC graphics, but it's pretty amazing what they can do with their limited power, and I think you'd be hard-pressed to play a game on PC with similar hardware as on console, and achieve the same quality of graphics.

Anyways, I'm just happy next-gen is coming out so that PC games can start getting some new features that seem to only come around on the whim of console game manufacturers. I'd also like to see consoles do refreshes where instead of just coming out with a slim version of the console after 2-3 years, they might actually add some better hardware. It wouldn't be too hard for game makers to optimize their games for not just one, but possibly two or three GPU's, especially if MS and Sony keep the architecture fairly similar, or at least scale it all proportionately.
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