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How to best set-up a gaming mouse - Page 3

post #21 of 55
Quote:
Originally Posted by GamerMuscleVido View Post

Thats why the start of the video goes over the general idea of sensitivity in a game , with lower mouse speed affording better accuracy but slower rotation and requiring more mouse movement.
I like to think the video was only specific about saying notch 6 and all smoothing off , everything else personally I felt was more of a general guide to help new gamers into it.

Logitech might be working on a proper guide if they avoid old marketing tactics. Stay tuned wink.gif

Quote:
The thing about High DPI as possible and then as low in game DPI whilst matching your sensitivity preference was based on the idea that you would expect higher DPI mice or high quality gaming mice to perform best at the higher DPI settings , with worse case it not having any affect at all.

That idea is flawed as a higher DPI setting is usually being pushed to sensor limits at max resolution. Things like IPS speed and cursor accuracy also tend to surfer in the higher range. (Though it will also depend on firmware and configuration on a mouse per mouse basis.)
Quote:
It seems there is some debate over this issue of DPI
1 )Some people claim that DPI simply affects the speed of the mouse with the resolution of tracking and latency remaining the same with the sole benefit of higher DPI meaning the ability to move the mouse faster in game when set to 6 in windows with no smoothing

2) Other people claim that when using a mouse at a higher DPI the mouse is more precise and by then setting the game at a lower sensitivity evan though the in game charactor moves at the same rate - mouse movement the mouse is tracking that movement better.

Both can be true. It's just something that was never properly explained as marketing for these specific companies only really care about sales. You'll see a change where brands are going to start focusing on cursor and IPS accuracy in the coming years. Don't get me wrong though, high DPI is still a major selling point.

Quote:
I think for my video going into such depth would just confuse a basic user though smile.gif I'm interested if anyone has any data for the above arguments for this video I went with 2) maybe I have to much faith in mice companies wink.gif !

Nope. You have too much faith in the part of the company trying to sell you a product. ^^
post #22 of 55
Quote:
Originally Posted by GamerMuscleVido View Post

This is my first post and I hope its of help to people !


I think you meant "Hi this is my first post on this forum of many where I googled computer/gaming/tech forum to post my youtube videos that I have put ads on, I don't normally post to this forum or plan to frequently either, but please watch my video so I get a few more pennies in my adsense".


I don't mind when regular users post a video with ads (I mean why not if youtube asks you to you might as well) but when a new member joins and posts a video with a commercial, it is pretty bad, not to mention the video being miss-informed .
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post #23 of 55
Thread Starter 
Quote:
Originally Posted by Hellish View Post

not to mention the video being miss-informed .


More views of my video are of course good though I would have thought most people on this site use Add block ( doesn't embedding videos also stop them from showing adds ?)

I think my video is of use to new people looking to get a gaming mouse or using a mouse for gaming I'm also interested in finding out the specific facts of the matter.

Please tell me why or where my video is miss-informed ?
post #24 of 55
Quote:
Originally Posted by woll3 View Post

Are also using mostly ~400dpi-800dpi(if Infantry), source: 1st Hand.
Yes, but at a much higher ingame sensitivity - which is basically multiplying your mouse sensitivity by a specific factor to achieve the rotation speed you want.

Sure it works, but you are now simply extrapolating your mouse sensitivity in software, instead of using the extra dpi and tracking capability that is actually available in the mouse.
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post #25 of 55
Quote:
Originally Posted by un-nefer View Post

Yes, but at a much higher ingame sensitivity - which is basically multiplying your mouse sensitivity by a specific factor to achieve the rotation speed you want.

If 30cm/360 or more is much higher, than yes.rolleyes.gif
post #26 of 55
Quote:
Originally Posted by Skylit View Post

sensitivity settings are just multipliers of a specific yaw and pitch.

Not sure I understand what you mean here, since yaw varies as you move.

Did you mean sensitivity settings are just multipliers of changes in yaw and pitch?
Quote:
Originally Posted by woll3 View Post

If 30cm/360 or more is much higher, than yes.rolleyes.gif

Not everyone plays at 30cm/360. Most new FPS players are high-sens players.
post #27 of 55
Quote:
Originally Posted by tahayassen View Post

Not everyone plays at 30cm/360. Most new FPS players are high-sens players.

Thats true, but has nothing to do with my quote.
post #28 of 55
Quote:
Originally Posted by woll3 View Post

Are also using mostly ~400dpi-800dpi(if Infantry), source: 1st Hand.

Me too, 800 DPI, 60cm/360° in BF3 and TF2.
Quote:
Originally Posted by un-nefer View Post

Yes, but at a much higher ingame sensitivity - which is basically multiplying your mouse sensitivity by a specific factor to achieve the rotation speed you want.
Sure it works, but you are now simply extrapolating your mouse sensitivity in software, instead of using the extra dpi and tracking capability that is actually available in the mouse.

Ingame sensitivity is always a factor, for every sens. So that doesn't matter to compare high to low DPI. Higher DPI != higher accuracy. It just means that you move your curser more dots on your screen per inch that you move your mouse. Nothing else. Of course this also sets the minimal change you can make on screen, so if you have a very high sens you might actually need more than 400 DPI to have pixel point accuracy. Like if you're playing with 2"/360° you need about 3000 DPI on a 1920*1080 screen. I only need (theoretically) 270 DPI for pixel point accuracy at that res with my sens (Source)
Quote:
Originally Posted by tahayassen View Post

Not everyone plays at 30cm/360. Most new FPS players are high-sens players.

That differs from my experience, most guys I know play low sens. Well, I guess that's because most of them are competitive players.

Come to think of it, my casual playing friends are all high sens... weird biggrin.gif
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post #29 of 55
The optimal dpi setting is actually dependent on the resolution you play. I, for example, play at 5400x1920 and anything below ~800 is waaaay too slow even for sniping. With 800 dpi a full swipe over the mouse surface moves me about 30 degrees (cant remeber from top of my head windows mouse pointer settings but I have poked at these as well for making the mouse fit my preferences spot on). So for a 180 degree turn I would need 6 swipes. I usually play at around ~4000 dpi and use preset DPI settings if I need higher accuracy. Like all modern gaming mouses have these.

So no need to get all worked up how 450 dpi or any other arbitrary number is the "right one". It depends.
Edited by Carniflex - 8/27/12 at 3:11am
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post #30 of 55
I'll just leave this here, but specifically look at the Acceleration, Windows Sensitivity Settings and CPI sections:

http://www.overclock.net/t/1251156/an-overview-of-mouse-technology
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